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CnC_Renegade/Code/Tests/PhysTest/RenderDeviceDialog.cpp

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C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// RenderDeviceDialog.cpp : implementation file
//
#include "stdafx.h"
#include "phystest.h"
#include "RenderDeviceDialog.h"
#include "ww3d.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CRenderDeviceDialog dialog
CRenderDeviceDialog::CRenderDeviceDialog(CWnd* pParent /*=NULL*/)
: CDialog(CRenderDeviceDialog::IDD, pParent)
{
//{{AFX_DATA_INIT(CRenderDeviceDialog)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
}
void CRenderDeviceDialog::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CRenderDeviceDialog)
DDX_Control(pDX, IDC_RENDER_DEVICE_COMBO, m_RenderDeviceCombo);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CRenderDeviceDialog, CDialog)
//{{AFX_MSG_MAP(CRenderDeviceDialog)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CRenderDeviceDialog message handlers
BOOL CRenderDeviceDialog::OnInitDialog()
{
CDialog::OnInitDialog();
// plug all of the render device names into the combo box
for (int i=0; i<WW3D::Get_Render_Device_Count(); i++) {
const char * name = WW3D::Get_Render_Device_Name(i);
m_RenderDeviceCombo.AddString(name);
}
m_RenderDeviceCombo.SetCurSel(WW3D::Get_Render_Device());
return TRUE;
}
void CRenderDeviceDialog::OnOK()
{
// get the index of the currently selected render device and set ww3d to use it
int device = m_RenderDeviceCombo.GetCurSel();
if (device != CB_ERR) {
// keep trying to set a device until one works
WW3DErrorType err = WW3D_ERROR_GENERIC;
int count = 0;
while ((err != WW3D_ERROR_OK) && (count < WW3D::Get_Render_Device_Count())) {
err = WW3D::Set_Render_Device(device);
count++;
if (err != WW3D_ERROR_OK) {
device = (device + 1) % WW3D::Get_Render_Device_Count();
}
}
assert(err == WW3D_ERROR_OK);
}
CDialog::OnOK();
}