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CnC_Renegade/Code/Tools/ASF_IMP/asf_data.h

61 lines
1.7 KiB
C

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
//----------------------------------------------------------------------------
// Axes
//----------------------------------------------------------------------------
enum Axis_Names
{
ROTATE_X,
ROTATE_Y,
ROTATE_Z,
TRANSLATE_X,
TRANSLATE_Y,
TRANSLATE_Z,
TRANSLATE_LENGTH
};
//----------------------------------------------------------------------------
// ASF_Data_Chunk
//----------------------------------------------------------------------------
struct ASF_Data_Chunk
{
ASF_Data_Chunk () : Number_of_axes (0) {}
void add_axis ( Axis_Names new_axis )
{
if ( Number_of_axes < 7 )
{
Axis [Number_of_axes] = new_axis;
++ Number_of_axes;
}
}
unsigned Number_of_axes;
Axis_Names Axis [ 7 ];
};
//----------------------------------------------------------------------------
// Position_Key_Scale_Chunk
//----------------------------------------------------------------------------
struct Position_Key_Scale_Chunk
{
float Position_Key_Scale;
};