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CnC_Renegade/Code/Tools/LevelEdit/EditorINI.cpp

245 lines
6.4 KiB
C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : LevelEdit *
* *
* $Archive:: /Commando/Code/Tools/LevelEdit/EditorINI.cpp $*
* *
* Author:: Patrick Smith *
* *
* $Modtime:: 8/04/99 3:26p $*
* *
* $Revision:: 3 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#include "StdAfx.H"
#include "EditorINI.H"
#include "b64pipe.h"
#include "b64straw.h"
#include "xstraw.h"
#include "xpipe.h"
#include "xstraw.h"
#include "INISup.h"
///////////////////////////////////////////////////////////////////
//
// Get_Vector3
//
Vector3
EditorINIClass::Get_Vector3
(
LPCTSTR section,
LPCTSTR entry,
const Vector3 &defvalue
) const
{
if (section != NULL && entry != NULL) {
INIEntry * entryptr = Find_Entry(section, entry);
if (entryptr && entryptr->Value != NULL) {
Vector3 ret;
if ( sscanf( entryptr->Value, "%f,%f,%f", &ret[0], &ret[1], &ret[2] ) == 3 ) {
return ret;
}
}
}
return defvalue;
}
///////////////////////////////////////////////////////////////////
//
// Get_Vector4
//
Vector4
EditorINIClass::Get_Vector4
(
LPCTSTR section,
LPCTSTR entry,
const Vector4 &defvalue
) const
{
if (section != NULL && entry != NULL) {
INIEntry * entryptr = Find_Entry(section, entry);
if (entryptr && entryptr->Value != NULL) {
Vector4 ret;
if ( sscanf( entryptr->Value, "%f,%f,%f,%f", &ret[0], &ret[1], &ret[2], &ret[3] ) == 4 ) {
return ret;
}
}
}
return defvalue;
}
///////////////////////////////////////////////////////////////////
//
// Get_CString
//
CString
EditorINIClass::Get_CString
(
LPCTSTR section,
LPCTSTR entry,
LPCTSTR defvalue
) const
{
// Read the string from the INI file
TCHAR temp_string[128];
Get_String (section, entry, defvalue, temp_string, sizeof (temp_string));
// Convert the string to a CString object and return it to the caller
return CString (temp_string);
}
///////////////////////////////////////////////////////////////////
//
// Get_Matrix3D
//
Matrix3D
EditorINIClass::Get_Matrix3D
(
LPCTSTR section,
LPCTSTR entry,
Matrix3D &defvalue
) const
{
// check input parameters
if ( section == NULL || entry == NULL ) {
return false;
}
// read UU string
char buffer[128];
int length = Get_String(section, entry, "", buffer, sizeof(buffer));
Matrix3D tm(1);
if (buffer[0] != 0) {
ASSERT( strlen( buffer ) == 4*4*4 );
// convert UU string to Matrix3D
ASSERT( sizeof( Matrix3D ) == 3*4*4 );
Base64Pipe b64pipe(Base64Pipe::DECODE);
BufferPipe bpipe((void*)&tm, sizeof( Matrix3D ) );
b64pipe.Put_To(&bpipe);
int outcount = b64pipe.Put(buffer, length);
outcount += b64pipe.End();
ASSERT( outcount == sizeof( Matrix3D ) );
}
// Pass the matrix back to the caller
return tm;
}
///////////////////////////////////////////////////////////////////
//
// Put_Matrix3D
//
bool
EditorINIClass::Put_Matrix3D
(
LPCTSTR section,
LPCTSTR entry,
const Matrix3D &value
)
{
// check input parameters
if ( section == NULL || entry == NULL ) {
return false;
}
// convert Matrix3D to UU string
ASSERT( sizeof( Matrix3D ) == 3*4*4 );
BufferStraw straw( (void*)&value, sizeof( Matrix3D ) );
Base64Straw bstraw(Base64Straw::ENCODE);
bstraw.Get_From(straw);
static char mat_str[4*4*4 + 1];
int length = bstraw.Get(mat_str, sizeof(mat_str)-1);
ASSERT( length == 4*4*4 );
mat_str[length] = '\0';
// save the UU string
Put_String(section, entry, mat_str);
// Return the true result code
return true;
}
///////////////////////////////////////////////////////////////////
//
// Put_Vector3
//
bool
EditorINIClass::Put_Vector3
(
LPCTSTR section,
LPCTSTR entry,
const Vector3 &value
)
{
// Assume failure
bool retval = false;
// Convert the vector to a string and write the string to the INI
CString string_value;
string_value.Format ("%f, %f, %f", value.X, value.Y, value.Z);
retval = Put_String (section, entry, (LPCTSTR)string_value);
// Return the true/false result code
return retval;
}
///////////////////////////////////////////////////////////////////
//
// Put_Vector4
//
bool
EditorINIClass::Put_Vector4
(
LPCTSTR section,
LPCTSTR entry,
const Vector4 &value
)
{
// Assume failure
bool retval = false;
// Convert the vector to a string and write the string to the INI
CString string_value;
string_value.Format ("%f, %f, %f, %f", value.X, value.Y, value.Z, value.W);
retval = Put_String (section, entry, (LPCTSTR)string_value);
// Return the true/false result code
return retval;
}