234 lines
5.4 KiB
C++
234 lines
5.4 KiB
C++
/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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///////////////////////////////////////////////////////////////////////////////////////
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//
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// GroupMgrClass.H
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//
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// Class declarations for managing different types of level items.
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//
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#ifndef __GROUPMGR_H
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#define __GROUPMGR_H
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#include "utils.h"
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#include "vector3.h"
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#include "aabox.h"
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#include "sphere.h"
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#include "uniquelist.h"
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#include "listtypes.h"
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class NodeClass;
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class PresetClass;
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///////////////////////////////////////////////////////////////
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//
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// GroupMgrClass
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//
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// Used to manage all items in a group.
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//
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class GroupMgrClass
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{
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public:
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///////////////////////////////////////////////////
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//
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// Public constructors/destructors
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//
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GroupMgrClass (void)
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: m_bHidden (false),
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m_bDirty (true) {}
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GroupMgrClass (const GroupMgrClass &src)
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: m_bHidden (false),
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m_bDirty (true) { *this = src; }
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virtual ~GroupMgrClass (void) { Free_List (); }
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///////////////////////////////////////////////////
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//
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// Public methods
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//
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//
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// operators
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//
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NodeClass * operator[] (int index) { return m_GroupList[index]; }
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const NodeClass * operator[] (int index) const { return m_GroupList[index]; }
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const GroupMgrClass &operator= (const GroupMgrClass &src);
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//
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// Required enumeration methods
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//
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virtual int Get_Count (void) const { return m_GroupList.Count (); }
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virtual NodeClass * Get_At (int index) const { return m_GroupList[index]; }
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//
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// Item addition/removal methods
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//
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virtual void Add_Node (NodeClass *node);
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virtual void Import_Nodes (const NODE_LIST &node_list);
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virtual void Export_Nodes (NODE_LIST &node_list);
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virtual void Remove_Node (NodeClass *node);
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virtual void Reset (void);
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virtual void Free_List (void);
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virtual bool Is_Item_In_Group (NodeClass *node);
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//
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// Member information methods
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//
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virtual bool Is_Hidden (void) const { return m_bHidden; }
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virtual void Hide (bool bhide);
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//
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// Type methods
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//
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virtual bool Is_Managed (void) const { return true; }
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//
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// Information methods
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//
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const Vector3 & Get_Center (void) { Update (); return m_LowZCenter; }
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const Vector3 & Get_Abs_Center (void) { Update (); return m_AbsCenter; }
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const SphereClass & Get_Bounding_Sphere (void) { Update (); return m_BoundingSphere; }
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const AABoxClass & Get_Bounding_Box (void) { Update (); return m_BoundingBox; }
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const CString & Get_Name (void) const { return m_Name; }
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void Set_Name (LPCTSTR name) { m_Name = name; }
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//
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// Update methods
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//
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void Set_Dirty (void) { m_bDirty = true; }
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//
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// Copy methods
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//
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virtual void Clone_Group (void);
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protected:
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///////////////////////////////////////////////////
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//
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// Protected member data
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//
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virtual void Recalc_Stats (void);
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virtual void Update (void) { if (m_bDirty) { Recalc_Stats (); } }
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///////////////////////////////////////////////////
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//
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// Protected member data
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//
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NODE_LIST m_GroupList;
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SphereClass m_BoundingSphere;
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AABoxClass m_BoundingBox;
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Vector3 m_LowZCenter;
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Vector3 m_AbsCenter;
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CString m_Name;
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bool m_bDirty;
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bool m_bHidden;
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};
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///////////////////////////////////////////////////////////////
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//
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// SelectionMgrClass
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//
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// Used to manage all items in the current selection set.
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//
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class SelectionMgrClass : public GroupMgrClass
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{
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public:
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///////////////////////////////////////////////////
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//
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// Public constructors/destructors
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//
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SelectionMgrClass (void) : GroupMgrClass () {}
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virtual ~SelectionMgrClass (void) {}
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///////////////////////////////////////////////////
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//
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// Public methods
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//
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//
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// Item addition/removal methods
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//
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virtual void Add_Node (NodeClass *node);
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virtual void Remove_Node (NodeClass *node);
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virtual void Reset (void);
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//
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// Copy methods
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//
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virtual void Clone_Group (void);
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};
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///////////////////////////////////////////////////////////////
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//
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// UserGroupMgrClass
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//
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// Used to manage all nodes in a user-defined group .
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//
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class UserGroupMgrClass : public GroupMgrClass
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{
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public:
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///////////////////////////////////////////////////
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//
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// Public constructors/destructors
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//
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UserGroupMgrClass (void) : GroupMgrClass () {}
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virtual ~UserGroupMgrClass (void);
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///////////////////////////////////////////////////
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//
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// Public methods
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//
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//
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// Item addition/removal methods
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//
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virtual void Add_Node (NodeClass *node);
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virtual void Remove_Node (NodeClass *node);
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//
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// Type methods
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//
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virtual bool Is_Managed (void) const { return false; }
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protected:
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///////////////////////////////////////////////////
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//
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// Protected methods
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//
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virtual void Recalc_Stats (void);
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virtual void Update_Global_Group_List (void);
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};
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#endif //__GROUPMGR_H
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