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CnC_Renegade/Code/Tools/LevelEdit/NodeScriptsPropPage.h

137 lines
5.2 KiB
C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : LevelEdit *
* *
* $Archive:: /Commando/Code/Tools/LevelEdit/NodeScriptsPropPage.h $Modtime:: $*
* *
* $Revision:: 3 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#if !defined(AFX_OBJECTSCRIPTSPROPPAGE_H__1A8EC038_8874_11D2_9FE1_00104B791122__INCLUDED_)
#define AFX_OBJECTSCRIPTSPROPPAGE_H__1A8EC038_8874_11D2_9FE1_00104B791122__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// NodeScriptsPropPage.h : header file
//
#include "dockableform.h"
#include "listtypes.h"
#include "resource.h"
//////////////////////////////////////////////////////////////////////////////
// Forward declarations
//////////////////////////////////////////////////////////////////////////////
class EditScriptClass;
class ScriptListParameterClass;
//////////////////////////////////////////////////////////////////////////////
//
// NodeScriptsPropPage
//
//////////////////////////////////////////////////////////////////////////////
class NodeScriptsPropPage : public DockableFormClass
{
public:
NodeScriptsPropPage (void);
NodeScriptsPropPage (SCRIPT_LIST *script_list);
virtual ~NodeScriptsPropPage (void);
// Form Data
public:
//{{AFX_DATA(NodeScriptsPropPage)
enum { IDD = IDD_OBJECT_SCRIPTS };
CListCtrl m_ListCtrl;
//}}AFX_DATA
// Attributes
public:
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(NodeScriptsPropPage)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
// Generated message map functions
//{{AFX_MSG(NodeScriptsPropPage)
afx_msg void OnItemChangedScriptList(NMHDR* pNMHDR, LRESULT* pResult);
afx_msg void OnAdd();
afx_msg void OnDelete();
afx_msg void OnModify();
afx_msg void OnDeleteItemScriptList(NMHDR* pNMHDR, LRESULT* pResult);
afx_msg void OnDblclkScriptlist(NMHDR* pNMHDR, LRESULT* pResult);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
public:
///////////////////////////////////////////////////////
// Public methods
///////////////////////////////////////////////////////
void HandleInitDialog (void);
virtual bool Apply_Changes (void);
void Set_Script_List_Parameter (ScriptListParameterClass *param) { m_ScriptListParam = param; }
protected:
///////////////////////////////////////////////////////
// Protected methods
///////////////////////////////////////////////////////
void Build_Script_List (void);
private:
///////////////////////////////////////////////////////
// Private member data
///////////////////////////////////////////////////////
SCRIPT_LIST * m_ScriptList;
ScriptListParameterClass * m_ScriptListParam;
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_OBJECTSCRIPTSPROPPAGE_H__1A8EC038_8874_11D2_9FE1_00104B791122__INCLUDED_)