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CnC_Renegade/Code/Tools/LevelEdit/PresetsForm.h

179 lines
5.4 KiB
C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(AFX_PRESETSFORM_H__89F1AFD8_6F98_11D3_A05A_00104B791122__INCLUDED_)
#define AFX_PRESETSFORM_H__89F1AFD8_6F98_11D3_A05A_00104B791122__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// PresetsForm.h : header file
//
#ifndef __AFXEXT_H__
#include <afxext.h>
#endif
#include "DialogToolbar.h"
#include "bittype.h"
#include "vector.h"
// Forward declarations
class DefinitionFactoryClass;
class DefinitionClass;
class PresetClass;
/////////////////////////////////////////////////////////////////////////////
//
// Typedefs
//
/////////////////////////////////////////////////////////////////////////////
typedef struct _DERIVED_PARAM_INFO
{
PresetClass * preset;
DynamicVectorClass<int> inherited_param_list;
// For DyanmicVectorClass
bool operator== (const _DERIVED_PARAM_INFO &) { return false; }
bool operator!= (const _DERIVED_PARAM_INFO &) { return true; }
} DERIVED_PARAM_INFO;
typedef DynamicVectorClass<DERIVED_PARAM_INFO> DERIVED_PARAM_LIST;
/////////////////////////////////////////////////////////////////////////////
//
// PresetsFormClass form view
//
/////////////////////////////////////////////////////////////////////////////
class PresetsFormClass : public CDialog
{
public:
PresetsFormClass (CWnd *parent_wnd);
// Form Data
public:
//{{AFX_DATA(PresetsFormClass)
enum { IDD = IDD_PRESETS_FORM };
CTreeCtrl m_TreeCtrl;
//}}AFX_DATA
// Attributes
public:
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(PresetsFormClass)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
virtual ~PresetsFormClass();
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
// Generated message map functions
//{{AFX_MSG(PresetsFormClass)
afx_msg void OnSize(UINT nType, int cx, int cy);
virtual BOOL OnInitDialog();
afx_msg void OnAdd();
afx_msg void OnDeleteitemPresetsTree(NMHDR* pNMHDR, LRESULT* pResult);
afx_msg void OnModify();
afx_msg void OnMake();
afx_msg void OnAddTemp();
afx_msg void OnDelete();
afx_msg void OnSelchangedPresetsTree(NMHDR* pNMHDR, LRESULT* pResult);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
public:
/////////////////////////////////////////////////////////
// Public methods
/////////////////////////////////////////////////////////
void Reload_Presets (void);
bool Is_Modified (void) const { return m_IsModified; }
bool Save_Presets (void);
bool Save_Temp_Presets (void);
static bool Load_Presets (void);
static bool Load_Temp_Presets (void);
protected:
/////////////////////////////////////////////////////////
// Protected methods
/////////////////////////////////////////////////////////
void Fill_In_Presets (HTREEITEM root_item);
void Fill_In_Preset_Children (HTREEITEM root_item, uint32 parent_id);
HTREEITEM Find_Preset (HTREEITEM root_item, uint32 id);
HTREEITEM Find_Factory (HTREEITEM root_item, uint32 id);
void Set_Item_Data (HTREEITEM item, DefinitionFactoryClass *factory);
void Set_Item_Data (HTREEITEM item, PresetClass *preset);
DefinitionFactoryClass * Get_Item_Factory (HTREEITEM item);
DefinitionClass * Get_Item_Definition (HTREEITEM item);
PresetClass * Get_Item_Preset (HTREEITEM item);
DefinitionFactoryClass * Get_Selected_Factory (void);
HTREEITEM Insert_Preset (HTREEITEM root_item, PresetClass *preset);
int Get_Icon (PresetClass *preset);
void Reselect_Item (int id, bool is_factory = false);
void Sort_Nodes (HTREEITEM root_item, bool recursive = true);
bool Add_New_Preset (bool is_temp = false);
bool Modify_Preset (void);
PresetClass * Create_Preset (DefinitionFactoryClass *factory, bool is_temp);
void Build_Child_List (HTREEITEM parent_item, DynamicVectorClass<HTREEITEM> &list);
void Build_Inherited_Param_List (HTREEITEM parent_item, DERIVED_PARAM_LIST &list);
void Propagate_Changes (HTREEITEM modified_item, DERIVED_PARAM_LIST &list);
private:
/////////////////////////////////////////////////////////
// Private member data
/////////////////////////////////////////////////////////
DialogToolbarClass m_Toolbar;
static bool m_IsModified;
/////////////////////////////////////////////////////////
// Friends
/////////////////////////////////////////////////////////
friend class SelectionCaptureClass;
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_PRESETSFORM_H__89F1AFD8_6F98_11D3_A05A_00104B791122__INCLUDED_)