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CnC_Renegade/Code/Tools/LevelEdit/SoundSettingsPage.cpp

231 lines
7 KiB
C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : LevelEdit *
* *
* $Archive:: /Commando/Code/Tools/LevelEdit/SoundSettingsPage.cpp $Modtime:: $*
* *
* $Revision:: 5 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#include "stdafx.h"
#include "leveledit.h"
#include "soundsettingspage.h"
#include "utils.h"
#include "filemgr.h"
#include "audiblesound.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
//
// SoundSettingsPageClass
//
SoundSettingsPageClass::SoundSettingsPageClass (void) :
Definition (NULL),
DockableFormClass (SoundSettingsPageClass::IDD)
{
return ;
}
/////////////////////////////////////////////////////////////////////////////
//
// ~SoundSettingsPageClass
//
/////////////////////////////////////////////////////////////////////////////
SoundSettingsPageClass::~SoundSettingsPageClass (void)
{
return;
}
/////////////////////////////////////////////////////////////////////////////
//
// DoDataExchange
//
/////////////////////////////////////////////////////////////////////////////
void
SoundSettingsPageClass::DoDataExchange (CDataExchange* pDX)
{
DockableFormClass::DoDataExchange(pDX);
//{{AFX_DATA_MAP(SoundSettingsPageClass)
DDX_Control(pDX, IDC_VOLUME_SLIDER, m_VolumeSlider);
//}}AFX_DATA_MAP
return ;
}
BEGIN_MESSAGE_MAP(SoundSettingsPageClass, DockableFormClass)
//{{AFX_MSG_MAP(SoundSettingsPageClass)
ON_WM_HSCROLL()
ON_EN_CHANGE(IDC_VOLUME_EDIT, OnChangeVolumeEdit)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// SoundSettingsPageClass diagnostics
#ifdef _DEBUG
void SoundSettingsPageClass::AssertValid() const
{
DockableFormClass::AssertValid();
}
void SoundSettingsPageClass::Dump(CDumpContext& dc) const
{
DockableFormClass::Dump(dc);
}
#endif //_DEBUG
/////////////////////////////////////////////////////////////////////////////
//
// HandleInitDialog
//
/////////////////////////////////////////////////////////////////////////////
void
SoundSettingsPageClass::HandleInitDialog (void)
{
ASSERT (Definition != NULL);
//
// Set up the volume controls
//
m_VolumeSlider.SetRange (0, 100);
m_VolumeSlider.SetPos (int(Definition->Get_Volume () * 100.0F));
::SetDlgItemFloat (m_hWnd, IDC_VOLUME_EDIT, (Definition->Get_Volume () * 100.0F));
//
// Put the attenuation factors into the edit fields
//
::SetDlgItemFloat (m_hWnd, IDC_DROP_OFF_EDIT, Definition->Get_DropOff_Radius ());
::SetDlgItemFloat (m_hWnd, IDC_MAX_VOL_EDIT, Definition->Get_Max_Vol_Radius ());
//
// Put the start offset into the edit field
//
::SetDlgItemFloat (m_hWnd, IDC_START_OFFSET_EDIT, Definition->Get_Start_Offset ());
//
// Put the pitch factor into the edit field
//
::SetDlgItemFloat (m_hWnd, IDC_PITCH_FACTOR_EDIT, Definition->Get_Pitch_Factor ());
return ;
}
/////////////////////////////////////////////////////////////////////////////
//
// Apply_Changes
//
/////////////////////////////////////////////////////////////////////////////
bool
SoundSettingsPageClass::Apply_Changes (void)
{
//
// Read the volume settings
//
float volume = ::GetDlgItemFloat (m_hWnd, IDC_VOLUME_EDIT);
Definition->Set_Volume (volume / 100.0F);
//
// Read the attenuation factors
//
float dropoff = ::GetDlgItemFloat (m_hWnd, IDC_DROP_OFF_EDIT);
float maxvol = ::GetDlgItemFloat (m_hWnd, IDC_MAX_VOL_EDIT);
Definition->Set_DropOff_Radius (dropoff);
Definition->Set_Max_Vol_Radius (maxvol);
//
// Read the start offset
//
float offset = ::GetDlgItemFloat (m_hWnd, IDC_START_OFFSET_EDIT);
Definition->Set_Start_Offset (offset);
//
// Read the pitch factor
//
float factor = ::GetDlgItemFloat (m_hWnd, IDC_PITCH_FACTOR_EDIT);
Definition->Set_Pitch_Factor (factor);
return true;
}
/////////////////////////////////////////////////////////////////////////////
//
// Discard_Changes
//
/////////////////////////////////////////////////////////////////////////////
void
SoundSettingsPageClass::Discard_Changes (void)
{
return ;
}
/////////////////////////////////////////////////////////////////////////////
//
// OnHScroll
//
/////////////////////////////////////////////////////////////////////////////
void
SoundSettingsPageClass::OnHScroll (UINT nSBCode, UINT nPos, CScrollBar *pScrollBar)
{
//
// Update the edit control
//
::SetDlgItemFloat (m_hWnd, IDC_VOLUME_EDIT, m_VolumeSlider.GetPos ());
DockableFormClass::OnHScroll (nSBCode, nPos, pScrollBar);
return ;
}
/////////////////////////////////////////////////////////////////////////////
//
// OnChangeVolumeEdit
//
/////////////////////////////////////////////////////////////////////////////
void
SoundSettingsPageClass::OnChangeVolumeEdit (void)
{
//
// Update the edit control
//
float volume = ::GetDlgItemFloat (m_hWnd, IDC_VOLUME_EDIT);
volume = WWMath::Clamp (volume, 0, 100.0F);
m_VolumeSlider.SetPos (volume);
return ;
}