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CnC_Renegade/Code/Tools/LevelEdit/editoronlyobjectnode.h

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C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : leveledit *
* *
* $Archive:: /Commando/Code/Tools/LevelEdit/editoronlyobjectnode.h $*
* *
* Author:: Patrick Smith *
* *
* $Modtime:: 9/19/01 3:08p $*
* *
* $Revision:: 2 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#if defined(_MSC_VER)
#pragma once
#endif
#ifndef __EDITORONLYOBJECTNODE_H
#define __EDITORONLYOBJECTNODE_H
#include "node.h"
#include "icons.h"
#include "decophys.h"
//////////////////////////////////////////////////////////////////////
// Forward declarations
//////////////////////////////////////////////////////////////////////
class PresetClass;
//////////////////////////////////////////////////////////////////////
//
// EditorOnlyObjectNodeClass
//
//////////////////////////////////////////////////////////////////////
class EditorOnlyObjectNodeClass : public NodeClass
{
public:
//////////////////////////////////////////////////////////////////
// Public constructors/destructors
//////////////////////////////////////////////////////////////////
EditorOnlyObjectNodeClass (PresetClass *preset = NULL);
EditorOnlyObjectNodeClass (const EditorOnlyObjectNodeClass &src);
~EditorOnlyObjectNodeClass (void);
//////////////////////////////////////////////////////////////
// Public operators
//////////////////////////////////////////////////////////////
const EditorOnlyObjectNodeClass &operator= (const EditorOnlyObjectNodeClass &src);
//////////////////////////////////////////////////////////////////
// Public methods
//////////////////////////////////////////////////////////////////
//
// From PersistClass
//
const PersistFactoryClass & Get_Factory (void) const;
//
// Inherited
//
NodeClass * Clone (void) { return new EditorOnlyObjectNodeClass (*this); }
void Initialize (void);
NODE_TYPE Get_Type (void) const { return NODE_TYPE_EDITOR_ONLY_OBJ; }
int Get_Icon_Index (void) const { return OBJECT_ICON; }
PhysClass * Peek_Physics_Obj (void) const { return DisplayObj; }
bool Is_Static (void) const { return false; }
void Add_To_Scene (void);
void Remove_From_Scene (void);
//
// Export methods
//
void Pre_Export (void);
void Post_Export (void);
protected:
//////////////////////////////////////////////////////////////////
// Protected methods
//////////////////////////////////////////////////////////////////
private:
//////////////////////////////////////////////////////////////////
// Private member data
//////////////////////////////////////////////////////////////////
DecorationPhysClass * DisplayObj;
};
#endif //__EDITORONLYOBJECTNODE_H