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CnC_Renegade/Code/Tools/W3DView/AnimatedSoundOptionsDialog.cpp

258 lines
7 KiB
C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// AnimatedSoundOptionsDialog.cpp : implementation file
//
#include "stdafx.h"
#include "w3dview.h"
#include "globals.h"
#include "animatedsoundoptionsdialog.h"
#include "ffactory.h"
#include "animatedsoundmgr.h"
#include "wwsaveload.h"
#include "definitionmgr.h"
#include "wwfile.h"
#include "chunkio.h"
#include "wwdebug.h"
#include "restrictedfiledialog.h"
#include "utils.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// AnimatedSoundOptionsDialogClass dialog
AnimatedSoundOptionsDialogClass::AnimatedSoundOptionsDialogClass(CWnd* pParent /*=NULL*/)
: CDialog(AnimatedSoundOptionsDialogClass::IDD, pParent)
{
//{{AFX_DATA_INIT(AnimatedSoundOptionsDialogClass)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
}
void AnimatedSoundOptionsDialogClass::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(AnimatedSoundOptionsDialogClass)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(AnimatedSoundOptionsDialogClass, CDialog)
//{{AFX_MSG_MAP(AnimatedSoundOptionsDialogClass)
ON_BN_CLICKED(IDC_SOUND_DEFINITION_LIBRARY_BROWSE_BUTTON, OnSoundDefinitionLibraryBrowseButton)
ON_BN_CLICKED(IDC_SOUND_INI_BROWSE_BUTTON, OnSoundIniBrowseButton)
ON_BN_CLICKED(IDC_SOUND_PATH_BROWSE_BUTTON, OnSoundPathBrowseButton)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
//
// OnSoundDefinitionLibraryBrowseButton
//
/////////////////////////////////////////////////////////////////////////////
void
AnimatedSoundOptionsDialogClass::OnSoundDefinitionLibraryBrowseButton (void)
{
CFileDialog dialog ( TRUE,
".ddb",
"20480.ddb",
OFN_HIDEREADONLY | OFN_OVERWRITEPROMPT | OFN_EXPLORER,
"Definition Database Files(*.ddb)|*.ddb||",
this);
//
// Prompt the user
//
if (dialog.DoModal () == IDOK) {
SetDlgItemText (IDC_SOUND_DEFINITION_LIBRARY_EDIT, dialog.GetPathName ());
}
return ;
}
/////////////////////////////////////////////////////////////////////////////
//
// OnSoundIniBrowseButton
//
/////////////////////////////////////////////////////////////////////////////
void
AnimatedSoundOptionsDialogClass::OnSoundIniBrowseButton (void)
{
CFileDialog dialog ( TRUE,
".ini",
"w3danimsound.ini",
OFN_HIDEREADONLY | OFN_OVERWRITEPROMPT | OFN_EXPLORER,
"INI Files (*.ini)|*.ini||",
this);
//
// Prompt the user
//
if (dialog.DoModal () == IDOK) {
SetDlgItemText (IDC_SOUND_INI_EDIT, dialog.GetPathName ());
}
return ;
}
/////////////////////////////////////////////////////////////////////////////
//
// OnOK
//
/////////////////////////////////////////////////////////////////////////////
void
AnimatedSoundOptionsDialogClass::OnOK (void)
{
CDialog::OnOK ();
//
// Get the user's response
//
CString sound_def_lib_path;
CString sound_ini_path;
CString sound_data_path;
GetDlgItemText (IDC_SOUND_DEFINITION_LIBRARY_EDIT, sound_def_lib_path);
GetDlgItemText (IDC_SOUND_INI_EDIT, sound_ini_path);
GetDlgItemText (IDC_SOUND_FILE_PATH_EDIT, sound_data_path);
//
// Store this information in the registry
//
theApp.WriteProfileString ("Config", "SoundDefLibPath", sound_def_lib_path);
theApp.WriteProfileString ("Config", "AnimSoundINIPath", sound_ini_path);
theApp.WriteProfileString ("Config", "AnimSoundDataPath", sound_data_path);
Load_Animated_Sound_Settings ();
return ;
}
/////////////////////////////////////////////////////////////////////////////
//
// OnInitDialog
//
/////////////////////////////////////////////////////////////////////////////
BOOL
AnimatedSoundOptionsDialogClass::OnInitDialog (void)
{
CDialog::OnInitDialog ();
StringClass sound_def_lib_path = theApp.GetProfileString ("Config", "SoundDefLibPath");
StringClass sound_ini_path = theApp.GetProfileString ("Config", "AnimSoundINIPath");
StringClass sound_data_path = theApp.GetProfileString ("Config", "AnimSoundDataPath");
//
// Fill in the default values
//
SetDlgItemText (IDC_SOUND_DEFINITION_LIBRARY_EDIT, sound_def_lib_path);
SetDlgItemText (IDC_SOUND_INI_EDIT, sound_ini_path);
SetDlgItemText (IDC_SOUND_FILE_PATH_EDIT, sound_data_path);
return TRUE;
}
/////////////////////////////////////////////////////////////////////////////
//
// Load_Animated_Sound_Settings
//
/////////////////////////////////////////////////////////////////////////////
void
AnimatedSoundOptionsDialogClass::Load_Animated_Sound_Settings (void)
{
//
// Start fresh
//
DefinitionMgrClass::Free_Definitions ();
//
// Get the data from the registry
//
StringClass sound_def_lib_path = theApp.GetProfileString ("Config", "SoundDefLibPath");
StringClass sound_ini_path = theApp.GetProfileString ("Config", "AnimSoundINIPath");
StringClass sound_data_path = theApp.GetProfileString ("Config", "AnimSoundDataPath");
//
// Try to load the definitions into the definition mgr
//
FileClass *file = _TheFileFactory->Get_File (sound_def_lib_path);
if (file != NULL) {
file->Open (FileClass::READ);
ChunkLoadClass cload (file);
SaveLoadSystemClass::Load (cload);
file->Close ();
_TheFileFactory->Return_File (file);
} else {
WWDEBUG_SAY (("Failed to load file %s\n", sound_def_lib_path.Peek_Buffer ()));
}
//
// Load the sound settings from the ini file
//
AnimatedSoundMgrClass::Shutdown ();
AnimatedSoundMgrClass::Initialize (sound_ini_path);
//
// Add a sub-directory to the file factory for audio use
//
_TheSimpleFileFactory->Append_Sub_Directory (sound_data_path);
return ;
}
/////////////////////////////////////////////////////////////////////////////
//
// OnSoundPathBrowseButton
//
/////////////////////////////////////////////////////////////////////////////
void
AnimatedSoundOptionsDialogClass::OnSoundPathBrowseButton (void)
{
RestrictedFileDialogClass dialog ( TRUE,
".wav",
"test.wav",
OFN_HIDEREADONLY | OFN_EXPLORER,
"Directories|*.wav||",
AfxGetMainWnd ());
dialog.m_ofn.lpstrTitle = "Pick Sound Path";
//
// Prompt the user
//
if (dialog.DoModal () == IDOK) {
CString path = ::Strip_Filename_From_Path (dialog.GetPathName ());
SetDlgItemText (IDC_SOUND_FILE_PATH_EDIT, path);
}
return ;
}