258 lines
7 KiB
C++
258 lines
7 KiB
C++
/*
|
|
** Command & Conquer Renegade(tm)
|
|
** Copyright 2025 Electronic Arts Inc.
|
|
**
|
|
** This program is free software: you can redistribute it and/or modify
|
|
** it under the terms of the GNU General Public License as published by
|
|
** the Free Software Foundation, either version 3 of the License, or
|
|
** (at your option) any later version.
|
|
**
|
|
** This program is distributed in the hope that it will be useful,
|
|
** but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
** GNU General Public License for more details.
|
|
**
|
|
** You should have received a copy of the GNU General Public License
|
|
** along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
// AnimatedSoundOptionsDialog.cpp : implementation file
|
|
//
|
|
|
|
#include "stdafx.h"
|
|
#include "w3dview.h"
|
|
#include "globals.h"
|
|
#include "animatedsoundoptionsdialog.h"
|
|
#include "ffactory.h"
|
|
#include "animatedsoundmgr.h"
|
|
#include "wwsaveload.h"
|
|
#include "definitionmgr.h"
|
|
#include "wwfile.h"
|
|
#include "chunkio.h"
|
|
#include "wwdebug.h"
|
|
#include "restrictedfiledialog.h"
|
|
#include "utils.h"
|
|
|
|
|
|
#ifdef _DEBUG
|
|
#define new DEBUG_NEW
|
|
#undef THIS_FILE
|
|
static char THIS_FILE[] = __FILE__;
|
|
#endif
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
// AnimatedSoundOptionsDialogClass dialog
|
|
|
|
|
|
AnimatedSoundOptionsDialogClass::AnimatedSoundOptionsDialogClass(CWnd* pParent /*=NULL*/)
|
|
: CDialog(AnimatedSoundOptionsDialogClass::IDD, pParent)
|
|
{
|
|
//{{AFX_DATA_INIT(AnimatedSoundOptionsDialogClass)
|
|
// NOTE: the ClassWizard will add member initialization here
|
|
//}}AFX_DATA_INIT
|
|
}
|
|
|
|
|
|
void AnimatedSoundOptionsDialogClass::DoDataExchange(CDataExchange* pDX)
|
|
{
|
|
CDialog::DoDataExchange(pDX);
|
|
//{{AFX_DATA_MAP(AnimatedSoundOptionsDialogClass)
|
|
// NOTE: the ClassWizard will add DDX and DDV calls here
|
|
//}}AFX_DATA_MAP
|
|
}
|
|
|
|
|
|
BEGIN_MESSAGE_MAP(AnimatedSoundOptionsDialogClass, CDialog)
|
|
//{{AFX_MSG_MAP(AnimatedSoundOptionsDialogClass)
|
|
ON_BN_CLICKED(IDC_SOUND_DEFINITION_LIBRARY_BROWSE_BUTTON, OnSoundDefinitionLibraryBrowseButton)
|
|
ON_BN_CLICKED(IDC_SOUND_INI_BROWSE_BUTTON, OnSoundIniBrowseButton)
|
|
ON_BN_CLICKED(IDC_SOUND_PATH_BROWSE_BUTTON, OnSoundPathBrowseButton)
|
|
//}}AFX_MSG_MAP
|
|
END_MESSAGE_MAP()
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// OnSoundDefinitionLibraryBrowseButton
|
|
//
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
void
|
|
AnimatedSoundOptionsDialogClass::OnSoundDefinitionLibraryBrowseButton (void)
|
|
{
|
|
CFileDialog dialog ( TRUE,
|
|
".ddb",
|
|
"20480.ddb",
|
|
OFN_HIDEREADONLY | OFN_OVERWRITEPROMPT | OFN_EXPLORER,
|
|
"Definition Database Files(*.ddb)|*.ddb||",
|
|
this);
|
|
|
|
//
|
|
// Prompt the user
|
|
//
|
|
if (dialog.DoModal () == IDOK) {
|
|
SetDlgItemText (IDC_SOUND_DEFINITION_LIBRARY_EDIT, dialog.GetPathName ());
|
|
}
|
|
|
|
return ;
|
|
}
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// OnSoundIniBrowseButton
|
|
//
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
void
|
|
AnimatedSoundOptionsDialogClass::OnSoundIniBrowseButton (void)
|
|
{
|
|
CFileDialog dialog ( TRUE,
|
|
".ini",
|
|
"w3danimsound.ini",
|
|
OFN_HIDEREADONLY | OFN_OVERWRITEPROMPT | OFN_EXPLORER,
|
|
"INI Files (*.ini)|*.ini||",
|
|
this);
|
|
|
|
//
|
|
// Prompt the user
|
|
//
|
|
if (dialog.DoModal () == IDOK) {
|
|
SetDlgItemText (IDC_SOUND_INI_EDIT, dialog.GetPathName ());
|
|
}
|
|
|
|
return ;
|
|
}
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// OnOK
|
|
//
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
void
|
|
AnimatedSoundOptionsDialogClass::OnOK (void)
|
|
{
|
|
CDialog::OnOK ();
|
|
|
|
//
|
|
// Get the user's response
|
|
//
|
|
CString sound_def_lib_path;
|
|
CString sound_ini_path;
|
|
CString sound_data_path;
|
|
GetDlgItemText (IDC_SOUND_DEFINITION_LIBRARY_EDIT, sound_def_lib_path);
|
|
GetDlgItemText (IDC_SOUND_INI_EDIT, sound_ini_path);
|
|
GetDlgItemText (IDC_SOUND_FILE_PATH_EDIT, sound_data_path);
|
|
|
|
//
|
|
// Store this information in the registry
|
|
//
|
|
theApp.WriteProfileString ("Config", "SoundDefLibPath", sound_def_lib_path);
|
|
theApp.WriteProfileString ("Config", "AnimSoundINIPath", sound_ini_path);
|
|
theApp.WriteProfileString ("Config", "AnimSoundDataPath", sound_data_path);
|
|
|
|
Load_Animated_Sound_Settings ();
|
|
return ;
|
|
}
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// OnInitDialog
|
|
//
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
BOOL
|
|
AnimatedSoundOptionsDialogClass::OnInitDialog (void)
|
|
{
|
|
CDialog::OnInitDialog ();
|
|
|
|
StringClass sound_def_lib_path = theApp.GetProfileString ("Config", "SoundDefLibPath");
|
|
StringClass sound_ini_path = theApp.GetProfileString ("Config", "AnimSoundINIPath");
|
|
StringClass sound_data_path = theApp.GetProfileString ("Config", "AnimSoundDataPath");
|
|
|
|
//
|
|
// Fill in the default values
|
|
//
|
|
SetDlgItemText (IDC_SOUND_DEFINITION_LIBRARY_EDIT, sound_def_lib_path);
|
|
SetDlgItemText (IDC_SOUND_INI_EDIT, sound_ini_path);
|
|
SetDlgItemText (IDC_SOUND_FILE_PATH_EDIT, sound_data_path);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// Load_Animated_Sound_Settings
|
|
//
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
void
|
|
AnimatedSoundOptionsDialogClass::Load_Animated_Sound_Settings (void)
|
|
{
|
|
//
|
|
// Start fresh
|
|
//
|
|
DefinitionMgrClass::Free_Definitions ();
|
|
|
|
//
|
|
// Get the data from the registry
|
|
//
|
|
StringClass sound_def_lib_path = theApp.GetProfileString ("Config", "SoundDefLibPath");
|
|
StringClass sound_ini_path = theApp.GetProfileString ("Config", "AnimSoundINIPath");
|
|
StringClass sound_data_path = theApp.GetProfileString ("Config", "AnimSoundDataPath");
|
|
|
|
//
|
|
// Try to load the definitions into the definition mgr
|
|
//
|
|
FileClass *file = _TheFileFactory->Get_File (sound_def_lib_path);
|
|
if (file != NULL) {
|
|
file->Open (FileClass::READ);
|
|
ChunkLoadClass cload (file);
|
|
SaveLoadSystemClass::Load (cload);
|
|
file->Close ();
|
|
_TheFileFactory->Return_File (file);
|
|
} else {
|
|
WWDEBUG_SAY (("Failed to load file %s\n", sound_def_lib_path.Peek_Buffer ()));
|
|
}
|
|
|
|
//
|
|
// Load the sound settings from the ini file
|
|
//
|
|
AnimatedSoundMgrClass::Shutdown ();
|
|
AnimatedSoundMgrClass::Initialize (sound_ini_path);
|
|
|
|
//
|
|
// Add a sub-directory to the file factory for audio use
|
|
//
|
|
_TheSimpleFileFactory->Append_Sub_Directory (sound_data_path);
|
|
return ;
|
|
}
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// OnSoundPathBrowseButton
|
|
//
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
void
|
|
AnimatedSoundOptionsDialogClass::OnSoundPathBrowseButton (void)
|
|
{
|
|
RestrictedFileDialogClass dialog ( TRUE,
|
|
".wav",
|
|
"test.wav",
|
|
OFN_HIDEREADONLY | OFN_EXPLORER,
|
|
"Directories|*.wav||",
|
|
AfxGetMainWnd ());
|
|
|
|
dialog.m_ofn.lpstrTitle = "Pick Sound Path";
|
|
|
|
//
|
|
// Prompt the user
|
|
//
|
|
if (dialog.DoModal () == IDOK) {
|
|
|
|
CString path = ::Strip_Filename_From_Path (dialog.GetPathName ());
|
|
SetDlgItemText (IDC_SOUND_FILE_PATH_EDIT, path);
|
|
}
|
|
|
|
return ;
|
|
}
|