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CnC_Renegade/Code/Tools/W3DView/OpacitySettingsDialog.h

83 lines
2.5 KiB
C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(AFX_OPACITYSETTINGSDIALOG_H__52B0C804_0D48_11D3_A031_00104B791122__INCLUDED_)
#define AFX_OPACITYSETTINGSDIALOG_H__52B0C804_0D48_11D3_A031_00104B791122__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// OpacitySettingsDialog.h : header file
//
// Forward declarations
class ColorBarClass;
/////////////////////////////////////////////////////////////////////////////
// OpacitySettingsDialogClass dialog
class OpacitySettingsDialogClass : public CDialog
{
// Construction
public:
OpacitySettingsDialogClass(float opacity, CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(OpacitySettingsDialogClass)
enum { IDD = IDD_OPACITY };
// NOTE: the ClassWizard will add data members here
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(OpacitySettingsDialogClass)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(OpacitySettingsDialogClass)
virtual BOOL OnInitDialog();
virtual void OnOK();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
public:
////////////////////////////////////////////////////////////////
// Public methods
////////////////////////////////////////////////////////////////
float Get_Opacity (void) const { return m_Opacity; }
private:
////////////////////////////////////////////////////////////////
// Private member data
////////////////////////////////////////////////////////////////
ColorBarClass * m_OpacityBar;
float m_Opacity;
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_OPACITYSETTINGSDIALOG_H__52B0C804_0D48_11D3_A031_00104B791122__INCLUDED_)