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CnC_Renegade/Code/Tools/max2w3d/geometryexportcontext.h

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Max2W3D *
* *
* $Archive:: /Commando/Code/Tools/max2w3d/geometryexportcontext.h $*
* *
* Original Author:: Greg Hjelstrom *
* *
* $Author:: Greg_h $*
* *
* $Modtime:: 10/19/00 11:32a $*
* *
* $Revision:: 1 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#ifndef GEOMETRYEXPORTCONTEXT_H
#define GEOMETRYEXPORTCONTEXT_H
#include <Max.h>
class ChunkSaveClass;
class MaxWorldInfoClass;
class HierarchySaveClass;
class INodeListClass;
class Progress_Meter_Class;
struct W3dExportOptionsStruct;
/**
** ExportContextClass
** This class encapsulates a bunch of datastructures needed during the geometry export
** process.
** NOTE: The user must plug in a valid ProgressMeter before each export operation.
*/
class GeometryExportContextClass
{
public:
GeometryExportContextClass( char * model_name,
ChunkSaveClass & csave,
MaxWorldInfoClass & world_info,
W3dExportOptionsStruct & options,
HierarchySaveClass * htree,
INode * origin,
INodeListClass * origin_list,
TimeValue curtime
) :
CSave(csave),
WorldInfo(world_info),
Options(options),
CurTime(curtime),
HTree(htree),
OriginList(origin_list),
Origin(origin),
OriginTransform(1),
ProgressMeter(NULL)
{
ModelName = strdup(model_name);
OriginTransform = Origin->GetNodeTM(CurTime);
}
~GeometryExportContextClass(void)
{
delete[] ModelName;
}
char * ModelName;
ChunkSaveClass & CSave;
MaxWorldInfoClass & WorldInfo;
W3dExportOptionsStruct & Options;
TimeValue CurTime;
HierarchySaveClass * HTree;
INodeListClass * OriginList;
INode * Origin;
Matrix3 OriginTransform;
Progress_Meter_Class * ProgressMeter;
};
#endif //GEOMETRYEXPORTCONTEXT_H