107 lines
4 KiB
C++
107 lines
4 KiB
C++
/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Max2W3D *
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* *
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* $Archive:: /Commando/Code/Tools/max2w3d/geometryexportcontext.h $*
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* *
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* Original Author:: Greg Hjelstrom *
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* *
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* $Author:: Greg_h $*
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* *
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* $Modtime:: 10/19/00 11:32a $*
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* *
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* $Revision:: 1 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#ifndef GEOMETRYEXPORTCONTEXT_H
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#define GEOMETRYEXPORTCONTEXT_H
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#include <Max.h>
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class ChunkSaveClass;
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class MaxWorldInfoClass;
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class HierarchySaveClass;
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class INodeListClass;
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class Progress_Meter_Class;
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struct W3dExportOptionsStruct;
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/**
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** ExportContextClass
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** This class encapsulates a bunch of datastructures needed during the geometry export
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** process.
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** NOTE: The user must plug in a valid ProgressMeter before each export operation.
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*/
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class GeometryExportContextClass
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{
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public:
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GeometryExportContextClass( char * model_name,
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ChunkSaveClass & csave,
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MaxWorldInfoClass & world_info,
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W3dExportOptionsStruct & options,
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HierarchySaveClass * htree,
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INode * origin,
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INodeListClass * origin_list,
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TimeValue curtime
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) :
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CSave(csave),
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WorldInfo(world_info),
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Options(options),
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CurTime(curtime),
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HTree(htree),
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OriginList(origin_list),
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Origin(origin),
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OriginTransform(1),
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ProgressMeter(NULL)
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{
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ModelName = strdup(model_name);
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OriginTransform = Origin->GetNodeTM(CurTime);
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}
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~GeometryExportContextClass(void)
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{
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delete[] ModelName;
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}
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char * ModelName;
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ChunkSaveClass & CSave;
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MaxWorldInfoClass & WorldInfo;
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W3dExportOptionsStruct & Options;
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TimeValue CurTime;
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HierarchySaveClass * HTree;
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INodeListClass * OriginList;
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INode * Origin;
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Matrix3 OriginTransform;
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Progress_Meter_Class * ProgressMeter;
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};
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#endif //GEOMETRYEXPORTCONTEXT_H
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