264 lines
7.4 KiB
C++
264 lines
7.4 KiB
C++
/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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// vidinitDlg.cpp : implementation file
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//
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#include "stdafx.h"
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#include "vidinit.h"
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#include "vidinitDlg.h"
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#include "SurrenderWnd.h"
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#include "wwsaveload.h"
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#include <ww3d.h>
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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//#define REGISTRY_KEY "Software\\Westwood Studios\\Earth and Beyond\\Render"
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#define REGISTRY_KEY "Software\\Westwood Studios\\Renegade\\Render"
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/////////////////////////////////////////////////////////////////////////////
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// CVidinitDlg dialog
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CVidinitDlg::CVidinitDlg(CWnd* pParent /*=NULL*/)
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: CDialog(CVidinitDlg::IDD, pParent),
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m_TestCWnd(0)
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{
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//{{AFX_DATA_INIT(CVidinitDlg)
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m_RunFullScreen = FALSE;
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//}}AFX_DATA_INIT
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// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
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m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
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}
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void CVidinitDlg::DoDataExchange(CDataExchange* pDX)
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{
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(CVidinitDlg)
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DDX_Control(pDX, IDC_RESOLUTIONS, m_Resolutions);
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DDX_Control(pDX, IDC_DRIVERS, m_Drivers);
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DDX_Check(pDX, IDC_CHECK1, m_RunFullScreen);
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//}}AFX_DATA_MAP
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}
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BEGIN_MESSAGE_MAP(CVidinitDlg, CDialog)
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//{{AFX_MSG_MAP(CVidinitDlg)
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ON_WM_PAINT()
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ON_WM_QUERYDRAGICON()
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ON_LBN_SELCHANGE(IDC_DRIVERS, OnSelchangeDrivers)
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ON_BN_CLICKED(IDTEST, OnTest)
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//}}AFX_MSG_MAP
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ON_MESSAGE(WM_USER+1, OnDeadBeef)
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CVidinitDlg message handlers
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BOOL CVidinitDlg::OnInitDialog()
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{
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CDialog::OnInitDialog();
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// Set the icon for this dialog. The framework does this automatically
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// when the application's main window is not a dialog
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SetIcon(m_hIcon, TRUE); // Set big icon
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SetIcon(m_hIcon, FALSE); // Set small icon
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// TODO: Add extra initialization here
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WW3D::Init(GetSafeHwnd());
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WWMath::Init();
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WWSaveLoad::Init();
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// HACK: Added throwaway variable for texture_depth to match new function interface. (DRM 6/01/00)
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// TODO: Add UI support for texture depth selection. (DRM, 6/1/00)
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int texture_depth;
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WW3D::Detect_Drivers(AfxGetInstanceHandle());
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WW3D::Registry_Load_Render_Device(REGISTRY_KEY, m_DeviceName, 255, m_DeviceWidth, m_DeviceHeight, m_DeviceDepth, m_DeviceWindowed, texture_depth);
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// Loop thought the different available render devices
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for (int lp = 0; lp < WW3D::Get_Render_Device_Count(); lp++) {
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const RenderDeviceDescClass &desc = WW3D::Get_Render_Device_Desc(lp);
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char temp[255];
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sprintf(temp, "%s", WW3D::Get_Render_Device_Name(lp));
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m_Drivers.AddString(temp);
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}
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int idx = m_Drivers.FindStringExact(0, m_DeviceName);
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if (idx != -1) {
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m_Drivers.SetCurSel(idx);
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OnSelchangeDrivers();
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char temp[255];
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sprintf(temp, "%d x %d in %d bit mode.", m_DeviceWidth, m_DeviceHeight, m_DeviceDepth);
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int idx = m_Resolutions.FindStringExact(0, temp);
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m_Resolutions.SetCurSel(idx);
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m_RunFullScreen = !m_DeviceWindowed;
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UpdateData(false);
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}
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return TRUE; // return TRUE unless you set the focus to a control
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}
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// If you add a minimize button to your dialog, you will need the code below
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// to draw the icon. For MFC applications using the document/view model,
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// this is automatically done for you by the framework.
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void CVidinitDlg::OnPaint()
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{
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if (IsIconic())
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{
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CPaintDC dc(this); // device context for painting
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SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
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// Center icon in client rectangle
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int cxIcon = GetSystemMetrics(SM_CXICON);
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int cyIcon = GetSystemMetrics(SM_CYICON);
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CRect rect;
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GetClientRect(&rect);
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int x = (rect.Width() - cxIcon + 1) / 2;
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int y = (rect.Height() - cyIcon + 1) / 2;
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// Draw the icon
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dc.DrawIcon(x, y, m_hIcon);
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}
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else
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{
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CDialog::OnPaint();
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}
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}
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// The system calls this to obtain the cursor to display while the user drags
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// the minimized window.
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HCURSOR CVidinitDlg::OnQueryDragIcon()
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{
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return (HCURSOR) m_hIcon;
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}
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void CVidinitDlg::OnOK()
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{
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// TODO: Add extra validation here
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UpdateData();
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int driver = m_Drivers.GetCurSel();
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if (driver == -1) return;
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int sel = m_Resolutions.GetCurSel();
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if (sel == -1) return;
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const RenderDeviceDescClass &desc = WW3D::Get_Render_Device_Desc(driver);
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const DynamicVectorClass<ResolutionDescClass>& res = desc.Enumerate_Resolutions();
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// HACK: using constant 32 for texture depth. (DRM, 6/1/00)
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// TODO: Add UI support for texture depth selection. (DRM, 6/1/00)
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WW3D::Registry_Save_Render_Device( REGISTRY_KEY, driver, res[sel].Width, res[sel].Height, res[sel].BitDepth, !m_RunFullScreen, 32);
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WW3D::Shutdown();
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WWMath::Shutdown();
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WWSaveLoad::Shutdown();
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CDialog::OnOK();
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}
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void CVidinitDlg::OnCancel()
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{
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// TODO: Add extra cleanup here
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WW3D::Shutdown();
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WWMath::Shutdown();
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WWSaveLoad::Shutdown();
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CDialog::OnCancel();
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}
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void CVidinitDlg::OnSelchangeDrivers()
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{
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// TODO: Add your control notification handler code here
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int driver = m_Drivers.GetCurSel();
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const RenderDeviceDescClass &desc = WW3D::Get_Render_Device_Desc(driver);
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SetDlgItemText(IDC_HARDWARE_NAME, desc.Get_Hardware_Name());
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SetDlgItemText(IDC_HARDWARE_VENDOR, desc.Get_Hardware_Vendor());
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SetDlgItemText(IDC_HARDWARE_CHIPSET, desc.Get_Hardware_Chipset());
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SetDlgItemText(IDC_DRIVER_NAME, desc.Get_Device_Name());
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SetDlgItemText(IDC_DRIVER_VENDOR, desc.Get_Device_Vendor());
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const DynamicVectorClass<ResolutionDescClass>& res = desc.Enumerate_Resolutions();
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while (m_Resolutions.GetCount()) {
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m_Resolutions.DeleteString(0);
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}
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for (int lp = 0; lp < res.Count(); lp++) {
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char temp[255];
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sprintf(temp, "%d x %d in %d bit mode.", res[lp].Width, res[lp].Height, res[lp].BitDepth);
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m_Resolutions.AddString(temp);
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}
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}
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void CVidinitDlg::OnTest()
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{
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UpdateData(true);
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// TODO: Add your control notification handler code here
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int driver = m_Drivers.GetCurSel();
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if (driver == -1) return;
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int sel = m_Resolutions.GetCurSel();
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if (sel == -1) return;
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const RenderDeviceDescClass &desc = WW3D::Get_Render_Device_Desc(driver);
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const DynamicVectorClass<ResolutionDescClass>& res = desc.Enumerate_Resolutions();
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m_TestCWnd = new CSurrenderWnd(this, driver, res[sel].Width, res[sel].Height, res[sel].BitDepth, !m_RunFullScreen);
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CWnd *wnd = GetDlgItem(IDTEST);
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wnd->EnableWindow(false);
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wnd = GetDlgItem(IDOK);
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wnd->EnableWindow(false);
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wnd = GetDlgItem(IDCANCEL);
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wnd->EnableWindow(false);
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}
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LRESULT CVidinitDlg::OnDeadBeef(WPARAM wParam, LPARAM lParam)
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{
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if (m_TestCWnd && wParam == 0xDEADBEEF && lParam == 0xDEADBEEF) {
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WW3D::Restore_Display_Mode();
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m_TestCWnd->RemoveSubclass();
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m_TestCWnd->PostMessage(WM_CLOSE);
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m_TestCWnd = 0;
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CWnd *wnd = GetDlgItem(IDTEST);
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wnd->EnableWindow(true);
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wnd = GetDlgItem(IDOK);
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wnd->EnableWindow(true);
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wnd = GetDlgItem(IDCANCEL);
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wnd->EnableWindow(true);
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}
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return 0;
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}
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