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CnC_Renegade/Code/ww3d2/assetstatus.cpp

115 lines
3.1 KiB
C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "assetstatus.h"
#include "hashtemplate.h"
#include "wwstring.h"
#include "rawfile.h"
AssetStatusClass AssetStatusClass::Instance;
const char* ReportCategoryNames[AssetStatusClass::REPORT_COUNT]={
"LOAD_ON_DEMAND_ROBJ",
"LOAD_ON_DEMAND_HANIM",
"LOAD_ON_DEMAND_HTREE",
"MISSING_ROBJ",
"MISSING_HANIM",
"MISSING_HTREE"
};
AssetStatusClass::AssetStatusClass()
:
Reporting (true),
LoadOnDemandReporting(false)
{
}
AssetStatusClass::~AssetStatusClass()
{
#ifdef WWDEBUG
if (Reporting) {
StringClass report("Load-on-demand and missing assets report\r\n\r\n");
for (int i=0;i<REPORT_COUNT;++i) {
report+="Category: ";
report+=ReportCategoryNames[i];
report+="\r\n\r\n";
HashTemplateIterator<StringClass,int> ite(ReportHashTables[i]);
for (ite.First();!ite.Is_Done();ite.Next()) {
report+=ite.Peek_Key();
int count=ite.Peek_Value();
if (count>1) {
StringClass tmp(0,true);
tmp.Format("\t(reported %d times)",count);
report+=tmp;
}
report+="\r\n";
}
report+="\r\n";
}
if (report.Get_Length()) {
RawFileClass raw_log_file("asset_report.txt");
raw_log_file.Create();
raw_log_file.Open(RawFileClass::WRITE);
raw_log_file.Write(report,report.Get_Length());
raw_log_file.Close();
}
}
#endif
}
void AssetStatusClass::Add_To_Report(int index, const char* name)
{
StringClass lower_case_name(name,true);
_strlwr(lower_case_name.Peek_Buffer());
// This is a bit slow - two accesses to the same member, but currently there's no better way to do it.
int count=ReportHashTables[index].Get(lower_case_name);
count++;
ReportHashTables[index].Set_Value(lower_case_name,count);
}
void AssetStatusClass::Report_Load_On_Demand_RObj(const char* name)
{
if (LoadOnDemandReporting) Add_To_Report(REPORT_LOAD_ON_DEMAND_ROBJ,name);
}
void AssetStatusClass::Report_Load_On_Demand_HAnim(const char* name)
{
if (LoadOnDemandReporting) Add_To_Report(REPORT_LOAD_ON_DEMAND_HANIM,name);
}
void AssetStatusClass::Report_Load_On_Demand_HTree(const char* name)
{
if (LoadOnDemandReporting) Add_To_Report(REPORT_LOAD_ON_DEMAND_HTREE,name);
}
void AssetStatusClass::Report_Missing_RObj(const char* name)
{
Add_To_Report(REPORT_MISSING_ROBJ,name);
}
void AssetStatusClass::Report_Missing_HAnim(const char* name)
{
Add_To_Report(REPORT_MISSING_HANIM,name);
}
void AssetStatusClass::Report_Missing_HTree(const char* name)
{
Add_To_Report(REPORT_MISSING_HTREE,name);
}