This repository has been archived on 2025-02-27. You can view files and clone it, but cannot push or open issues or pull requests.
CnC_Renegade/Code/wwlib/registry.h

127 lines
No EOL
4.6 KiB
C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Commando / G Library *
* *
* $Archive:: /Commando/Code/wwlib/registry.h $*
* *
* $Author:: Steve_t $*
* *
* $Modtime:: 11/21/01 3:42p $*
* *
* $Revision:: 12 $*
* *
*---------------------------------------------------------------------------------------------*
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
#ifndef REGISTRY_H
#define REGISTRY_H
#ifndef ALWAYS_H
#include "always.h"
#endif
#include "vector.h"
#include "wwstring.h"
#include "widestring.h"
class INIClass;
/*
**
*/
class RegistryClass {
public:
static bool Exists(const char* sub_key);
// Constructor & Destructor
RegistryClass( const char * sub_key, bool create = true );
~RegistryClass( void );
bool Is_Valid( void ) { return IsValid; }
// Int data type access
int Get_Int( const char * name, int def_value = 0 );
void Set_Int( const char * name, int value );
// Bool data type access
bool Get_Bool( const char * name, bool def_value = false );
void Set_Bool( const char * name, bool value );
// Float data type access
float Get_Float( const char * name, float def_value = 0.0f );
void Set_Float( const char * name, float value );
// String data type access
char *Get_String( const char * name, char *value, int value_size,
const char * default_string = NULL );
void Get_String( const char * name, StringClass &string, const char *default_string = NULL);
void Set_String( const char * name, const char *value );
// Wide string data type access
void Get_String( const WCHAR * name, WideStringClass &string, const WCHAR *default_string = NULL);
void Set_String( const WCHAR * name, const WCHAR *value );
// Binary data type access
void Get_Bin( const char * name, void *buffer, int buffer_size );
int Get_Bin_Size( const char * name );
void Set_Bin( const char * name, const void *buffer, int buffer_size );
// Value enumeration support
void Get_Value_List( DynamicVectorClass<StringClass> &list );
// Delete support
void Delete_Value( const char * name);
void Deleta_All_Values( void );
// Read only.
static void Set_Read_Only(bool set) {IsLocked = set;}
//
// Bulk registry operations. BE VERY VERY CAREFUL USING THESE
//
static void Delete_Registry_Tree(char *path);
static void Load_Registry(const char *filename, char *old_path, char *new_path);
static void Save_Registry(const char *filename, char *path);
private:
static void Delete_Registry_Values(HKEY key);
static void Save_Registry_Tree(char *path, INIClass *ini);
static void Save_Registry_Values(HKEY key, char *path, INIClass *ini);
int Key;
bool IsValid;
//
// Use this to make the registry 'read only'. Useful for running multiple copies of the app.
//
static bool IsLocked;
};
#endif // REGISTRY_H