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CnC_Renegade/Code/wwphys/vtolvehicle.cpp

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C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : WWPhys *
* *
* $Archive:: /Commando/Code/wwphys/vtolvehicle.cpp $*
* *
* Original Author:: Greg Hjelstrom *
* *
* $Author:: Byon_g $*
* *
* $Modtime:: 3/19/02 2:34p $*
* *
* $Revision:: 11 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#include "vtolvehicle.h"
#include "wwdebug.h"
#include "wwhack.h"
#include "wwprofile.h"
#include "persistfactory.h"
#include "simpledefinitionfactory.h"
#include "wwphysids.h"
#include "wheel.h"
#include "physcontrol.h"
DECLARE_FORCE_LINK(vtolvehicle);
/*
** Constants for this module
*/
const int MAX_CAPTURED_BONE_COUNT = 4;
const char * ENGINE_ANGLE_BONE_NAME = "ENGINEANGLE";
const char * ROTOR_BONE_NAME = "ROTOR";
/*
** Declare a PersistFactory for TrackedVehicleClasses
*/
SimplePersistFactoryClass<VTOLVehicleClass,PHYSICS_CHUNKID_VTOLVEHICLE> _VTOLVehicleFactory;
/*
** Chunk-ID's used by VTOL vehicle class
*/
enum
{
VTOLVEHICLE_CHUNK_VEHICLEPHYS = 407001941,
VTOLVEHICLE_CHUNK_VARIABLES,
};
VTOLVehicleClass::VTOLVehicleClass(void) :
EngineAngleBones(MAX_CAPTURED_BONE_COUNT),
RotorAngleBones(MAX_CAPTURED_BONE_COUNT),
NormalizedEngineRotation(0.0f),
NormalizedEngineThrust(0.0f),
RotorAngle(0.0f),
RotorAngularVelocity(0.0f)
{
// reset the arrays of captured bones
for (int i=0; i<MAX_CAPTURED_BONE_COUNT; i++) {
EngineAngleBones[i] = -1;
RotorAngleBones[i] = -1;
}
}
void VTOLVehicleClass::Init(const VTOLVehicleDefClass & def)
{
VehiclePhysClass::Init(def);
}
VTOLVehicleClass::~VTOLVehicleClass(void)
{
for (int i=0; i<MAX_CAPTURED_BONE_COUNT; i++) {
EngineAngleBones[i] = -1;
RotorAngleBones[i] = -1;
}
}
void VTOLVehicleClass::Render(RenderInfoClass & rinfo)
{
const VTOLVehicleDefClass * def = Get_VTOLVehicleDef();
WWASSERT(def != NULL);
// update the engine angles, flames, spin rotors!
WWASSERT(Model != NULL);
Matrix3D engine_rotation(1);
Matrix3D rotor_rotation(1);
engine_rotation.Rotate_Z(def->MaxEngineRotation * NormalizedEngineRotation);
rotor_rotation.Rotate_Z(RotorAngle);
for (int ibone=0; ibone<MAX_CAPTURED_BONE_COUNT; ibone++) {
if (EngineAngleBones[ibone] != -1) {
Model->Control_Bone(EngineAngleBones[ibone],engine_rotation);
}
if (RotorAngleBones[ibone] != -1) {
Model->Control_Bone(RotorAngleBones[ibone],rotor_rotation);
}
}
VehiclePhysClass::Render(rinfo);
}
void VTOLVehicleClass::Set_Model(RenderObjClass * model)
{
Release_Engine_Bones();
VehiclePhysClass::Set_Model(model);
Update_Cached_Model_Parameters();
}
void VTOLVehicleClass::Timestep(float dt)
{
{
WWPROFILE("VTOLVehicle::Timestep");
const VTOLVehicleDefClass * def = Get_VTOLVehicleDef();
/*
** Update the rotor angle
*/
RotorAngle += RotorAngularVelocity * dt;
if (RotorAngle > 2.0f * WWMATH_PI) {
RotorAngle -= 2.0f * WWMATH_PI;
} else if (RotorAngle > 0.0f) {
RotorAngle += 2.0f * WWMATH_PI;
}
/*
** Update the rotor angular velocity
*/
if (IsEngineOn) {
float target = def->RotorSpeed;
float accel = def->RotorAcceleration * dt;
if (target - RotorAngularVelocity > accel) {
RotorAngularVelocity += accel;
} else {
RotorAngularVelocity = target;
}
} else {
float target = 0.0f;
float decel = def->RotorDeceleration * dt;
if (RotorAngularVelocity - target > decel) {
RotorAngularVelocity -= decel;
} else {
RotorAngularVelocity = target;
}
}
}
VehiclePhysClass::Timestep(dt);
}
void VTOLVehicleClass::Compute_Force_And_Torque(Vector3 * force,Vector3 * torque)
{
{
WWPROFILE("VTOLVehicleClass::Compute_Force_And_Torque");
const VTOLVehicleDefClass * def = Get_VTOLVehicleDef();
WWASSERT(def != NULL);
/*
** Yaw:
** Inputs set desired Z-Rotational Velocity
** Steering controller generates a torque to accelerate towards this.
**
** Roll, Pitch:
** Inputs set desired roll and pitch (not velocity). Desired pitch is
** a function of desired forward-backward acceleration. E.g. if user wants
** to fly forward, we lean forward. Desired pitch is a function of
** the strafe and turn control inputs. Both cause the vehicle to roll.
** Roll and pitch controller exerts a proportional torque to achieve these
** states.
**
** Z Translational motion:
** We always have a normalized desired altitude and we convert that to
** a real altitude by sampling the flight-map-meshes. Proportional controller
** pushes us towards that. Also maybe an additional ground-effect force could
** be added which checks the real geometry?
**
** Forward Translational motion:
** Forward translational force is dependent on the orientation of the vehicle
** and the control input. The amount of lean and the controller input scales
** the max force exerted.
**
** Sideways Translational motion:
** Sideways acceleration is dependent on the orientation and the controlls.
** The amount of force exerted is scaled by both the orientation and the
** strafe input.
*/
if (IsEngineOn) {
const float VERTICAL_DAMPING = 1.5f;
const float HORIZONTAL_DAMPING = 1.0f;
// Read the controller inputs
float turn_left = 0.0f;
float move_left = 0.0f;
float move_forward = 0.0f;
float move_up = 0.0f;
if (Get_Controller() != NULL) {
turn_left = Get_Controller()->Get_Turn_Left();
move_left = Get_Controller()->Get_Move_Left();
move_forward = Get_Controller()->Get_Move_Forward();
move_up = Get_Controller()->Get_Move_Up();
}
// Take a copy of the coordinate axes for use below
Vector3 xvec;
Vector3 yvec;
Vector3 zvec;
Get_Transform().Get_X_Vector(&xvec);
Get_Transform().Get_Y_Vector(&yvec);
Get_Transform().Get_Z_Vector(&zvec);
// YAW CONTROLLER:
// Compute our desired Yaw rotational speed and associated torque to get us there
float yaw_velocity = Vector3::Dot_Product(AngularVelocity,zvec);
float desired_yaw_velocity = turn_left * def->MaxYawVelocity;
Vector3 yaw_torque = def->YawControllerGain*(desired_yaw_velocity - yaw_velocity) * IBody[2][2] * zvec;
DEBUG_RENDER_VECTOR(State.Position,yaw_torque,Vector3(0,0,1));
*torque += yaw_torque;
WWASSERT(torque->Is_Valid());
// PITCH and ROLL CONTROLLERS:
// Compute our current roll and pitch and their velocities.
// Note pitch is positive downward, this is to match the sense of angular momentum...
float pitch = WWMath::Atan2(-xvec.Z,WWMath::Sqrt(xvec.X * xvec.X + xvec.Y * xvec.Y));
float roll = WWMath::Atan2(yvec.Z,WWMath::Sqrt(yvec.X * yvec.X + yvec.Y * yvec.Y));
float dpitch = Vector3::Dot_Product(AngularVelocity,yvec);
float droll = Vector3::Dot_Product(AngularVelocity,xvec);
// Compute the desired roll and pitch and torques to get us there.
float target_pitch = move_forward * def->MaxFuselagePitch;
float target_roll = -(move_left + turn_left) * def->MaxFuselageRoll;
target_roll = WWMath::Clamp(target_roll,-def->MaxFuselageRoll,def->MaxFuselageRoll);
Vector3 pitch_torque = (def->PitchControllerGain*(target_pitch - pitch) + def->PitchControllerDamping*(0.0f - dpitch)) * IBody[1][1] * yvec;
Vector3 roll_torque = (def->RollControllerGain*(target_roll - roll) + def->RollControllerDamping*(0.0f - droll)) * IBody[0][0] * xvec;
DEBUG_RENDER_VECTOR(State.Position,pitch_torque,Vector3(0,1,0));
DEBUG_RENDER_VECTOR(State.Position,roll_torque,Vector3(1,0,0));
*torque += pitch_torque;
*torque += roll_torque;
WWASSERT(torque->Is_Valid());
// TRANSLATIONAL FORCES:
float forward_force = 0.0f;
float left_force = 0.0f;
if (def->MaxFuselagePitch > 0.0f) {
float forward_fraction = WWMath::Fabs(pitch) / def->MaxFuselagePitch;
forward_fraction = WWMath::Clamp(forward_fraction);
forward_force = move_forward * forward_fraction * def->MaxHorizontalAcceleration;
} else {
forward_force = move_forward * def->MaxHorizontalAcceleration;
}
if (def->MaxFuselageRoll > 0.0f) {
float left_fraction = WWMath::Fabs(roll) / def->MaxFuselageRoll;
left_fraction = WWMath::Clamp(left_fraction);
left_force = move_left * left_fraction * def->MaxHorizontalAcceleration;
} else {
left_force = move_left * def->MaxHorizontalAcceleration;
}
left_force -= HORIZONTAL_DAMPING * Vector3::Dot_Product(State.LMomentum,yvec);
Vector3 xvec2d(xvec.X,xvec.Y,0.0f);
Vector3 yvec2d(yvec.X,yvec.Y,0.0f);
xvec.Normalize();
yvec.Normalize();
*force += forward_force * xvec2d;
*force += left_force * yvec2d;
// Lift force is related to several factors:
// - it cancels out gravity
// - it contains a component related to the user pressing jump/crouch
// - it contains a component related to the proximity of the flight ceiling or floor
float up_force = -GravScale * Mass * PhysicsConstants::GravityAcceleration.Z;
if (move_up != 0.0f) {
up_force += def->MaxVerticalAcceleration * move_up;
}
up_force -= VERTICAL_DAMPING * State.LMomentum.Z;
force->Z += up_force;
WWASSERT(force->Is_Valid());
// update the graphical state variables
NormalizedEngineRotation = -pitch/def->MaxFuselagePitch;
NormalizedEngineThrust = 0.25f + (WWMath::Fabs(pitch) / def->MaxFuselagePitch) + (WWMath::Fabs(roll) / def->MaxFuselageRoll) + move_up;
NormalizedEngineThrust = WWMath::Clamp(NormalizedEngineThrust,0.0f,1.0f);
} else {
NormalizedEngineThrust = 0.0f;
NormalizedEngineRotation = 0.0f;
}
}
/*
** Pass on to the base class
*/
VehiclePhysClass::Compute_Force_And_Torque(force,torque);
}
SuspensionElementClass * VTOLVehicleClass::Alloc_Suspension_Element(void)
{
return new VTOLWheelClass;
}
float VTOLVehicleClass::Get_Normalized_Engine_Flame(void)
{
return NormalizedEngineThrust;
}
void VTOLVehicleClass::Release_Engine_Bones(void)
{
// release any bones that we currently have captured
if (Model != NULL) {
for (int i=0;i<MAX_CAPTURED_BONE_COUNT; i++) {
if (EngineAngleBones[i] != -1) {
Model->Release_Bone(EngineAngleBones[i]);
EngineAngleBones[i] = -1;
}
if (RotorAngleBones[i] != -1) {
Model->Release_Bone(RotorAngleBones[i]);
RotorAngleBones[i] = -1;
}
}
}
}
void VTOLVehicleClass::Update_Cached_Model_Parameters(void)
{
// search through the model for bones named ENGINEANGLExxx
int ibone = 0;
int engine_bone_count = 0;
int rotor_bone_count = 0;
for (ibone=0; (ibone < Model->Get_Num_Bones()) && (engine_bone_count < MAX_CAPTURED_BONE_COUNT); ibone++) {
const char * bone_name = Model->Get_Bone_Name(ibone);
if (_strnicmp(bone_name,ENGINE_ANGLE_BONE_NAME,strlen(ENGINE_ANGLE_BONE_NAME)) == 0) {
EngineAngleBones[engine_bone_count] = ibone;
Model->Capture_Bone(ibone);
engine_bone_count++;
}
}
// search through the model for bones names ROTORxxx
for (ibone=0; (ibone < Model->Get_Num_Bones()) && (rotor_bone_count < MAX_CAPTURED_BONE_COUNT); ibone++) {
const char * bone_name = Model->Get_Bone_Name(ibone);
if (_strnicmp(bone_name,ROTOR_BONE_NAME,strlen(ROTOR_BONE_NAME)) == 0) {
RotorAngleBones[rotor_bone_count] = ibone;
Model->Capture_Bone(ibone);
rotor_bone_count++;
}
}
}
/*
** Save-Load System
*/
const PersistFactoryClass & VTOLVehicleClass::Get_Factory (void) const
{
return _VTOLVehicleFactory;
}
bool VTOLVehicleClass::Save (ChunkSaveClass &csave)
{
csave.Begin_Chunk(VTOLVEHICLE_CHUNK_VEHICLEPHYS);
VehiclePhysClass::Save(csave);
csave.End_Chunk();
return true;
}
bool VTOLVehicleClass::Load (ChunkLoadClass &cload)
{
while (cload.Open_Chunk()) {
switch(cload.Cur_Chunk_ID())
{
case VTOLVEHICLE_CHUNK_VEHICLEPHYS:
VehiclePhysClass::Load(cload);
break;
default:
WWDEBUG_SAY(("Unhandled Chunk: 0x%X File: %s Line: %d\r\n",cload.Cur_Chunk_ID(),__FILE__,__LINE__));
break;
}
cload.Close_Chunk();
}
SaveLoadSystemClass::Register_Post_Load_Callback(this);
return true;
}
void VTOLVehicleClass::On_Post_Load (void)
{
VehiclePhysClass::On_Post_Load();
Update_Cached_Model_Parameters();
}
/***********************************************************************************************
**
** VTOLVehicleDefClass Implementation
**
***********************************************************************************************/
SimplePersistFactoryClass<VTOLVehicleDefClass,PHYSICS_CHUNKID_VTOLVEHICLEDEF> _VTOLVehicleDefFactory;
DECLARE_DEFINITION_FACTORY(VTOLVehicleDefClass, CLASSID_VTOLVEHICLEDEF, "VTOLVehicle") _VTOLVehicleDefDefFactory;
/*
** Chunk ID's used by TrackedVehicleDefClass
*/
enum
{
VTOLVEHICLEDEF_CHUNK_VEHICLEPHYSDEF = 408000936, // (parent class)
VTOLVEHICLEDEF_CHUNK_VARIABLES,
VTOLVEHICLEDEF_VARIABLE_MAXVERTICALACCELERATION = 0x00,
VTOLVEHICLEDEF_VARIABLE_MAXHORIZONTALACCELERATION,
VTOLVEHICLEDEF_VARIABLE_MAXFUSELAGEPITCH,
VTOLVEHICLEDEF_VARIABLE_MAXFUSELAGEROLL,
VTOLVEHICLEDEF_VARIABLE_PITCHCONTROLLERGAIN,
VTOLVEHICLEDEF_VARIABLE_PITCHCONTROLLERDAMPING,
VTOLVEHICLEDEF_VARIABLE_ROLLCONTROLLERGAIN,
VTOLVEHICLEDEF_VARIABLE_ROLLCONTROLLERDAMPING,
VTOLVEHICLEDEF_VARIABLE_MAXYAWVELOCITY,
VTOLVEHICLEDEF_VARIABLE_YAWCONTROLLERGAIN,
VTOLVEHICLEDEF_VARIABLE_MAXENGINEROTATION,
VTOLVEHICLEDEF_VARIABLE_ROTORSPEED,
VTOLVEHICLEDEF_VARIABLE_ROTORACCELERATION,
VTOLVEHICLEDEF_VARIABLE_ROTORDECELERATION,
};
VTOLVehicleDefClass::VTOLVehicleDefClass(void) :
MaxVerticalAcceleration(0.0f),
MaxHorizontalAcceleration(0.0f),
MaxFuselagePitch(DEG_TO_RADF(15.0f)),
MaxFuselageRoll(DEG_TO_RADF(20.0f)),
PitchControllerGain(45.5),
PitchControllerDamping(12.75),
RollControllerGain(45.5),
RollControllerDamping(12.75),
MaxYawVelocity(DEG_TO_RADF(180.0f)),
YawControllerGain(5.0f),
MaxEngineRotation(DEG_TO_RADF(25.0f)),
RotorSpeed(DEG_TO_RADF(360.0f)),
RotorAcceleration(DEG_TO_RADF(180.0f)),
RotorDeceleration(DEG_TO_RADF(180.0f))
{
// make our parameters editable
FLOAT_UNITS_PARAM(VTOLVehicleDefClass,MaxVerticalAcceleration, 0.0f, 100000.0f,"m/s^2");
FLOAT_UNITS_PARAM(VTOLVehicleDefClass,MaxHorizontalAcceleration, 0.0f, 100000.0f,"m/s^2");
ANGLE_EDITABLE_PARAM(VTOLVehicleDefClass,MaxFuselagePitch,DEG_TO_RADF(0.01f),DEG_TO_RADF(50.0f));
ANGLE_EDITABLE_PARAM(VTOLVehicleDefClass,MaxFuselageRoll,DEG_TO_RADF(0.01f),DEG_TO_RADF(50.0f));
FLOAT_EDITABLE_PARAM(VTOLVehicleDefClass,PitchControllerGain,0.0f,10000.0f);
FLOAT_EDITABLE_PARAM(VTOLVehicleDefClass,PitchControllerDamping,0.0f,10000.0f);
FLOAT_EDITABLE_PARAM(VTOLVehicleDefClass,RollControllerGain,0.0f,10000.0f);
FLOAT_EDITABLE_PARAM(VTOLVehicleDefClass,RollControllerDamping,0.0f,10000.0f);
ANGLE_EDITABLE_PARAM(VTOLVehicleDefClass,MaxYawVelocity,DEG_TO_RADF(0.01f),DEG_TO_RADF(360.0f));
FLOAT_EDITABLE_PARAM(VTOLVehicleDefClass,YawControllerGain,0.0f,10000.0f);
ANGLE_EDITABLE_PARAM(VTOLVehicleDefClass,MaxEngineRotation,DEG_TO_RADF(0.01f),DEG_TO_RADF(50.0f));
ANGLE_EDITABLE_PARAM(VTOLVehicleDefClass,RotorSpeed,DEG_TO_RADF(0.01f),DEG_TO_RADF(640.0f));
ANGLE_EDITABLE_PARAM(VTOLVehicleDefClass,RotorAcceleration,DEG_TO_RADF(0.01f),DEG_TO_RADF(640.0f));
ANGLE_EDITABLE_PARAM(VTOLVehicleDefClass,RotorDeceleration,DEG_TO_RADF(0.01f),DEG_TO_RADF(640.0f));
}
uint32 VTOLVehicleDefClass::Get_Class_ID (void) const
{
return CLASSID_VTOLVEHICLEDEF;
}
const PersistFactoryClass & VTOLVehicleDefClass::Get_Factory (void) const
{
return _VTOLVehicleDefFactory;
}
PersistClass * VTOLVehicleDefClass::Create(void) const
{
VTOLVehicleClass * obj = NEW_REF(VTOLVehicleClass,());
obj->Init(*this);
return obj;
}
bool VTOLVehicleDefClass::Save(ChunkSaveClass &csave)
{
csave.Begin_Chunk(VTOLVEHICLEDEF_CHUNK_VEHICLEPHYSDEF);
VehiclePhysDefClass::Save(csave);
csave.End_Chunk();
csave.Begin_Chunk(VTOLVEHICLEDEF_CHUNK_VARIABLES);
WRITE_MICRO_CHUNK(csave,VTOLVEHICLEDEF_VARIABLE_MAXVERTICALACCELERATION,MaxVerticalAcceleration);
WRITE_MICRO_CHUNK(csave,VTOLVEHICLEDEF_VARIABLE_MAXHORIZONTALACCELERATION,MaxHorizontalAcceleration);
WRITE_MICRO_CHUNK(csave,VTOLVEHICLEDEF_VARIABLE_MAXFUSELAGEPITCH,MaxFuselagePitch);
WRITE_MICRO_CHUNK(csave,VTOLVEHICLEDEF_VARIABLE_MAXFUSELAGEROLL,MaxFuselageRoll);
WRITE_MICRO_CHUNK(csave,VTOLVEHICLEDEF_VARIABLE_PITCHCONTROLLERGAIN,PitchControllerGain);
WRITE_MICRO_CHUNK(csave,VTOLVEHICLEDEF_VARIABLE_PITCHCONTROLLERDAMPING,PitchControllerDamping);
WRITE_MICRO_CHUNK(csave,VTOLVEHICLEDEF_VARIABLE_ROLLCONTROLLERGAIN,RollControllerGain);
WRITE_MICRO_CHUNK(csave,VTOLVEHICLEDEF_VARIABLE_ROLLCONTROLLERDAMPING,RollControllerDamping);
WRITE_MICRO_CHUNK(csave,VTOLVEHICLEDEF_VARIABLE_MAXYAWVELOCITY,MaxYawVelocity);
WRITE_MICRO_CHUNK(csave,VTOLVEHICLEDEF_VARIABLE_YAWCONTROLLERGAIN,YawControllerGain);
WRITE_MICRO_CHUNK(csave,VTOLVEHICLEDEF_VARIABLE_MAXENGINEROTATION,MaxEngineRotation);
WRITE_MICRO_CHUNK(csave,VTOLVEHICLEDEF_VARIABLE_ROTORSPEED,RotorSpeed);
WRITE_MICRO_CHUNK(csave,VTOLVEHICLEDEF_VARIABLE_ROTORACCELERATION,RotorAcceleration);
WRITE_MICRO_CHUNK(csave,VTOLVEHICLEDEF_VARIABLE_ROTORDECELERATION,RotorDeceleration);
csave.End_Chunk();
return true;
}
bool VTOLVehicleDefClass::Load(ChunkLoadClass &cload)
{
while (cload.Open_Chunk()) {
switch(cload.Cur_Chunk_ID()) {
case VTOLVEHICLEDEF_CHUNK_VEHICLEPHYSDEF:
VehiclePhysDefClass::Load(cload);
break;
case VTOLVEHICLEDEF_CHUNK_VARIABLES:
while (cload.Open_Micro_Chunk()) {
switch(cload.Cur_Micro_Chunk_ID()) {
READ_MICRO_CHUNK(cload,VTOLVEHICLEDEF_VARIABLE_MAXVERTICALACCELERATION,MaxVerticalAcceleration);
READ_MICRO_CHUNK(cload,VTOLVEHICLEDEF_VARIABLE_MAXHORIZONTALACCELERATION,MaxHorizontalAcceleration);
READ_MICRO_CHUNK(cload,VTOLVEHICLEDEF_VARIABLE_MAXFUSELAGEPITCH,MaxFuselagePitch);
READ_MICRO_CHUNK(cload,VTOLVEHICLEDEF_VARIABLE_MAXFUSELAGEROLL,MaxFuselageRoll);
READ_MICRO_CHUNK(cload,VTOLVEHICLEDEF_VARIABLE_PITCHCONTROLLERGAIN,PitchControllerGain);
READ_MICRO_CHUNK(cload,VTOLVEHICLEDEF_VARIABLE_PITCHCONTROLLERDAMPING,PitchControllerDamping);
READ_MICRO_CHUNK(cload,VTOLVEHICLEDEF_VARIABLE_ROLLCONTROLLERGAIN,RollControllerGain);
READ_MICRO_CHUNK(cload,VTOLVEHICLEDEF_VARIABLE_ROLLCONTROLLERDAMPING,RollControllerDamping);
READ_MICRO_CHUNK(cload,VTOLVEHICLEDEF_VARIABLE_MAXYAWVELOCITY,MaxYawVelocity);
READ_MICRO_CHUNK(cload,VTOLVEHICLEDEF_VARIABLE_YAWCONTROLLERGAIN,YawControllerGain);
READ_MICRO_CHUNK(cload,VTOLVEHICLEDEF_VARIABLE_MAXENGINEROTATION,MaxEngineRotation);
READ_MICRO_CHUNK(cload,VTOLVEHICLEDEF_VARIABLE_ROTORSPEED,RotorSpeed);
READ_MICRO_CHUNK(cload,VTOLVEHICLEDEF_VARIABLE_ROTORACCELERATION,RotorAcceleration);
READ_MICRO_CHUNK(cload,VTOLVEHICLEDEF_VARIABLE_ROTORDECELERATION,RotorDeceleration);
}
cload.Close_Micro_Chunk();
}
break;
default:
WWDEBUG_SAY(("Unhandled Chunk: 0x%X File: %s Line: %d\r\n",cload.Cur_Chunk_ID(),__FILE__,__LINE__));
break;
}
cload.Close_Chunk();
}
return true;
}
bool VTOLVehicleDefClass::Is_Type(const char * type_name)
{
if (stricmp(type_name,VTOLVehicleDefClass::Get_Type_Name()) == 0) {
return true;
} else {
return VehiclePhysDefClass::Is_Type(type_name);
}
}