598 lines
21 KiB
C++
598 lines
21 KiB
C++
/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : WWPhys *
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* *
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* $Archive:: /Commando/Code/wwphys/vtolvehicle.cpp $*
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* *
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* Original Author:: Greg Hjelstrom *
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* *
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* $Author:: Byon_g $*
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* *
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* $Modtime:: 3/19/02 2:34p $*
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* *
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* $Revision:: 11 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#include "vtolvehicle.h"
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#include "wwdebug.h"
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#include "wwhack.h"
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#include "wwprofile.h"
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#include "persistfactory.h"
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#include "simpledefinitionfactory.h"
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#include "wwphysids.h"
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#include "wheel.h"
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#include "physcontrol.h"
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DECLARE_FORCE_LINK(vtolvehicle);
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/*
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** Constants for this module
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*/
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const int MAX_CAPTURED_BONE_COUNT = 4;
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const char * ENGINE_ANGLE_BONE_NAME = "ENGINEANGLE";
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const char * ROTOR_BONE_NAME = "ROTOR";
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/*
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** Declare a PersistFactory for TrackedVehicleClasses
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*/
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SimplePersistFactoryClass<VTOLVehicleClass,PHYSICS_CHUNKID_VTOLVEHICLE> _VTOLVehicleFactory;
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/*
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** Chunk-ID's used by VTOL vehicle class
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*/
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enum
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{
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VTOLVEHICLE_CHUNK_VEHICLEPHYS = 407001941,
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VTOLVEHICLE_CHUNK_VARIABLES,
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};
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VTOLVehicleClass::VTOLVehicleClass(void) :
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EngineAngleBones(MAX_CAPTURED_BONE_COUNT),
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RotorAngleBones(MAX_CAPTURED_BONE_COUNT),
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NormalizedEngineRotation(0.0f),
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NormalizedEngineThrust(0.0f),
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RotorAngle(0.0f),
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RotorAngularVelocity(0.0f)
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{
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// reset the arrays of captured bones
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for (int i=0; i<MAX_CAPTURED_BONE_COUNT; i++) {
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EngineAngleBones[i] = -1;
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RotorAngleBones[i] = -1;
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}
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}
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void VTOLVehicleClass::Init(const VTOLVehicleDefClass & def)
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{
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VehiclePhysClass::Init(def);
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}
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VTOLVehicleClass::~VTOLVehicleClass(void)
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{
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for (int i=0; i<MAX_CAPTURED_BONE_COUNT; i++) {
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EngineAngleBones[i] = -1;
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RotorAngleBones[i] = -1;
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}
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}
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void VTOLVehicleClass::Render(RenderInfoClass & rinfo)
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{
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const VTOLVehicleDefClass * def = Get_VTOLVehicleDef();
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WWASSERT(def != NULL);
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// update the engine angles, flames, spin rotors!
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WWASSERT(Model != NULL);
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Matrix3D engine_rotation(1);
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Matrix3D rotor_rotation(1);
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engine_rotation.Rotate_Z(def->MaxEngineRotation * NormalizedEngineRotation);
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rotor_rotation.Rotate_Z(RotorAngle);
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for (int ibone=0; ibone<MAX_CAPTURED_BONE_COUNT; ibone++) {
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if (EngineAngleBones[ibone] != -1) {
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Model->Control_Bone(EngineAngleBones[ibone],engine_rotation);
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}
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if (RotorAngleBones[ibone] != -1) {
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Model->Control_Bone(RotorAngleBones[ibone],rotor_rotation);
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}
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}
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VehiclePhysClass::Render(rinfo);
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}
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void VTOLVehicleClass::Set_Model(RenderObjClass * model)
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{
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Release_Engine_Bones();
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VehiclePhysClass::Set_Model(model);
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Update_Cached_Model_Parameters();
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}
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void VTOLVehicleClass::Timestep(float dt)
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{
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{
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WWPROFILE("VTOLVehicle::Timestep");
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const VTOLVehicleDefClass * def = Get_VTOLVehicleDef();
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/*
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** Update the rotor angle
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*/
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RotorAngle += RotorAngularVelocity * dt;
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if (RotorAngle > 2.0f * WWMATH_PI) {
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RotorAngle -= 2.0f * WWMATH_PI;
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} else if (RotorAngle > 0.0f) {
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RotorAngle += 2.0f * WWMATH_PI;
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}
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/*
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** Update the rotor angular velocity
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*/
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if (IsEngineOn) {
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float target = def->RotorSpeed;
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float accel = def->RotorAcceleration * dt;
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if (target - RotorAngularVelocity > accel) {
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RotorAngularVelocity += accel;
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} else {
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RotorAngularVelocity = target;
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}
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} else {
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float target = 0.0f;
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float decel = def->RotorDeceleration * dt;
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if (RotorAngularVelocity - target > decel) {
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RotorAngularVelocity -= decel;
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} else {
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RotorAngularVelocity = target;
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}
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}
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}
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VehiclePhysClass::Timestep(dt);
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}
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void VTOLVehicleClass::Compute_Force_And_Torque(Vector3 * force,Vector3 * torque)
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{
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{
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WWPROFILE("VTOLVehicleClass::Compute_Force_And_Torque");
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const VTOLVehicleDefClass * def = Get_VTOLVehicleDef();
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WWASSERT(def != NULL);
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/*
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** Yaw:
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** Inputs set desired Z-Rotational Velocity
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** Steering controller generates a torque to accelerate towards this.
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**
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** Roll, Pitch:
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** Inputs set desired roll and pitch (not velocity). Desired pitch is
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** a function of desired forward-backward acceleration. E.g. if user wants
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** to fly forward, we lean forward. Desired pitch is a function of
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** the strafe and turn control inputs. Both cause the vehicle to roll.
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** Roll and pitch controller exerts a proportional torque to achieve these
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** states.
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**
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** Z Translational motion:
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** We always have a normalized desired altitude and we convert that to
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** a real altitude by sampling the flight-map-meshes. Proportional controller
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** pushes us towards that. Also maybe an additional ground-effect force could
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** be added which checks the real geometry?
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**
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** Forward Translational motion:
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** Forward translational force is dependent on the orientation of the vehicle
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** and the control input. The amount of lean and the controller input scales
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** the max force exerted.
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**
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** Sideways Translational motion:
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** Sideways acceleration is dependent on the orientation and the controlls.
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** The amount of force exerted is scaled by both the orientation and the
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** strafe input.
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*/
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if (IsEngineOn) {
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const float VERTICAL_DAMPING = 1.5f;
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const float HORIZONTAL_DAMPING = 1.0f;
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// Read the controller inputs
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float turn_left = 0.0f;
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float move_left = 0.0f;
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float move_forward = 0.0f;
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float move_up = 0.0f;
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if (Get_Controller() != NULL) {
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turn_left = Get_Controller()->Get_Turn_Left();
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move_left = Get_Controller()->Get_Move_Left();
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move_forward = Get_Controller()->Get_Move_Forward();
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move_up = Get_Controller()->Get_Move_Up();
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}
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// Take a copy of the coordinate axes for use below
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Vector3 xvec;
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Vector3 yvec;
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Vector3 zvec;
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Get_Transform().Get_X_Vector(&xvec);
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Get_Transform().Get_Y_Vector(&yvec);
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Get_Transform().Get_Z_Vector(&zvec);
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// YAW CONTROLLER:
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// Compute our desired Yaw rotational speed and associated torque to get us there
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float yaw_velocity = Vector3::Dot_Product(AngularVelocity,zvec);
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float desired_yaw_velocity = turn_left * def->MaxYawVelocity;
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Vector3 yaw_torque = def->YawControllerGain*(desired_yaw_velocity - yaw_velocity) * IBody[2][2] * zvec;
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DEBUG_RENDER_VECTOR(State.Position,yaw_torque,Vector3(0,0,1));
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*torque += yaw_torque;
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WWASSERT(torque->Is_Valid());
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// PITCH and ROLL CONTROLLERS:
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// Compute our current roll and pitch and their velocities.
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// Note pitch is positive downward, this is to match the sense of angular momentum...
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float pitch = WWMath::Atan2(-xvec.Z,WWMath::Sqrt(xvec.X * xvec.X + xvec.Y * xvec.Y));
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float roll = WWMath::Atan2(yvec.Z,WWMath::Sqrt(yvec.X * yvec.X + yvec.Y * yvec.Y));
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float dpitch = Vector3::Dot_Product(AngularVelocity,yvec);
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float droll = Vector3::Dot_Product(AngularVelocity,xvec);
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// Compute the desired roll and pitch and torques to get us there.
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float target_pitch = move_forward * def->MaxFuselagePitch;
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float target_roll = -(move_left + turn_left) * def->MaxFuselageRoll;
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target_roll = WWMath::Clamp(target_roll,-def->MaxFuselageRoll,def->MaxFuselageRoll);
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Vector3 pitch_torque = (def->PitchControllerGain*(target_pitch - pitch) + def->PitchControllerDamping*(0.0f - dpitch)) * IBody[1][1] * yvec;
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Vector3 roll_torque = (def->RollControllerGain*(target_roll - roll) + def->RollControllerDamping*(0.0f - droll)) * IBody[0][0] * xvec;
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DEBUG_RENDER_VECTOR(State.Position,pitch_torque,Vector3(0,1,0));
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DEBUG_RENDER_VECTOR(State.Position,roll_torque,Vector3(1,0,0));
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*torque += pitch_torque;
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*torque += roll_torque;
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WWASSERT(torque->Is_Valid());
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// TRANSLATIONAL FORCES:
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float forward_force = 0.0f;
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float left_force = 0.0f;
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if (def->MaxFuselagePitch > 0.0f) {
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float forward_fraction = WWMath::Fabs(pitch) / def->MaxFuselagePitch;
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forward_fraction = WWMath::Clamp(forward_fraction);
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forward_force = move_forward * forward_fraction * def->MaxHorizontalAcceleration;
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} else {
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forward_force = move_forward * def->MaxHorizontalAcceleration;
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}
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if (def->MaxFuselageRoll > 0.0f) {
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float left_fraction = WWMath::Fabs(roll) / def->MaxFuselageRoll;
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left_fraction = WWMath::Clamp(left_fraction);
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left_force = move_left * left_fraction * def->MaxHorizontalAcceleration;
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} else {
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left_force = move_left * def->MaxHorizontalAcceleration;
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}
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left_force -= HORIZONTAL_DAMPING * Vector3::Dot_Product(State.LMomentum,yvec);
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Vector3 xvec2d(xvec.X,xvec.Y,0.0f);
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Vector3 yvec2d(yvec.X,yvec.Y,0.0f);
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xvec.Normalize();
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yvec.Normalize();
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*force += forward_force * xvec2d;
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*force += left_force * yvec2d;
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// Lift force is related to several factors:
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// - it cancels out gravity
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// - it contains a component related to the user pressing jump/crouch
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// - it contains a component related to the proximity of the flight ceiling or floor
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float up_force = -GravScale * Mass * PhysicsConstants::GravityAcceleration.Z;
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if (move_up != 0.0f) {
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up_force += def->MaxVerticalAcceleration * move_up;
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}
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up_force -= VERTICAL_DAMPING * State.LMomentum.Z;
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force->Z += up_force;
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WWASSERT(force->Is_Valid());
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// update the graphical state variables
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NormalizedEngineRotation = -pitch/def->MaxFuselagePitch;
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NormalizedEngineThrust = 0.25f + (WWMath::Fabs(pitch) / def->MaxFuselagePitch) + (WWMath::Fabs(roll) / def->MaxFuselageRoll) + move_up;
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NormalizedEngineThrust = WWMath::Clamp(NormalizedEngineThrust,0.0f,1.0f);
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} else {
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NormalizedEngineThrust = 0.0f;
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NormalizedEngineRotation = 0.0f;
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}
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}
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/*
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** Pass on to the base class
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*/
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VehiclePhysClass::Compute_Force_And_Torque(force,torque);
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}
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SuspensionElementClass * VTOLVehicleClass::Alloc_Suspension_Element(void)
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{
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return new VTOLWheelClass;
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}
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float VTOLVehicleClass::Get_Normalized_Engine_Flame(void)
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{
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return NormalizedEngineThrust;
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}
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void VTOLVehicleClass::Release_Engine_Bones(void)
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{
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// release any bones that we currently have captured
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if (Model != NULL) {
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for (int i=0;i<MAX_CAPTURED_BONE_COUNT; i++) {
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if (EngineAngleBones[i] != -1) {
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Model->Release_Bone(EngineAngleBones[i]);
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EngineAngleBones[i] = -1;
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}
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if (RotorAngleBones[i] != -1) {
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Model->Release_Bone(RotorAngleBones[i]);
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RotorAngleBones[i] = -1;
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}
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}
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}
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}
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void VTOLVehicleClass::Update_Cached_Model_Parameters(void)
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{
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// search through the model for bones named ENGINEANGLExxx
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int ibone = 0;
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int engine_bone_count = 0;
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int rotor_bone_count = 0;
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for (ibone=0; (ibone < Model->Get_Num_Bones()) && (engine_bone_count < MAX_CAPTURED_BONE_COUNT); ibone++) {
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const char * bone_name = Model->Get_Bone_Name(ibone);
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if (_strnicmp(bone_name,ENGINE_ANGLE_BONE_NAME,strlen(ENGINE_ANGLE_BONE_NAME)) == 0) {
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EngineAngleBones[engine_bone_count] = ibone;
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Model->Capture_Bone(ibone);
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engine_bone_count++;
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}
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}
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// search through the model for bones names ROTORxxx
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for (ibone=0; (ibone < Model->Get_Num_Bones()) && (rotor_bone_count < MAX_CAPTURED_BONE_COUNT); ibone++) {
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const char * bone_name = Model->Get_Bone_Name(ibone);
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if (_strnicmp(bone_name,ROTOR_BONE_NAME,strlen(ROTOR_BONE_NAME)) == 0) {
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RotorAngleBones[rotor_bone_count] = ibone;
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Model->Capture_Bone(ibone);
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rotor_bone_count++;
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}
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}
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}
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/*
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** Save-Load System
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*/
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const PersistFactoryClass & VTOLVehicleClass::Get_Factory (void) const
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{
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return _VTOLVehicleFactory;
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}
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bool VTOLVehicleClass::Save (ChunkSaveClass &csave)
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{
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csave.Begin_Chunk(VTOLVEHICLE_CHUNK_VEHICLEPHYS);
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VehiclePhysClass::Save(csave);
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csave.End_Chunk();
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return true;
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}
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bool VTOLVehicleClass::Load (ChunkLoadClass &cload)
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{
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while (cload.Open_Chunk()) {
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switch(cload.Cur_Chunk_ID())
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{
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case VTOLVEHICLE_CHUNK_VEHICLEPHYS:
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VehiclePhysClass::Load(cload);
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break;
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default:
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WWDEBUG_SAY(("Unhandled Chunk: 0x%X File: %s Line: %d\r\n",cload.Cur_Chunk_ID(),__FILE__,__LINE__));
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break;
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}
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cload.Close_Chunk();
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}
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SaveLoadSystemClass::Register_Post_Load_Callback(this);
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return true;
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}
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void VTOLVehicleClass::On_Post_Load (void)
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{
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VehiclePhysClass::On_Post_Load();
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Update_Cached_Model_Parameters();
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}
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/***********************************************************************************************
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**
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** VTOLVehicleDefClass Implementation
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**
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***********************************************************************************************/
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SimplePersistFactoryClass<VTOLVehicleDefClass,PHYSICS_CHUNKID_VTOLVEHICLEDEF> _VTOLVehicleDefFactory;
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DECLARE_DEFINITION_FACTORY(VTOLVehicleDefClass, CLASSID_VTOLVEHICLEDEF, "VTOLVehicle") _VTOLVehicleDefDefFactory;
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/*
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** Chunk ID's used by TrackedVehicleDefClass
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*/
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enum
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{
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VTOLVEHICLEDEF_CHUNK_VEHICLEPHYSDEF = 408000936, // (parent class)
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VTOLVEHICLEDEF_CHUNK_VARIABLES,
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VTOLVEHICLEDEF_VARIABLE_MAXVERTICALACCELERATION = 0x00,
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VTOLVEHICLEDEF_VARIABLE_MAXHORIZONTALACCELERATION,
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VTOLVEHICLEDEF_VARIABLE_MAXFUSELAGEPITCH,
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VTOLVEHICLEDEF_VARIABLE_MAXFUSELAGEROLL,
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VTOLVEHICLEDEF_VARIABLE_PITCHCONTROLLERGAIN,
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VTOLVEHICLEDEF_VARIABLE_PITCHCONTROLLERDAMPING,
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VTOLVEHICLEDEF_VARIABLE_ROLLCONTROLLERGAIN,
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VTOLVEHICLEDEF_VARIABLE_ROLLCONTROLLERDAMPING,
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VTOLVEHICLEDEF_VARIABLE_MAXYAWVELOCITY,
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VTOLVEHICLEDEF_VARIABLE_YAWCONTROLLERGAIN,
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VTOLVEHICLEDEF_VARIABLE_MAXENGINEROTATION,
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VTOLVEHICLEDEF_VARIABLE_ROTORSPEED,
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VTOLVEHICLEDEF_VARIABLE_ROTORACCELERATION,
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VTOLVEHICLEDEF_VARIABLE_ROTORDECELERATION,
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};
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VTOLVehicleDefClass::VTOLVehicleDefClass(void) :
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MaxVerticalAcceleration(0.0f),
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MaxHorizontalAcceleration(0.0f),
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MaxFuselagePitch(DEG_TO_RADF(15.0f)),
|
|
MaxFuselageRoll(DEG_TO_RADF(20.0f)),
|
|
PitchControllerGain(45.5),
|
|
PitchControllerDamping(12.75),
|
|
RollControllerGain(45.5),
|
|
RollControllerDamping(12.75),
|
|
MaxYawVelocity(DEG_TO_RADF(180.0f)),
|
|
YawControllerGain(5.0f),
|
|
MaxEngineRotation(DEG_TO_RADF(25.0f)),
|
|
RotorSpeed(DEG_TO_RADF(360.0f)),
|
|
RotorAcceleration(DEG_TO_RADF(180.0f)),
|
|
RotorDeceleration(DEG_TO_RADF(180.0f))
|
|
{
|
|
// make our parameters editable
|
|
FLOAT_UNITS_PARAM(VTOLVehicleDefClass,MaxVerticalAcceleration, 0.0f, 100000.0f,"m/s^2");
|
|
FLOAT_UNITS_PARAM(VTOLVehicleDefClass,MaxHorizontalAcceleration, 0.0f, 100000.0f,"m/s^2");
|
|
ANGLE_EDITABLE_PARAM(VTOLVehicleDefClass,MaxFuselagePitch,DEG_TO_RADF(0.01f),DEG_TO_RADF(50.0f));
|
|
ANGLE_EDITABLE_PARAM(VTOLVehicleDefClass,MaxFuselageRoll,DEG_TO_RADF(0.01f),DEG_TO_RADF(50.0f));
|
|
FLOAT_EDITABLE_PARAM(VTOLVehicleDefClass,PitchControllerGain,0.0f,10000.0f);
|
|
FLOAT_EDITABLE_PARAM(VTOLVehicleDefClass,PitchControllerDamping,0.0f,10000.0f);
|
|
FLOAT_EDITABLE_PARAM(VTOLVehicleDefClass,RollControllerGain,0.0f,10000.0f);
|
|
FLOAT_EDITABLE_PARAM(VTOLVehicleDefClass,RollControllerDamping,0.0f,10000.0f);
|
|
ANGLE_EDITABLE_PARAM(VTOLVehicleDefClass,MaxYawVelocity,DEG_TO_RADF(0.01f),DEG_TO_RADF(360.0f));
|
|
FLOAT_EDITABLE_PARAM(VTOLVehicleDefClass,YawControllerGain,0.0f,10000.0f);
|
|
ANGLE_EDITABLE_PARAM(VTOLVehicleDefClass,MaxEngineRotation,DEG_TO_RADF(0.01f),DEG_TO_RADF(50.0f));
|
|
ANGLE_EDITABLE_PARAM(VTOLVehicleDefClass,RotorSpeed,DEG_TO_RADF(0.01f),DEG_TO_RADF(640.0f));
|
|
ANGLE_EDITABLE_PARAM(VTOLVehicleDefClass,RotorAcceleration,DEG_TO_RADF(0.01f),DEG_TO_RADF(640.0f));
|
|
ANGLE_EDITABLE_PARAM(VTOLVehicleDefClass,RotorDeceleration,DEG_TO_RADF(0.01f),DEG_TO_RADF(640.0f));
|
|
}
|
|
|
|
uint32 VTOLVehicleDefClass::Get_Class_ID (void) const
|
|
{
|
|
return CLASSID_VTOLVEHICLEDEF;
|
|
}
|
|
|
|
const PersistFactoryClass & VTOLVehicleDefClass::Get_Factory (void) const
|
|
{
|
|
return _VTOLVehicleDefFactory;
|
|
}
|
|
|
|
PersistClass * VTOLVehicleDefClass::Create(void) const
|
|
{
|
|
VTOLVehicleClass * obj = NEW_REF(VTOLVehicleClass,());
|
|
obj->Init(*this);
|
|
return obj;
|
|
}
|
|
|
|
bool VTOLVehicleDefClass::Save(ChunkSaveClass &csave)
|
|
{
|
|
csave.Begin_Chunk(VTOLVEHICLEDEF_CHUNK_VEHICLEPHYSDEF);
|
|
VehiclePhysDefClass::Save(csave);
|
|
csave.End_Chunk();
|
|
|
|
csave.Begin_Chunk(VTOLVEHICLEDEF_CHUNK_VARIABLES);
|
|
WRITE_MICRO_CHUNK(csave,VTOLVEHICLEDEF_VARIABLE_MAXVERTICALACCELERATION,MaxVerticalAcceleration);
|
|
WRITE_MICRO_CHUNK(csave,VTOLVEHICLEDEF_VARIABLE_MAXHORIZONTALACCELERATION,MaxHorizontalAcceleration);
|
|
WRITE_MICRO_CHUNK(csave,VTOLVEHICLEDEF_VARIABLE_MAXFUSELAGEPITCH,MaxFuselagePitch);
|
|
WRITE_MICRO_CHUNK(csave,VTOLVEHICLEDEF_VARIABLE_MAXFUSELAGEROLL,MaxFuselageRoll);
|
|
WRITE_MICRO_CHUNK(csave,VTOLVEHICLEDEF_VARIABLE_PITCHCONTROLLERGAIN,PitchControllerGain);
|
|
WRITE_MICRO_CHUNK(csave,VTOLVEHICLEDEF_VARIABLE_PITCHCONTROLLERDAMPING,PitchControllerDamping);
|
|
WRITE_MICRO_CHUNK(csave,VTOLVEHICLEDEF_VARIABLE_ROLLCONTROLLERGAIN,RollControllerGain);
|
|
WRITE_MICRO_CHUNK(csave,VTOLVEHICLEDEF_VARIABLE_ROLLCONTROLLERDAMPING,RollControllerDamping);
|
|
WRITE_MICRO_CHUNK(csave,VTOLVEHICLEDEF_VARIABLE_MAXYAWVELOCITY,MaxYawVelocity);
|
|
WRITE_MICRO_CHUNK(csave,VTOLVEHICLEDEF_VARIABLE_YAWCONTROLLERGAIN,YawControllerGain);
|
|
WRITE_MICRO_CHUNK(csave,VTOLVEHICLEDEF_VARIABLE_MAXENGINEROTATION,MaxEngineRotation);
|
|
WRITE_MICRO_CHUNK(csave,VTOLVEHICLEDEF_VARIABLE_ROTORSPEED,RotorSpeed);
|
|
WRITE_MICRO_CHUNK(csave,VTOLVEHICLEDEF_VARIABLE_ROTORACCELERATION,RotorAcceleration);
|
|
WRITE_MICRO_CHUNK(csave,VTOLVEHICLEDEF_VARIABLE_ROTORDECELERATION,RotorDeceleration);
|
|
csave.End_Chunk();
|
|
return true;
|
|
}
|
|
|
|
|
|
bool VTOLVehicleDefClass::Load(ChunkLoadClass &cload)
|
|
{
|
|
while (cload.Open_Chunk()) {
|
|
|
|
switch(cload.Cur_Chunk_ID()) {
|
|
|
|
case VTOLVEHICLEDEF_CHUNK_VEHICLEPHYSDEF:
|
|
VehiclePhysDefClass::Load(cload);
|
|
break;
|
|
|
|
case VTOLVEHICLEDEF_CHUNK_VARIABLES:
|
|
while (cload.Open_Micro_Chunk()) {
|
|
switch(cload.Cur_Micro_Chunk_ID()) {
|
|
READ_MICRO_CHUNK(cload,VTOLVEHICLEDEF_VARIABLE_MAXVERTICALACCELERATION,MaxVerticalAcceleration);
|
|
READ_MICRO_CHUNK(cload,VTOLVEHICLEDEF_VARIABLE_MAXHORIZONTALACCELERATION,MaxHorizontalAcceleration);
|
|
READ_MICRO_CHUNK(cload,VTOLVEHICLEDEF_VARIABLE_MAXFUSELAGEPITCH,MaxFuselagePitch);
|
|
READ_MICRO_CHUNK(cload,VTOLVEHICLEDEF_VARIABLE_MAXFUSELAGEROLL,MaxFuselageRoll);
|
|
READ_MICRO_CHUNK(cload,VTOLVEHICLEDEF_VARIABLE_PITCHCONTROLLERGAIN,PitchControllerGain);
|
|
READ_MICRO_CHUNK(cload,VTOLVEHICLEDEF_VARIABLE_PITCHCONTROLLERDAMPING,PitchControllerDamping);
|
|
READ_MICRO_CHUNK(cload,VTOLVEHICLEDEF_VARIABLE_ROLLCONTROLLERGAIN,RollControllerGain);
|
|
READ_MICRO_CHUNK(cload,VTOLVEHICLEDEF_VARIABLE_ROLLCONTROLLERDAMPING,RollControllerDamping);
|
|
READ_MICRO_CHUNK(cload,VTOLVEHICLEDEF_VARIABLE_MAXYAWVELOCITY,MaxYawVelocity);
|
|
READ_MICRO_CHUNK(cload,VTOLVEHICLEDEF_VARIABLE_YAWCONTROLLERGAIN,YawControllerGain);
|
|
READ_MICRO_CHUNK(cload,VTOLVEHICLEDEF_VARIABLE_MAXENGINEROTATION,MaxEngineRotation);
|
|
READ_MICRO_CHUNK(cload,VTOLVEHICLEDEF_VARIABLE_ROTORSPEED,RotorSpeed);
|
|
READ_MICRO_CHUNK(cload,VTOLVEHICLEDEF_VARIABLE_ROTORACCELERATION,RotorAcceleration);
|
|
READ_MICRO_CHUNK(cload,VTOLVEHICLEDEF_VARIABLE_ROTORDECELERATION,RotorDeceleration);
|
|
}
|
|
cload.Close_Micro_Chunk();
|
|
}
|
|
break;
|
|
|
|
default:
|
|
WWDEBUG_SAY(("Unhandled Chunk: 0x%X File: %s Line: %d\r\n",cload.Cur_Chunk_ID(),__FILE__,__LINE__));
|
|
break;
|
|
}
|
|
|
|
cload.Close_Chunk();
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
bool VTOLVehicleDefClass::Is_Type(const char * type_name)
|
|
{
|
|
if (stricmp(type_name,VTOLVehicleDefClass::Get_Type_Name()) == 0) {
|
|
return true;
|
|
} else {
|
|
return VehiclePhysDefClass::Is_Type(type_name);
|
|
}
|
|
}
|
|
|