115 lines
3.8 KiB
Text
115 lines
3.8 KiB
Text
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Burn version with new setup/install and scenario files.
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) I've noticed that the Tiberium "tiles" are skragging in the
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multiplayer mode. Skragging= a "tile" of random colored pixels.
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It happened everytime I would scroll to the bottom and there was
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still tiberium on the field, but also, just as I would scroll
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around.
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) Vehicles still cross over each other when they are moving.
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) I think you should be able to click a tile partially full of
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infantry if the selected unit is an infantry. (e.g. if you have 3
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infantry in a square, you should be able to select 2 infantry and
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be able to click in the square where the 3 are.) If you select
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more than 2 infantry, the remainder should just move as close as
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possible...
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) When multiple units are selected and sent to a location, 1 or 2
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never go on the first try. I suggest that those who can't find
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there destination try to get as close as possible to it.
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) The game currently pauses anytime any player gets a new score.
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This turns into repeated "lockup scares" when the player is playing three other people.
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If we can't solve this problem, perhaps we should give each player
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a sound track and never load a new one.
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) The game bogs down when multiple people are scrolling around.
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) Right now, there is no message when a player has been wiped off the
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map. Should this be an EVA thing or on screen text? I think both.
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) There is also no "You have won!" message. This should be EVA and
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text as well.
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"RUNGAME.EXE" to be renamed to so that it is clear what the player should
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type to run the game. Possibly rename to "utility.exe".
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Install new multiplayer EVA speech. Disable enemy destroyed EVA speech
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when in multiplayer mode.
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Install new VQ movies.
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Merge with Barry to incorporate map/score screen changes.
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Install these samples:
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REPAIR2.WAV use when vehicle goes on repair ppad.
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RADAR2.WAV use when radar kicks in.
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Track down Watcom debug problem. Call Tech Rep
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There is a bug with radar in that it doesn't update enough
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for fast moving units.
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Fix so that harvester returns to Tiberium field after unloading.
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Add pause option to game (for network play)?
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Prevent placement of buildings off the edge of the map. Especially
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critical for the Weapons factory.
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Purple tiberium color on radar map.
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Fix bug with why bases aren't being built by the computer.
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Increase delay for "end of game check" from 20 seconds to 30 seconds.
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Teams arriving by Chinook are not following waypoints.
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They will go into Guard upon exiting the helicopter. Fix this.
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Find a solution for:
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Chinooks only fly to the Reinforcement cell.
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This presents the problem of not being able to bring in troops for the
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player, or not having GDI drop troops by helicopter.
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Allow creation of Civilian Teams.
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Check up on the problems with the "ambush" team order. What is it really
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supposed to do?
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Fix rocks passibility problems in the desert set.
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Attack cycle should carry a weak machine gun weapon.
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Enemy tanks should drive over infantry if they are very close rather than
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merely attacking them with firepower.
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Fix problem with harvester driving over the backside of the refinery -- it looks bad.
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Install two or four small transition scores to reside on the hard drive.
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Control the transition score from the INI file.
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Allow control of the sidebar by way of a trigger event. This will allow certain
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scenarios to force the sidebar to be disabled until an event occurs.
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Factories should produce what they originally would produced when constructed, NOT
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restricted to what the current owner can produce. This will allow capturing of
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a factory so that, otherwise unavailable, units could be produced.
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Show percentage full graphic for the harvester.
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Stealth tank cloaking and decloaking problems.
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Graphic icon glitches on the radar map.
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