1418 lines
21 KiB
Text
1418 lines
21 KiB
Text
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# TXT_NONE
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%3d.%02d
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# TXT_CREDIT_FORMAT
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Upgrade
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# TXT_BUTTON_UPGRADE
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Upgrade Structure
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# TXT_UPGRADE
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Upgrade
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# TXT_UPGRADE_BUTTON
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Sell
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# TXT_BUTTON_SELL
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Sell Structure
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# TXT_SELL
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Demolish Structure
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# TXT_DEMOLISH
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Repair
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# TXT_BUTTON_REPAIR
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Repair Structure
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# TXT_REPAIR
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Repair
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# TXT_REPAIR_BUTTON
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You:
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# TXT_YOU
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Enemy:
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# TXT_ENEMY
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Buildings Destroyed By
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# TXT_BUILD_DEST
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Units Destroyed By
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# TXT_UNIT_DEST
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Tiberium Harvested By
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# TXT_TIB_HARV
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Score: %d
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# TXT_SCORE_1
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You have attained the rank of
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# TXT_RANK_OF
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Yes
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# TXT_YES
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No
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# TXT_NO
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Ready
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# TXT_READY
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Holding
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# TXT_HOLDING
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Accomplished
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# TXT_SCENARIO_WON
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Failed
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# TXT_SCENARIO_LOST
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Choose Your Side
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# TXT_CHOOSE_SIDE
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Start New Game
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# TXT_START_NEW_GAME
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Replay Introduction
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# TXT_INTRO
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Cancel
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# TXT_CANCEL
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Rock
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# TXT_ROCK
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Resume Game
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# TXT_CHOAM_RESUME
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Build This
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# TXT_CHOAM_BUILD_THIS
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Thank you for playing Command & Conquer.\r
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# TXT_THANK_YOU
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Hall of Fame
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# TXT_FAME
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Global Defense Initiative
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# TXT_GDI
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Brotherhood of Nod
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# TXT_NOD
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Civilian
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# TXT_CIVILIAN
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Containment Team
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# TXT_JP
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OK
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# TXT_OK
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Tree
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# TXT_TREE
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\x011
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# TXT_LEFT
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\x010
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# TXT_RIGHT
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\x01E
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# TXT_UP
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\x01F
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# TXT_DOWN
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Clear the map
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# TXT_CLEAR_MAP
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Inherit previous map
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# TXT_INHERIT_MAP
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Clear
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# TXT_CLEAR
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Water
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# TXT_WATER
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Road
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# TXT_ROAD
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Tile Object
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# TXT_TILE
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Slope
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# TXT_SLOPE
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Brush
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# TXT_BRUSH
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Patch
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# TXT_PATCH
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River
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# TXT_RIVER
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Load Mission
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# TXT_LOAD_MISSION
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Save Mission
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# TXT_SAVE_MISSION
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Delete Mission
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# TXT_DELETE_MISSION
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Load
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# TXT_LOAD_BUTTON
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Save
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# TXT_SAVE_BUTTON
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Delete
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# TXT_DELETE_BUTTON
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Game Controls
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# TXT_GAME_CONTROLS
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Sound Controls
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# TXT_SOUND_CONTROLS
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Resume Mission
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# TXT_RESUME_MISSION
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Visual Controls
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# TXT_VISUAL_CONTROLS
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Abort Mission
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# TXT_QUIT_MISSION
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Exit Game
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# TXT_EXIT_GAME
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Options
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# TXT_OPTIONS
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Tiberium
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# TXT_TIBERIUM
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Tiberium On
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# TXT_TIBERIUM_ON
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Tiberium Off
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# TXT_TIBERIUM_OFF
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Squish mark
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# TXT_SQUISH
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Crater
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# TXT_CRATER
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Scorch Mark
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# TXT_SCORCH
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BRIGHTNESS:
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# TXT_BRIGHTNESS
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MUSIC VOLUME
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# TXT_MUSIC
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SOUND VOLUME
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# TXT_VOLUME
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TINT:
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# TXT_TINT
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CONTRAST:
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# TXT_CONTRAST
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GAME SPEED:
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# TXT_SPEED
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SCROLL RATE:
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# TXT_SCROLLRATE
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COLOR:
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# TXT_COLOR
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Return to game
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# TXT_RETURN_TO_GAME
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Enemy Soldier
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# TXT_ENEMY_SOLDIER
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Enemy Vehicle
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# TXT_ENEMY_VEHICLE
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Enemy Structure
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# TXT_ENEMY_STRUCTURE
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Flame Tank
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# TXT_FTANK
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Stealth Tank
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# TXT_STANK
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Light Tank
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# TXT_LTANK
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Med. Tank
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# TXT_MTANK
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Mammoth Tank
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# TXT_HTANK
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Nod Buggy
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# TXT_DUNE_BUGGY
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SAM Site
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# TXT_SAM
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Advanced Com. Center
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# TXT_EYE
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Rocket Launcher
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# TXT_MLRS
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Mobile HQ
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# TXT_MHQ
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Hum-vee
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# TXT_JEEP
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Transport Helicopter
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# TXT_TRANS
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A10
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# TXT_A10
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C17
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# TXT_C17
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Harvester
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# TXT_HARVESTER
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Artillery
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# TXT_ARTY
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S.S.M. Launcher
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# TXT_MSAM
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Minigunner
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# TXT_E1
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Grenadier
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# TXT_E2
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Bazooka
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# TXT_E3
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Flamethrower
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# TXT_E4
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Chem-warrior
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# TXT_E5
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Commando
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#TXT_RAMBO
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Hovercraft
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# TXT_HOVER
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Attack Helicopter
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# TXT_HELI
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Orca
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# TXT_ORCA
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APC
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# TXT_APC
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Guard Tower
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# TXT_GUARD_TOWER
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Communications Center
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# TXT_COMMAND
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Helicopter Pad
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# TXT_HELIPAD
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Airstrip
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# TXT_AIRSTRIP
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Tiberium Silo
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# TXT_STORAGE
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Construction Yard
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# TXT_CONST_YARD
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Tiberium Refinery
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# TXT_REFINERY
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Church
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# TXT_CIV1
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Han's and Gretel's
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# TXT_CIV2
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Hewitt's Manor
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# TXT_CIV3
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Ricktor's House
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# TXT_CIV4
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Gretchin's House
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# TXT_CIV5
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The Barn
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# TXT_CIV6
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Damon's pub
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# TXT_CIV7
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Fran's House
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# TXT_CIV8
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Music Factory
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# TXT_CIV9
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Toymaker's
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# TXT_CIV10
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Ludwig's House
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# TXT_CIV11
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Haystacks
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# TXT_CIV12
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Haystack
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# TXT_CIV13
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Wheat Field
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# TXT_CIV14
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Fallow Field
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# TXT_CIV15
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Corn Field
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# TXT_CIV16
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Celery Field
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# TXT_CIV17
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Potato Field
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# TXT_CIV18
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Sala's House
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# TXT_CIV20
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Abdul's House
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# TXT_CIV21
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Pablo's Wicked Pub
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# TXT_CIV22
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Village Well
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# TXT_CIV23
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Camel Trader
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# TXT_CIV24
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Church
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# TXT_CIV25
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Ali's House
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# TXT_CIV26
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Trader Ted's
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# TXT_CIV27
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Menelik's House
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# TXT_CIV28
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Prestor John's House
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# TXT_CIV29
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Village Well
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# TXT_CIV30
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Witch Doctor's Hut
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# TXT_CIV31
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Rikitikitembo's Hut
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# TXT_CIV32
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Roarke's Hut
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# TXT_CIV33
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Mubasa's Hut
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# TXT_CIV34
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Aksum's Hut
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# TXT_CIV35
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Mambo's Hut
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# TXT_CIV36
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The Studio
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# TXT_CIV37
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Technology Center
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# TXT_CIVMISS
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Gun Turret
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# TXT_TURRET
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Gun Boat
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# TXT_GUNBOAT
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Mobile Construction Yard
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# TXT_MCV
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Recon Bike
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# TXT_BIKE
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Power Plant
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# TXT_POWER
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Advanced Power Plant
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# TXT_ADVANCED_POWER
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Hospital
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# TXT_HOSPITAL
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Barracks
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# TXT_BARRACKS
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Concrete
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# TXT_CONCRETE
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Oil Pump
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# TXT_PUMP
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Oil Tanker
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# TXT_TANKER
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Sandbag Wall
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# TXT_SANDBAG_WALL
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Chain Link Fence
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# TXT_CYCLONE_WALL
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Concrete Wall
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# TXT_BRICK_WALL
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Barbwire Fence
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# TXT_BARBWIRE_WALL
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Wood Fence
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# TXT_WOOD_WALL
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Weapons Factory
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# TXT_WEAPON_FACTORY
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Advanced Guard Tower
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# TXT_AGUARD_TOWER
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Obelisk Guard Tower
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# TXT_OBELISK
|
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Bio-Research Laboritory
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||
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# TXT_BIO_LAB
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Hand of Nod
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# TXT_HAND
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Temple of Nod
|
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# TXT_TEMPLE
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Repair Bay
|
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# TXT_FIX_IT
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Sidebar
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# TXT_TAB_SIDEBAR
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Options
|
||
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# TXT_TAB_BUTTON_CONTROLS
|
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Database
|
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# TXT_TAB_BUTTON_DATABASE
|
||
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Unrevealed Terrain
|
||
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# TXT_SHADOW
|
||
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Options Menu
|
||
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# TXT_OPTIONS_MENU
|
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STOP
|
||
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# TXT_STOP
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PLAY
|
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# TXT_PLAY
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SHUFFLE
|
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# TXT_SHUFFLE
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REPEAT
|
||
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# TXT_REPEAT
|
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Music volume:
|
||
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# TXT_MUSIC_VOLUME
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Sound volume:
|
||
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# TXT_SOUND_VOLUME
|
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On
|
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# TXT_ON
|
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Off
|
||
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# TXT_OFF
|
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Act On Instinct
|
||
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# TXT_THEME_AOI
|
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Looks Like Trouble
|
||
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# TXT_THEME_TROUBLE
|
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Industrial
|
||
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# TXT_THEME_IND
|
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Reaching Out
|
||
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# TXT_THEME_ROUT
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||
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On The Prowl
|
||
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# TXT_THEME_OTP
|
||
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Prepare For Battle
|
||
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# TXT_THEME_PRP
|
||
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Just Do It!
|
||
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# TXT_THEME_JUSTDOIT
|
||
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In The Line Of Fire
|
||
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# TXT_THEME_LINEFIRE
|
||
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March To Doom
|
||
|
# TXT_THEME_MARCH
|
||
|
Deception
|
||
|
# TXT_THEME_STOPTHEM
|
||
|
C&C Thang
|
||
|
# TXT_THEME_CCTHANG
|
||
|
Enemies To Be Feared
|
||
|
# TXT_THEME_BEFEARED
|
||
|
Warfare
|
||
|
# TXT_THEME_WARFARE
|
||
|
Fight, Win, Prevail
|
||
|
# TXT_THEME_FWP
|
||
|
Die!!
|
||
|
# TXT_THEME_DIE
|
||
|
No Mercy
|
||
|
# TXT_THEME_NOMERCY
|
||
|
Mechanical Man
|
||
|
# TXT_THEME_TARGET
|
||
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I Am
|
||
|
# TXT_THEME_IAM
|
||
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Great Shot!
|
||
|
# TXT_THEME_WIN1
|
||
|
Multiplayer Game
|
||
|
# TXT_MULTIPLAYER_GAME
|
||
|
No files available
|
||
|
# TXT_NO_FILES
|
||
|
Do you want to delete this file?
|
||
|
# TXT_DELETE_SINGLE_FILE
|
||
|
Do you want to delete %d files?
|
||
|
# TXT_DELETE_MULTIPLE_FILES
|
||
|
Reset Values
|
||
|
# TXT_RESET_MENU
|
||
|
Confirmation
|
||
|
# TXT_CONFIRMATION
|
||
|
Do you want to abort the mission?
|
||
|
# TXT_CONFIRM_EXIT
|
||
|
Mission Description
|
||
|
# TXT_MISSION_DESCRIPTION
|
||
|
Joe
|
||
|
# TXT_C1
|
||
|
Bill
|
||
|
# TXT_C2
|
||
|
Shelly
|
||
|
# TXT_C3
|
||
|
Maria
|
||
|
# TXT_C4
|
||
|
Eydie
|
||
|
# TXT_C5
|
||
|
Dave
|
||
|
# TXT_C6
|
||
|
Phil
|
||
|
# TXT_C7
|
||
|
Dwight
|
||
|
# TXT_C8
|
||
|
Erik
|
||
|
# TXT_C9
|
||
|
Dr. Moebius
|
||
|
# TXT_MOEBIUS
|
||
|
Road Bib
|
||
|
# TXT_BIB
|
||
|
Faster
|
||
|
# TXT_FASTER
|
||
|
Slower
|
||
|
# TXT_SLOWER
|
||
|
Ion Cannon
|
||
|
# TXT_ION_CANNON
|
||
|
Nuclear Strike
|
||
|
# TXT_NUKE_STRIKE
|
||
|
Air Strike
|
||
|
# TXT_AIR_STRIKE
|
||
|
Tyrannosaurus Rex
|
||
|
# TXT_TREX
|
||
|
Triceratops
|
||
|
# TXT_TRIC
|
||
|
Velociraptor
|
||
|
# TXT_RAPT
|
||
|
Stegasaurus
|
||
|
# TXT_STEG
|
||
|
Steel Crate
|
||
|
# TXT_STEEL_CRATE
|
||
|
Wood Crate
|
||
|
# TXT_WOOD_CRATE
|
||
|
Flag Location
|
||
|
# TXT_FLAG_SPOT
|
||
|
GDI
|
||
|
# TXT_G_D_I
|
||
|
NOD
|
||
|
# TXT_N_O_D
|
||
|
Unable to read scenario!
|
||
|
# TXT_UNABLE_READ_SCENARIO
|
||
|
Error loading game!
|
||
|
# TXT_ERROR_LOADING_GAME
|
||
|
Obsolete saved game.
|
||
|
# TXT_OBSOLETE_SAVEGAME
|
||
|
You must enter a description!
|
||
|
# TXT_MUSTENTER_DESCRIPTION
|
||
|
Error saving game!
|
||
|
# TXT_ERROR_SAVING_GAME
|
||
|
Delete this file?
|
||
|
# TXT_DELETE_FILE_QUERY
|
||
|
[EMPTY SLOT]
|
||
|
# TXT_EMPTY_SLOT
|
||
|
Select Multiplayer Game
|
||
|
# TXT_SELECT_MPLAYER_GAME
|
||
|
Modem/Serial
|
||
|
# TXT_MODEM_SERIAL
|
||
|
Network
|
||
|
# TXT_NETWORK
|
||
|
Unable to initialize network!
|
||
|
# TXT_INIT_NET_ERROR
|
||
|
Join Network Game
|
||
|
# TXT_JOIN_NETWORK_GAME
|
||
|
New
|
||
|
# TXT_NEW
|
||
|
Join
|
||
|
# TXT_JOIN
|
||
|
Send Message
|
||
|
# TXT_SEND_MESSAGE
|
||
|
Your Name:
|
||
|
# TXT_YOUR_NAME
|
||
|
Side:
|
||
|
# TXT_SIDE_COLON
|
||
|
Color:
|
||
|
# TXT_COLOR_COLON
|
||
|
Games
|
||
|
# TXT_GAMES
|
||
|
Players
|
||
|
# TXT_PLAYERS
|
||
|
Scenario:
|
||
|
# TXT_SCENARIO_COLON
|
||
|
>> NOT FOUND <<
|
||
|
# TXT_NOT_FOUND
|
||
|
Starting Credits:
|
||
|
# TXT_START_CREDITS_COLON
|
||
|
Bases:
|
||
|
# TXT_BASES_COLON
|
||
|
Tiberium:
|
||
|
# TXT_TIBERIUM_COLON
|
||
|
Crates:
|
||
|
# TXT_CRATES_COLON
|
||
|
AI Players:
|
||
|
# TXT_AI_PLAYERS_COLON
|
||
|
Request denied.
|
||
|
# TXT_REQUEST_DENIED
|
||
|
Unable to play; scenario not found.
|
||
|
# TXT_UNABLE_PLAY_WAAUGH
|
||
|
Nothing to join!
|
||
|
# TXT_NOTHING_TO_JOIN
|
||
|
You must enter a name!
|
||
|
# TXT_NAME_ERROR
|
||
|
Duplicate names are not allowed.
|
||
|
# TXT_DUPENAMES_NOTALLOWED
|
||
|
Your game version is outdated.
|
||
|
# TXT_YOURGAME_OUTDATED
|
||
|
Destination game version is outdated.
|
||
|
# TXT_DESTGAME_OUTDATED
|
||
|
%s's Game
|
||
|
# TXT_THATGUYS_GAME
|
||
|
[%s's Game]
|
||
|
# TXT_THATGUYS_GAME_BRACKET
|
||
|
Network Game Setup
|
||
|
# TXT_NETGAME_SETUP
|
||
|
Reject
|
||
|
# TXT_REJECT
|
||
|
You can't reject yourself! You might develop serious self-esteem problems.
|
||
|
# TXT_CANT_REJECT_SELF
|
||
|
You must select a player to reject.
|
||
|
# TXT_SELECT_PLAYER_REJECT
|
||
|
Bases On
|
||
|
# TXT_BASES_ON
|
||
|
Bases Off
|
||
|
# TXT_BASES_OFF
|
||
|
Crates On
|
||
|
# TXT_CRATES_ON
|
||
|
Crates Off
|
||
|
# TXT_CRATES_OFF
|
||
|
AI Players On
|
||
|
# TXT_AI_PLAYERS_ON
|
||
|
AI Players Off
|
||
|
# TXT_AI_PLAYERS_OFF
|
||
|
Scenarios
|
||
|
# TXT_SCENARIOS
|
||
|
Starting Credits
|
||
|
# TXT_START_CREDITS
|
||
|
Only one player?
|
||
|
# TXT_ONLY_ONE
|
||
|
Oops!
|
||
|
# TXT_OOPS
|
||
|
To %s:
|
||
|
# TXT_TO
|
||
|
To All:
|
||
|
# TXT_TO_ALL
|
||
|
Message:
|
||
|
# TXT_MESSAGE
|
||
|
Connection to %s lost!
|
||
|
# TXT_CONNECTION_LOST
|
||
|
%s has left the game.
|
||
|
# TXT_LEFT_GAME
|
||
|
%s has been defeated!
|
||
|
# TXT_PLAYER_DEFEATED
|
||
|
Waiting to Connect...
|
||
|
# TXT_WAITING_CONNECT
|
||
|
Connection error!\rCheck your cables.\rAttempting to Reconnect...
|
||
|
# TXT_NULL_CONNERR_CHECK_CABLES
|
||
|
Connection error!\rRedialing...
|
||
|
# TXT_MODEM_CONNERR_REDIALING
|
||
|
Connection error!\rWaiting for Call...
|
||
|
# TXT_MODEM_CONNERR_WAITING
|
||
|
Select Serial Game
|
||
|
# TXT_SELECT_SERIAL_GAME
|
||
|
Dial Modem
|
||
|
# TXT_DIAL_MODEM
|
||
|
Answer Modem
|
||
|
# TXT_ANSWER_MODEM
|
||
|
Null Modem
|
||
|
# TXT_NULL_MODEM
|
||
|
Settings
|
||
|
# TXT_SETTINGS
|
||
|
Port:
|
||
|
# TXT_PORT_COLON
|
||
|
IRQ:
|
||
|
# TXT_IRQ_COLON
|
||
|
Baud:
|
||
|
# TXT_BAUD_COLON
|
||
|
Init String:
|
||
|
# TXT_INIT_STRING
|
||
|
Call Waiting String:
|
||
|
# TXT_CWAIT_STRING
|
||
|
Tone Dialing
|
||
|
# TXT_TONE_BUTTON
|
||
|
Pulse Dialing
|
||
|
# TXT_PULSE_BUTTON
|
||
|
Host Serial Game
|
||
|
# TXT_HOST_SERIAL_GAME
|
||
|
Opponent:
|
||
|
# TXT_OPPONENT_COLON
|
||
|
User signed off!
|
||
|
# TXT_USER_SIGNED_OFF
|
||
|
Join Serial Game
|
||
|
# TXT_JOIN_SERIAL_GAME
|
||
|
Phone List
|
||
|
# TXT_PHONE_LIST
|
||
|
Add
|
||
|
# TXT_ADD
|
||
|
Edit
|
||
|
# TXT_EDIT
|
||
|
Dial
|
||
|
# TXT_DIAL
|
||
|
Default
|
||
|
# TXT_DEFAULT
|
||
|
Default Settings
|
||
|
# TXT_DEFAULT_SETTINGS
|
||
|
Custom Settings
|
||
|
# TXT_CUSTOM_SETTINGS
|
||
|
Phone Listing
|
||
|
# TXT_PHONE_LISTING
|
||
|
Name:
|
||
|
# TXT_NAME_COLON
|
||
|
Number:
|
||
|
# TXT_NUMBER_COLON
|
||
|
Unable to find modem.\rCheck power and cables.
|
||
|
# TXT_UNABLE_FIND_MODEM
|
||
|
No carrier.
|
||
|
# TXT_NO_CARRIER
|
||
|
Line busy.
|
||
|
# TXT_LINE_BUSY
|
||
|
Number invalid.
|
||
|
# TXT_NUMBER_INVALID
|
||
|
Other system not responding!
|
||
|
# TXT_SYSTEM_NOT_RESPONDING
|
||
|
Games are out of sync!
|
||
|
# TXT_OUT_OF_SYNC
|
||
|
Packet received too late!
|
||
|
# TXT_PACKET_TOO_LATE
|
||
|
Other player has left the game.
|
||
|
# TXT_PLAYER_LEFT_GAME
|
||
|
From %s:%s
|
||
|
# TXT_FROM
|
||
|
2,728,000
|
||
|
# TXT_MAP_P01
|
||
|
38,385,000
|
||
|
# TXT_MAP_P02
|
||
|
10,373,000
|
||
|
# TXT_MAP_P03
|
||
|
51,994,000
|
||
|
# TXT_MAP_P04
|
||
|
80,387,000
|
||
|
# TXT_MAP_P05
|
||
|
10,400,000
|
||
|
# TXT_MAP_P06
|
||
|
5,300,000
|
||
|
# TXT_MAP_P07
|
||
|
7,867,000
|
||
|
# TXT_MAP_P08
|
||
|
10,333,000
|
||
|
# TXT_MAP_P09
|
||
|
1,974,000
|
||
|
# TXT_MAP_P10
|
||
|
23,169,000
|
||
|
# TXT_MAP_P11
|
||
|
10,064,000
|
||
|
# TXT_MAP_P12
|
||
|
3,285,000
|
||
|
# TXT_MAP_P13
|
||
|
8,868,000
|
||
|
# TXT_MAP_P14
|
||
|
10,337,000
|
||
|
# TXT_MAP_P15
|
||
|
4,365,000
|
||
|
# TXT_MAP_P16
|
||
|
1,607,000
|
||
|
# TXT_MAP_P17
|
||
|
4,485,000
|
||
|
# TXT_MAP_P18
|
||
|
56,386,000
|
||
|
# TXT_MAP_P19
|
||
|
28,305,000
|
||
|
# TXT_MAP_P20
|
||
|
5,238,000
|
||
|
# TXT_MAP_P21
|
||
|
2,059,000
|
||
|
# TXT_MAP_P22
|
||
|
13,497,000
|
||
|
# TXT_MAP_P23
|
||
|
4,997,000
|
||
|
# TXT_MAP_P24
|
||
|
88,500,000
|
||
|
# TXT_MAP_P25
|
||
|
1,106,000
|
||
|
# TXT_MAP_P26
|
||
|
12,658,000
|
||
|
# TXT_MAP_P27
|
||
|
3,029,000
|
||
|
# TXT_MAP_P28
|
||
|
39,084,000
|
||
|
# TXT_MAP_P29
|
||
|
23,154,000
|
||
|
# TXT_MAP_P30
|
||
|
8,902,000
|
||
|
# TXT_MAP_P31
|
||
|
27,791,000
|
||
|
# TXT_MAP_P32
|
||
|
1,574,000
|
||
|
# TXT_MAP_P33
|
||
|
15,469,000
|
||
|
# TXT_MAP_P34
|
||
|
1,300,000
|
||
|
# TXT_MAP_P35
|
||
|
41,688,000
|
||
|
# TXT_MAP_P36
|
||
|
24,900 SQ. MI.
|
||
|
# TXT_MAP_A00
|
||
|
120,727 SQ. MI.
|
||
|
# TXT_MAP_A01
|
||
|
80,134 SQ. MI.
|
||
|
# TXT_MAP_A02
|
||
|
233,100 SQ. MI.
|
||
|
# TXT_MAP_A03
|
||
|
137,838 SQ. MI.
|
||
|
# TXT_MAP_A04
|
||
|
30,449 SQ. MI.
|
||
|
# TXT_MAP_A05
|
||
|
18,932 SQ. MI.
|
||
|
# TXT_MAP_A06
|
||
|
32,377 SQ. MI.
|
||
|
# TXT_MAP_A07
|
||
|
35,919 SQ. MI.
|
||
|
# TXT_MAP_A08
|
||
|
7,819 SQ. MI.
|
||
|
# TXT_MAP_A09
|
||
|
91,699 SQ. MI.
|
||
|
# TXT_MAP_A10
|
||
|
51,146 SQ. MI.
|
||
|
# TXT_MAP_A11
|
||
|
11,100 SQ. MI.
|
||
|
# TXT_MAP_A12
|
||
|
44,365 SQ. MI.
|
||
|
# TXT_MAP_A13
|
||
|
39,449 SQ. MI.
|
||
|
# TXT_MAP_A14
|
||
|
19,741 SQ. MI.
|
||
|
# TXT_MAP_A15
|
||
|
17,413 SQ. MI.
|
||
|
# TXT_MAP_A16
|
||
|
RIGA
|
||
|
# TXT_MAP_C00
|
||
|
WARSAW
|
||
|
# TXT_MAP_C01
|
||
|
MINSK
|
||
|
# TXT_MAP_C02
|
||
|
KIEV
|
||
|
# TXT_MAP_C03
|
||
|
BERLIN
|
||
|
# TXT_MAP_C04
|
||
|
PRAGUE
|
||
|
# TXT_MAP_C05
|
||
|
BRATISLAVA
|
||
|
# TXT_MAP_C06
|
||
|
VIENNA
|
||
|
# TXT_MAP_C07
|
||
|
BUDAPEST
|
||
|
# TXT_MAP_C08
|
||
|
LJUBLJANA
|
||
|
# TXT_MAP_C09
|
||
|
BUCHAREST
|
||
|
# TXT_MAP_C10
|
||
|
ATHENS
|
||
|
# TXT_MAP_C11
|
||
|
TIRANA
|
||
|
# TXT_MAP_C12
|
||
|
SOFIA
|
||
|
# TXT_MAP_C13
|
||
|
BELGRADE
|
||
|
# TXT_MAP_C14
|
||
|
SARAJEVO
|
||
|
# TXT_MAP_C15
|
||
|
TALLINN
|
||
|
# TXT_MAP_C16
|
||
|
TRIPOLI
|
||
|
# TXT_MAP_C17
|
||
|
CAIRO
|
||
|
# TXT_MAP_C18
|
||
|
KHARTOUM
|
||
|
# TXT_MAP_C19
|
||
|
N'DJAMENA
|
||
|
# TXT_MAP_C20
|
||
|
NOUAKCHOTT
|
||
|
# TXT_MAP_C21
|
||
|
YAMOUSSOUKRO
|
||
|
# TXT_MAP_C22
|
||
|
PORTO-NOVO
|
||
|
# TXT_MAP_C23
|
||
|
ABUJA
|
||
|
# TXT_MAP_C24
|
||
|
LIBREVILLE
|
||
|
# TXT_MAP_C25
|
||
|
YAOUNDE
|
||
|
# TXT_MAP_C26
|
||
|
BANGUI
|
||
|
# TXT_MAP_C27
|
||
|
KINSHASA
|
||
|
# TXT_MAP_C28
|
||
|
CAIRO
|
||
|
# TXT_MAP_C29
|
||
|
LUANDA
|
||
|
# TXT_MAP_C30
|
||
|
DAR-ES-SALAAM
|
||
|
# TXT_MAP_C31
|
||
|
WINDHOEK
|
||
|
# TXT_MAP_C32
|
||
|
MAPUTO
|
||
|
# TXT_MAP_C33
|
||
|
GABARONE
|
||
|
# TXT_MAP_C34
|
||
|
CAPE TOWN
|
||
|
# TXT_MAP_C35
|
||
|
NEGLIGIBLE
|
||
|
# TXT_MAP_GDP00
|
||
|
$162.7 BLN
|
||
|
# TXT_MAP_GDP01
|
||
|
$47.6 BLN
|
||
|
# TXT_MAP_GDP02
|
||
|
$1,131 BLN
|
||
|
# TXT_MAP_GDP03
|
||
|
$120 BLN
|
||
|
# TXT_MAP_GDP04
|
||
|
$164 BLN
|
||
|
# TXT_MAP_GDP05
|
||
|
$60.1 BLN
|
||
|
# TXT_MAP_GDP06
|
||
|
$21 BLN
|
||
|
# TXT_MAP_GDP07
|
||
|
$71.9 BLN
|
||
|
# TXT_MAP_GDP08
|
||
|
$77 BLN
|
||
|
# TXT_MAP_GDP09
|
||
|
$4.0 BLN
|
||
|
# TXT_MAP_GDP10
|
||
|
$47.3 BLN
|
||
|
# TXT_MAP_GDP11
|
||
|
$120.1 BLN
|
||
|
# TXT_MAP_GDP12
|
||
|
$14.0 BLN
|
||
|
# TXT_MAP_GDP13
|
||
|
$28.9 BLN
|
||
|
# TXT_MAP_GDP14
|
||
|
$39.2 BLN
|
||
|
# TXT_MAP_GDP15
|
||
|
$12.1 BLN
|
||
|
# TXT_MAP_GDP16
|
||
|
$1.0 BLN
|
||
|
# TXT_MAP_GDP17
|
||
|
$10.0 BLN
|
||
|
# TXT_MAP_GDP18
|
||
|
$1.7 BLN
|
||
|
# TXT_MAP_GDP19
|
||
|
$28.0 BLN
|
||
|
# TXT_MAP_GDP20
|
||
|
$5.3 BLN
|
||
|
# TXT_MAP_GDP21
|
||
|
$11.6 BLN
|
||
|
# TXT_MAP_GDP22
|
||
|
$1.3 BLN
|
||
|
# TXT_MAP_GDP23
|
||
|
$6.6 BLN
|
||
|
# TXT_MAP_GDP24
|
||
|
$8.3 BLN
|
||
|
# TXT_MAP_GDP25
|
||
|
$6.9 BLN
|
||
|
# TXT_MAP_GDP26
|
||
|
$2.0 BLN
|
||
|
# TXT_MAP_GDP27
|
||
|
$3.1 BLN
|
||
|
# TXT_MAP_GDP28
|
||
|
$104.0 BLN
|
||
|
# TXT_MAP_GDP29
|
||
|
JELGAVA
|
||
|
# TXT_MAP_PC00
|
||
|
GDANSK
|
||
|
# TXT_MAP_PC01
|
||
|
BYELISTOK
|
||
|
# TXT_MAP_PC02
|
||
|
BOBYRUSK
|
||
|
# TXT_MAP_PC03
|
||
|
IVANO-FRANKOVSK
|
||
|
# TXT_MAP_PC04
|
||
|
HANOVER
|
||
|
# TXT_MAP_PC05
|
||
|
DRESDEN
|
||
|
# TXT_MAP_PC06
|
||
|
OSTRAVA
|
||
|
# TXT_MAP_PC07
|
||
|
BRATISLAVA
|
||
|
# TXT_MAP_PC08
|
||
|
SALZBURG
|
||
|
# TXT_MAP_PC09
|
||
|
BUDAPEST
|
||
|
# TXT_MAP_PC10
|
||
|
TRIESTE
|
||
|
# TXT_MAP_PC11
|
||
|
ARAD
|
||
|
# TXT_MAP_PC12
|
||
|
CORINTH
|
||
|
# TXT_MAP_PC13
|
||
|
SHKODER
|
||
|
# TXT_MAP_PC14
|
||
|
SOFIA
|
||
|
# TXT_MAP_PC15
|
||
|
NIS
|
||
|
# TXT_MAP_PC16
|
||
|
BELGRADE
|
||
|
# TXT_MAP_PC17
|
||
|
?
|
||
|
# TXT_MAP_PC18
|
||
|
PARNU
|
||
|
# TXT_MAP_PC19
|
||
|
TMASSAH
|
||
|
# TXT_MAP_PC20
|
||
|
AL-ALAMYN
|
||
|
# TXT_MAP_PC21
|
||
|
AL-KHARIJAH
|
||
|
# TXT_MAP_PC22
|
||
|
AL-UBAYYID
|
||
|
# TXT_MAP_PC23
|
||
|
KAFIA-KINGI
|
||
|
# TXT_MAP_PC24
|
||
|
OUM HADJER
|
||
|
# TXT_MAP_PC25
|
||
|
MAO
|
||
|
# TXT_MAP_PC26
|
||
|
TIDJIKDJA
|
||
|
# TXT_MAP_PC27
|
||
|
ABIDJAN
|
||
|
# TXT_MAP_PC28
|
||
|
PORTO-NOVO
|
||
|
# TXT_MAP_PC29
|
||
|
ABUJA
|
||
|
# TXT_MAP_PC30
|
||
|
KOULA-MOUTOU
|
||
|
# TXT_MAP_PC31
|
||
|
BERTOUA
|
||
|
# TXT_MAP_PC32
|
||
|
BANGASSOU
|
||
|
# TXT_MAP_PC33
|
||
|
LODJA
|
||
|
# TXT_MAP_PC34
|
||
|
KINSHASA
|
||
|
# TXT_MAP_PC35
|
||
|
LUXOR
|
||
|
# TXT_MAP_PC36
|
||
|
CAIUNDO
|
||
|
# TXT_MAP_PC37
|
||
|
MZUZU
|
||
|
# TXT_MAP_PC38
|
||
|
KEETMANSHOOP
|
||
|
# TXT_MAP_PC39
|
||
|
XAI-XAI
|
||
|
# TXT_MAP_PC40
|
||
|
GHANZI
|
||
|
# TXT_MAP_PC41
|
||
|
CAPE TOWN
|
||
|
# TXT_MAP_PC42
|
||
|
GDI PROGRESSION
|
||
|
# TXT_MAP_GDI
|
||
|
NOD PROGRESSION
|
||
|
# TXT_MAP_NOD
|
||
|
LOCATING COORDINATES
|
||
|
# TXT_MAP_LOCATE
|
||
|
OF NEXT MISSION
|
||
|
# TXT_MAP_NEXT_MISSION
|
||
|
SELECT TERRITORY
|
||
|
# TXT_MAP_SELECT
|
||
|
TO ATTACK
|
||
|
# TXT_MAP_TO_ATTACK
|
||
|
POPULATION:
|
||
|
# TXT_MAP_GDISTAT0
|
||
|
GEOGRAPHIC AREA:
|
||
|
# TXT_MAP_GDISTAT1
|
||
|
CAPITAL:
|
||
|
# TXT_MAP_GDISTAT2
|
||
|
GOVERNMENT:
|
||
|
# TXT_MAP_GDISTAT3
|
||
|
GROSS DOMESTIC PRODUCT:
|
||
|
# TXT_MAP_GDISTAT4
|
||
|
POINT OF CONFLICT:
|
||
|
# TXT_MAP_GDISTAT5
|
||
|
MILITARY POWER:
|
||
|
# TXT_MAP_GDISTAT6
|
||
|
EXPENDABILITY:
|
||
|
# TXT_MAP_NODSTAT0
|
||
|
GOVT CORRUPTABILITY:
|
||
|
# TXT_MAP_NODSTAT1
|
||
|
NET WORTH:
|
||
|
# TXT_MAP_NODSTAT2
|
||
|
MILITARY STRENGTH:
|
||
|
# TXT_MAP_NODSTAT3
|
||
|
MILITARY RESISTANCE:
|
||
|
# TXT_MAP_NODSTAT4
|
||
|
LATVIA
|
||
|
# TXT_MAP_COUNTRYNAME0
|
||
|
POLAND
|
||
|
# TXT_MAP_COUNTRYNAME1
|
||
|
BELARUS
|
||
|
# TXT_MAP_COUNTRYNAME2
|
||
|
UKRAINE
|
||
|
# TXT_MAP_COUNTRYNAME3
|
||
|
GERMANY
|
||
|
# TXT_MAP_COUNTRYNAME4
|
||
|
CZECH REPUBLIC
|
||
|
# TXT_MAP_COUNTRYNAME5
|
||
|
SLOVAKIA
|
||
|
# TXT_MAP_COUNTRYNAME6
|
||
|
AUSTRIA
|
||
|
# TXT_MAP_COUNTRYNAME7
|
||
|
HUNGARY
|
||
|
# TXT_MAP_COUNTRYNAME8
|
||
|
SLOVENIA
|
||
|
# TXT_MAP_COUNTRYNAME9
|
||
|
ROMANIA
|
||
|
# TXT_MAP_COUNTRYNAME10
|
||
|
GREECE
|
||
|
# TXT_MAP_COUNTRYNAME11
|
||
|
ALBANIA
|
||
|
# TXT_MAP_COUNTRYNAME12
|
||
|
BULGARIA
|
||
|
# TXT_MAP_COUNTRYNAME13
|
||
|
YUGOSLAVIA
|
||
|
# TXT_MAP_COUNTRYNAME14
|
||
|
BOSNIA/HERZOGOVINA
|
||
|
# TXT_MAP_COUNTRYNAME15
|
||
|
LIBYA
|
||
|
# TXT_MAP_COUNTRYNAME16
|
||
|
EGYPT
|
||
|
# TXT_MAP_COUNTRYNAME17
|
||
|
SUDAN
|
||
|
# TXT_MAP_COUNTRYNAME18
|
||
|
CHAD
|
||
|
# TXT_MAP_COUNTRYNAME19
|
||
|
MAURITANIA
|
||
|
# TXT_MAP_COUNTRYNAME20
|
||
|
IVORY COAST
|
||
|
# TXT_MAP_COUNTRYNAME21
|
||
|
BENIN
|
||
|
# TXT_MAP_COUNTRYNAME22
|
||
|
NIGERIA
|
||
|
# TXT_MAP_COUNTRYNAME23
|
||
|
GABON
|
||
|
# TXT_MAP_COUNTRYNAME24
|
||
|
CAMEROON
|
||
|
# TXT_MAP_COUNTRYNAME25
|
||
|
CENTRAL AFRICAN REPUBLIC
|
||
|
# TXT_MAP_COUNTRYNAME26
|
||
|
ZAIRE
|
||
|
# TXT_MAP_COUNTRYNAME27
|
||
|
ANGOLA
|
||
|
# TXT_MAP_COUNTRYNAME28
|
||
|
TANZANIA
|
||
|
# TXT_MAP_COUNTRYNAME29
|
||
|
NAMIBIA
|
||
|
# TXT_MAP_COUNTRYNAME30
|
||
|
MOZAMBIQUE
|
||
|
# TXT_MAP_COUNTRYNAME31
|
||
|
BOTSWANA
|
||
|
# TXT_MAP_COUNTRYNAME32
|
||
|
SOUTH AFRICA
|
||
|
# TXT_MAP_COUNTRYNAME33
|
||
|
ESTONIA
|
||
|
# TXT_MAP_COUNTRYNAME34
|
||
|
REPUBLIC
|
||
|
# TXT_MAP_GOVT0
|
||
|
DEMOCRATIC STATE
|
||
|
# TXT_MAP_GOVT1
|
||
|
FEDERAL REPUBLIC
|
||
|
# TXT_MAP_GOVT2
|
||
|
CONST. REPUBLIC
|
||
|
# TXT_MAP_GOVT3
|
||
|
PARL. DEMOCRACY
|
||
|
# TXT_MAP_GOVT4
|
||
|
PRES. PARL. REPUBLIC
|
||
|
# TXT_MAP_GOVT5
|
||
|
DEMOCRACY
|
||
|
# TXT_MAP_GOVT6
|
||
|
IN TRANSITION
|
||
|
# TXT_MAP_GOVT7
|
||
|
ISLAMIC SOCIALIST
|
||
|
# TXT_MAP_GOVT8
|
||
|
MILITARY
|
||
|
# TXT_MAP_GOVT9
|
||
|
ISLAMIC REPUBLIC
|
||
|
# TXT_MAP_GOVT10
|
||
|
PARL. REPUBLIC
|
||
|
# TXT_MAP_GOVT11
|
||
|
LOCAL MILITIA
|
||
|
# TXT_MAP_ARMY0
|
||
|
STATE MILITIA
|
||
|
# TXT_MAP_ARMY1
|
||
|
NATIONAL GUARD
|
||
|
# TXT_MAP_ARMY2
|
||
|
FREE STANDING ARMY
|
||
|
# TXT_MAP_ARMY3
|
||
|
?
|
||
|
# TXT_MAP_ARMY4
|
||
|
NATIONAL POWER
|
||
|
# TXT_MAP_ARMY5
|
||
|
RESPECTABLE
|
||
|
# TXT_MAP_MILITARY0
|
||
|
FORMIDABLE
|
||
|
# TXT_MAP_MILITARY1
|
||
|
LAUGHABLE
|
||
|
# TXT_MAP_MILITARY2
|
||
|
REASONABLE
|
||
|
# TXT_MAP_MILITARY3
|
||
|
INSIGNIFICANT
|
||
|
# TXT_MAP_MILITARY4
|
||
|
CLICK TO CONTINUE
|
||
|
# TXT_MAP_CLICK2
|
||
|
LOW
|
||
|
# TXT_MAP_LMH0
|
||
|
MEDIUM
|
||
|
# TXT_MAP_LMH1
|
||
|
HIGH
|
||
|
# TXT_MAP_LMH2
|
||
|
TIME:
|
||
|
# TXT_SCORE_TIME
|
||
|
LEADERSHIP:
|
||
|
# TXT_SCORE_LEAD
|
||
|
EFFICIENCY:
|
||
|
# TXT_SCORE_EFFI
|
||
|
TOTAL SCORE:
|
||
|
# TXT_SCORE_TOTA
|
||
|
CASUALTIES:
|
||
|
# TXT_SCORE_CASU
|
||
|
NEUTRAL:
|
||
|
# TXT_SCORE_NEUT
|
||
|
GDI:
|
||
|
# TXT_SCORE_GDI
|
||
|
BUILDINGS LOST
|
||
|
# TXT_SCORE_BUIL
|
||
|
BUILDINGS
|
||
|
# TXT_SCORE_BUIL1
|
||
|
LOST:
|
||
|
# TXT_SCORE_BUIL2
|
||
|
TOP SCORES
|
||
|
# TXT_SCORE_TOP
|
||
|
ENDING CREDITS:
|
||
|
# TXT_SCORE_ENDCRED
|
||
|
%dh %dm
|
||
|
# TXT_SCORE_TIMEFORMAT1
|
||
|
%dm
|
||
|
# TXT_SCORE_TIMEFORMAT2
|
||
|
NOD:
|
||
|
# TXT_SCORE_NOD
|
||
|
Dialing...
|
||
|
# TXT_DIALING
|
||
|
Dialing Canceled
|
||
|
# TXT_DIALING_CANCELED
|
||
|
Waiting for Call...
|
||
|
# TXT_WAITING_FOR_CALL
|
||
|
Answering Canceled
|
||
|
# TXT_ANSWERING_CANCELED
|
||
|
Engineer
|
||
|
# TXT_E7
|
||
|
Special Options
|
||
|
# TXT_SPECIAL_OPTIONS
|
||
|
Targeting flash visible to all.
|
||
|
# TXT_VISIBLE_TARGET
|
||
|
Allow targeting of trees.
|
||
|
# TXT_TREE_TARGET
|
||
|
Allow undeploy of construction yard.
|
||
|
# TXT_MCV_DEPLOY
|
||
|
Employ smarter self defense logic.
|
||
|
# TXT_SMART_DEFENCE
|
||
|
Moderate production speed.
|
||
|
# TXT_SLOW_BUILD
|
||
|
Use three point turn logic.
|
||
|
# TXT_THREE_POINT
|
||
|
Tiberium will grow.
|
||
|
# TXT_TIBERIUM_GROWTH
|
||
|
Tiberium will spread.
|
||
|
# TXT_TIBERIUM_SPREAD
|
||
|
Disable building "bib" pieces.
|
||
|
# TXT_ROAD_PIECES
|
||
|
Allow running from immediate threats.
|
||
|
# TXT_SCATTER
|
||
|
Not a Null Modem Cable Attached!\rIt is a modem or loopback cable.
|
||
|
# TXT_MODEM_OR_LOOPBACK
|
||
|
Map
|
||
|
# TXT_MAP
|
||
|
From Computer:
|
||
|
# TXT_FROM_COMPUTER
|
||
|
Prepare to die!
|
||
|
# TXT_COMP_MSG1
|
||
|
How about a bullet sandwich?!
|
||
|
# TXT_COMP_MSG2
|
||
|
Incoming!
|
||
|
# TXT_COMP_MSG3
|
||
|
I see you!
|
||
|
# TXT_COMP_MSG4
|
||
|
Hey, I'm over here!
|
||
|
# TXT_COMP_MSG5
|
||
|
Come get some!
|
||
|
# TXT_COMP_MSG6
|
||
|
I got you!
|
||
|
# TXT_COMP_MSG7
|
||
|
You humans are never a challenge!
|
||
|
# TXT_COMP_MSG8
|
||
|
Abort, Retry, Ignore? (Ha ha!)
|
||
|
# TXT_COMP_MSG9
|
||
|
Format another? (Just kidding!)
|
||
|
# TXT_COMP_MSG10
|
||
|
Beat me and I'll reboot!
|
||
|
# TXT_COMP_MSG11
|
||
|
You're artificial intelligence!
|
||
|
# TXT_COMP_MSG12
|
||
|
My AI is better than your AI.
|
||
|
# TXT_COMP_MSG13
|
||
|
Air Strike
|
||
|
# TXT_THEME_AIRSTRIKE
|
||
|
Demolition
|
||
|
# TXT_THEME_HEAVYG
|
||
|
Untamed Land
|
||
|
# TXT_THEME_J1
|
||
|
Take 'em Out
|
||
|
# TXT_THEME_JDI_V2
|
||
|
Radio
|
||
|
# TXT_THEME_RADIO
|
||
|
Rain In The Night
|
||
|
# TXT_THEME_RAIN
|
||
|
Canyon Chase
|
||
|
# TXT_THEME_IND2
|
||
|
Heartbreak
|
||
|
# TXT_THEME_HEART
|
||
|
Blossom Tree
|
||
|
# TXT_BLOSSOM_TREE
|
||
|
Restate
|
||
|
# TXT_RESTATE_MISSION
|
||
|
Computer
|
||
|
# TXT_COMPUTER
|
||
|
Unit Count:
|
||
|
# TXT_COUNT
|
||
|
Tech Level:
|
||
|
# TXT_LEVEL
|
||
|
Opponent
|
||
|
# TXT_OPPONENT
|
||
|
Kills:
|
||
|
# TXT_KILLS_COLON
|
||
|
Video
|
||
|
# TXT_VIDEO
|
||
|
Nikoomba
|
||
|
# TXT_C10
|
||
|
Capture The Flag
|
||
|
# TXT_CAPTURE_THE_FLAG
|
||
|
Ride of the Valkyries
|
||
|
# TXT_THEME_VALK
|
||
|
Mission Objective
|
||
|
# TXT_OBJECTIVE
|
||
|
Mission
|
||
|
# TXT_MISSION
|
||
|
No saved games available.
|
||
|
# TXT_NO_SAVES
|
||
|
Civilian Building
|
||
|
# TXT_CIVILIAN_BUILDING
|
||
|
Technician
|
||
|
# TXT_TECHNICIAN
|
||
|
Visceroid
|
||
|
# TXT_VISCEROID
|
||
|
Save game options are not allowed during a multiplayer session.
|
||
|
# TXT_NO_SAVELOAD
|
||
|
Defender has the advantage.
|
||
|
# TXT_DEFENDER_ADVANTAGE
|
||
|
Show true object names.
|
||
|
# TXT_SHOW_NAMES
|
||
|
Agent Delphi
|
||
|
# TXT_DELPHI
|
||
|
Would you like to replay this mission?
|
||
|
# TXT_TO_REPLAY
|
||
|
Reconnecting to %s.
|
||
|
# TXT_RECONN_TO
|
||
|
Please wait %02d seconds.
|
||
|
# TXT_PLEASE_WAIT
|
||
|
Do you wish\rto surrender?
|
||
|
# TXT_SURRENDER
|
||
|
GLOBAL DEFENSE INITIATIVE
|
||
|
# TXT_GDI_NAME
|
||
|
BROTHERHOOD OF NOD
|
||
|
# TXT_NOD_NAME
|
||
|
SELECT TRANSMISSION
|
||
|
# TXT_SEL_TRANS
|
||
|
Your game name must be unique.
|
||
|
# TXT_GAMENAME_MUSTBE_UNIQUE
|
||
|
Game is closed.
|
||
|
# TXT_GAME_IS_CLOSED
|
||
|
Your name must be unique.
|
||
|
# TXT_NAME_MUSTBE_UNIQUE
|
||
|
Reconnecting to %s
|
||
|
# TXT_RECONNECTING_TO
|
||
|
Waiting for connections...
|
||
|
# TXT_WAITING_FOR_CONNECTIONS
|
||
|
Time allowed: %02d seconds
|
||
|
# TXT_TIME_ALLOWED
|
||
|
Press ESC to cancel.
|
||
|
# TXT_PRESS_ESC
|
||
|
From Computer: It's just you and me now!
|
||
|
# TXT_JUST_YOU_AND_ME
|
||
|
Capture the Flag:
|
||
|
# TXT_CAPTURE_THE_FLAG_COLON
|
||
|
Dr. Chan
|
||
|
# TXT_CHAN
|
||
|
%s has allied with %s
|
||
|
# TXT_HAS_ALLIED
|
||
|
%s declares war on %s
|
||
|
# TXT_AT_WAR
|
||
|
Select a target
|
||
|
# TXT_SEL_TARGET
|
||
|
Allow separate helipad purchase
|
||
|
# TXT_SEPARATE_HELIPAD
|
||
|
Resign Game
|
||
|
# TXT_RESIGN
|
||
|
Tiberium grows quickly.
|
||
|
# TXT_TIBERIUM_FAST
|
||
|
Answering...
|
||
|
# TXT_ANSWERING
|
||
|
Initializing Modem...
|
||
|
# TXT_INITIALIZING_MODEM
|
||
|
Scenarios don't match.
|
||
|
# TXT_SCENARIOS_DO_NOT_MATCH
|
||
|
Power Output
|
||
|
# TXT_POWER_OUTPUT
|
||
|
Power Output (low)
|
||
|
# TXT_POWER_OUTPUT_LOW
|
||
|
Continue
|
||
|
# TXT_CONTINUE
|
||
|
Data Queue Overflow
|
||
|
# TXT_QUEUE_FULL
|
||
|
%s changed game options!
|
||
|
# TXT_SPECIAL_WARNING
|
||
|
Please insert a Command & Conquer CD into the CD-ROM drive.
|
||
|
# TXT_CD_DIALOG_1
|
||
|
Please insert CD %d (%s) into the CD-ROM drive.
|
||
|
# TXT_CD_DIALOG_2
|
||
|
Command & Conquer is unable to detect your CD ROM drive.
|
||
|
# TXT_CD_ERROR1
|
||
|
No Sound Card Detected
|
||
|
# TXT_NO_SOUND_CARD
|
||
|
UNKNOWN
|
||
|
# TXT_UNKNOWN
|
||
|
(old)
|
||
|
# TXT_OLD_GAME
|
||
|
Insufficient Disk Space to run Command & Conquer.
|
||
|
# TXT_NO_SPACE
|
||
|
You must have %d megabytes of free disk space.
|
||
|
# TXT_MUST_HAVE_SPACE
|
||
|
Run SETUP program first.
|
||
|
# TXT_RUN_SETUP
|
||
|
Waiting for Opponent
|
||
|
# TXT_WAITING_FOR_OPPONENT
|
||
|
Please select 'Settings' to setup default configuration
|
||
|
# TXT_SELECT_SETTINGS
|
||
|
Prison
|
||
|
# TXT_PRISON
|
||
|
Game Saved
|
||
|
# TXT_GAME_WAS_SAVED
|
||
|
Insufficient disk space to save a game. Please delete a previous save to free up some disk space and try again.
|
||
|
# TXT_SPACE_CANT_SAVE
|
||
|
Invalid Port/Address.\rCOM 1-4 OR ADDRESS
|
||
|
# TXT_INVALID_PORT_ADDRESS
|
||
|
Invalid Port and/or IRQ settings
|
||
|
# TXT_INVALID_SETTINGS
|
||
|
IRQ already in use
|
||
|
# TXT_IRQ_ALREADY_IN_USE
|
||
|
Abort
|
||
|
# TXT_ABORT
|
||
|
Restart
|
||
|
# TXT_RESTART
|
||
|
Mission is restarting.\rPlease wait...
|
||
|
# TXT_RESTARTING
|
||
|
Mission is loading.\rPlease wait...
|
||
|
# TXT_LOADING
|
||
|
Error in the InitString
|
||
|
# TXT_ERROR_IN_INITSTRING
|