/* ** Command & Conquer(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /* $Header: F:\projects\c&c\vcs\code\overlay.h_v 2.16 16 Oct 1995 16:44:50 JOE_BOSTIC $ */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : Command & Conquer * * * * File Name : OVERLAY.H * * * * Programmer : Joe L. Bostic * * * * Start Date : May 17, 1994 * * * * Last Update : May 17, 1994 [JLB] * * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #ifndef OVERLAY_H #define OVERLAY_H #include "object.h" #include "type.h" /****************************************************************************** ** This class controls the overlay object. Overlay objects function congruously ** to carpet on a floor. They have no depth, but merely control the icon to be rendered ** as the cell's bottom most layer. */ class OverlayClass : public ObjectClass { public: /*------------------------------------------------------------------- ** Constructors and destructors. */ static void * operator new(size_t size); static void operator delete(void *ptr); OverlayClass(void); OverlayClass(OverlayType type, CELL pos=-1, HousesType = HOUSE_NONE); virtual ~OverlayClass(void) {if (GameActive) OverlayClass::Limbo();}; operator OverlayType(void) const {return Class->Type;}; virtual RTTIType What_Am_I(void) const {return RTTI_OVERLAY;}; static void Init(void); /* ** File I/O. */ static void Read_INI(char *); static void Write_INI(char *); static char *INI_Name(void) {return "OVERLAY";}; bool Load(FileClass & file); bool Save(FileClass & file); virtual void Code_Pointers(void); virtual void Decode_Pointers(void); /* ** Virtual support functionality. */ virtual bool Mark(MarkType); virtual ObjectTypeClass const & Class_Of(void) const {return *Class;}; virtual void Draw_It(int , int , WindowNumberType ) {}; /* ** Dee-buggin' support. */ int Validate(void) const; private: /* ** This is used to control the marking process of the overlay. If this is ** set to a valid house number, then the cell that the overlay is marked down ** upon will be flagged as being owned by the specified house. */ static HousesType ToOwn; /* ** This is a pointer to the overlay object's class. */ OverlayTypeClass const * const Class; /* ** This contains the value of the Virtual Function Table Pointer */ static void * VTable; }; #endif