/* ** Command & Conquer(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /* $Header: F:\projects\c&c\vcs\code\scroll.h_v 2.16 16 Oct 1995 16:46:12 JOE_BOSTIC $ */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : Command & Conquer * * * * File Name : SCROLL.H * * * * Programmer : Joe L. Bostic * * * * Start Date : 11/18/94 * * * * Last Update : November 18, 1994 [JLB] * * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #ifndef SCROLL_H #define SCROLL_H #include "help.h" class ScrollClass: public HelpClass { /* ** If map scrolling is automatic, then this flag is true. Automatic scrolling will ** cause the map to scroll if the mouse is in the scroll region, regardless of ** whether or not the mouse button is held down. */ unsigned IsAutoScroll:1; /* ** Scroll speed is regulated by this count down timer. When this value reaches zero, ** scroll the map in the direction required and reset this timer. */ static CountDownTimerClass Counter; /* ** These are the delays used (as countdown timers) to regulate the scroll rate ** of the map. These times are based on game ticks. */ // enum ScrollClassEnums { // INITIAL_DELAY=8, // Delay before scrolling can start at all. // SEQUENCE_DELAY=4 // Delay between scroll steps. // }; int Inertia; public: ScrollClass(void); bool Set_Autoscroll(int control); virtual void AI(KeyNumType &input, int x, int y); virtual void Init_IO(void) {Counter.Set(0);HelpClass::Init_IO();}; /* ** File I/O. */ virtual void Code_Pointers(void); virtual void Decode_Pointers(void); }; #endif