/* ** Command & Conquer(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /* $Header: F:\projects\c&c\vcs\code\stage.h_v 2.15 16 Oct 1995 16:45:16 JOE_BOSTIC $ */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : Command & Conquer * * * * File Name : STAGE.H * * * * Programmer : Joe L. Bostic * * * * Start Date : June 17, 1994 * * * * Last Update : June 17, 1994 [JLB] * * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #ifndef STAGE_H #define STAGE_H class StageClass { /* ** This handles the animation stage of the object. This includes smoke, walking, ** flapping, and rocket flames. */ unsigned short Stage; /* ** This is the countdown timer for stage animation. When this counts down ** to zero, then the stage increments by one and the time cycle starts ** over again. */ unsigned char StageTimer; /* ** This is the value to assign the StageTimer whenever it needs to be reset. Thus, ** this value is the control of how fast the stage value increments. */ unsigned char Rate; public: StageClass(void) { StageTimer = 0; Stage = 0; Rate = 0; }; int Fetch_Stage(void) const {return Stage;}; int Fetch_Rate(void) const {return Rate;}; void Set_Stage(int stage) {Stage = stage;}; void Set_Rate(unsigned char rate) {Rate = StageTimer = rate;}; void AI(void) {}; bool Graphic_Logic(void) { if (Rate) { StageTimer--; if (!StageTimer) { Stage++; StageTimer = Rate; return true; } } return false; }; #ifdef CHEAT_KEYS void Debug_Dump(MonoClass *mono) const { mono->Set_Cursor(56, 7); mono->Printf("%3d[%d]", Stage, Rate); }; #endif /* ** File I/O. */ void Code_Pointers(void) { return; } void Decode_Pointers(void) { return; } }; #endif