/* ** Command & Conquer(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /* $Header: F:\projects\c&c\vcs\code\cheklist.h_v 2.19 16 Oct 1995 16:46:20 JOE_BOSTIC $ */ /*************************************************************************** ** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ** *************************************************************************** * * * Project Name : Command & Conquer * * * * File Name : CHEKLIST.H * * * * Programmer : Bill Randolph * * * * Start Date : February 16, 1995 * * * * Last Update : February 16, 1995 [BR] * * * *-------------------------------------------------------------------------* * This class behaves just like the standard list box, except that if the * * first character of a list entry is a space, clicking on it toggles the * * space with a check-mark ('\3'). This makes each entry in the list box * * "toggle-able". * *-------------------------------------------------------------------------* * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #ifndef CHEKLIST_H #define CHEKLIST_H #include "list.h" class CheckListClass : public ListClass { public: /*--------------------------------------------------------------------- Constructor/Destructor ---------------------------------------------------------------------*/ CheckListClass(int id, int x, int y, int w, int h, TextPrintType flags, void const * up, void const * down); ~CheckListClass(void) {}; /*--------------------------------------------------------------------- Checkmark utility functions ---------------------------------------------------------------------*/ void Check_Item(int index, int checked); // sets checked state of item int Is_Checked(int index) const; // gets checked state of item /*--------------------------------------------------------------------- This defines the ASCII value of the checkmark character & non-checkmark character. ---------------------------------------------------------------------*/ enum CheckListClassEnum { CHECK_CHAR = '\3', UNCHECK_CHAR = ' ', }; void Set_Read_Only(int rdonly) {IsReadOnly = rdonly;} protected: virtual int Action(unsigned flags, KeyNumType &key); private: bool IsReadOnly; }; #endif /************************** end of cheklist.h ******************************/