/* ** Command & Conquer(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ #define MAX_ENTRIES 128 class TextBlitClass { public: TextBlitClass(void); ~TextBlitClass(void){}; void Add (int x, int y, int dx, int dy, int w, int h); void Clear (void); void Update (void); private: typedef struct { int SourceX; int SourceY; int DestX; int DestY; int Width; int Height; } BlitEntryType; BlitEntryType BlitListo [MAX_ENTRIES]; int Count; }; extern GraphicBufferClass *TextPrintBuffer; extern TextBlitClass BlitList;