100 lines
3.5 KiB
C++
100 lines
3.5 KiB
C++
/*
|
|
** Command & Conquer(tm)
|
|
** Copyright 2025 Electronic Arts Inc.
|
|
**
|
|
** This program is free software: you can redistribute it and/or modify
|
|
** it under the terms of the GNU General Public License as published by
|
|
** the Free Software Foundation, either version 3 of the License, or
|
|
** (at your option) any later version.
|
|
**
|
|
** This program is distributed in the hope that it will be useful,
|
|
** but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
** GNU General Public License for more details.
|
|
**
|
|
** You should have received a copy of the GNU General Public License
|
|
** along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
/* $Header: F:\projects\c&c\vcs\code\goptions.h_v 2.19 16 Oct 1995 16:46:26 JOE_BOSTIC $ */
|
|
/***********************************************************************************************
|
|
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
|
|
***********************************************************************************************
|
|
* *
|
|
* Project Name : Command & Conquer *
|
|
* *
|
|
* File Name : OPTIONS.H *
|
|
* *
|
|
* Programmer : Joe L. Bostic *
|
|
* *
|
|
* Start Date : June 8, 1994 *
|
|
* *
|
|
* Last Update : June 8, 1994 [JLB] *
|
|
* *
|
|
*---------------------------------------------------------------------------------------------*
|
|
* Functions: *
|
|
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
|
|
|
|
#ifndef GOPTIONS_H
|
|
#define GOPTIONS_H
|
|
|
|
#include "options.h"
|
|
#include "gadget.h"
|
|
|
|
|
|
class GameOptionsClass : public OptionsClass {
|
|
enum GameOptionsButtonEnum {
|
|
BUTTON_LOAD=1,
|
|
BUTTON_SAVE,
|
|
BUTTON_DELETE,
|
|
BUTTON_GAME,
|
|
BUTTON_QUIT,
|
|
BUTTON_RESUME,
|
|
BUTTON_RESTATE,
|
|
|
|
BUTTON_COUNT,
|
|
};
|
|
|
|
enum GameOptionsEnum {
|
|
#if(0)
|
|
|
|
OPTION_WIDTH=(216+8),
|
|
OPTION_HEIGHT=100,
|
|
OPTION_X=((320 - OPTION_WIDTH) / 2),
|
|
OPTION_Y=((200 - OPTION_HEIGHT) / 2),
|
|
#ifdef FRENCH
|
|
BUTTON_WIDTH=142,
|
|
#else
|
|
BUTTON_WIDTH=130,
|
|
#endif
|
|
// OBUTTON_HEIGHT=13,
|
|
NUMBER_OF_BUTTONS=6,
|
|
CAPTION_Y_POS=5,
|
|
BUTTON_Y=21,
|
|
BORDER1_LEN=72,
|
|
BORDER2_LEN=16,
|
|
BUTTON_RESUME_Y=(OPTION_HEIGHT-15)
|
|
|
|
#endif
|
|
};
|
|
|
|
public:
|
|
GameOptionsClass(void): OptionsClass () { };
|
|
void Adjust_Variables_For_Resolution(void);
|
|
void Process(void);
|
|
|
|
private:
|
|
int OptionWidth;
|
|
int OptionHeight;
|
|
int OptionX;
|
|
int OptionY;
|
|
int ButtonWidth;
|
|
int OButtonHeight;
|
|
int CaptionYPos;
|
|
int ButtonY;
|
|
int Border1Len;
|
|
int Border2Len;
|
|
int ButtonResumeY;
|
|
};
|
|
|
|
#endif
|