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CnC_Tiberian_Dawn/LOGIC.H

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C++

/*
** Command & Conquer(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* $Header: F:\projects\c&c\vcs\code\logic.h_v 2.17 16 Oct 1995 16:45:52 JOE_BOSTIC $ */
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Command & Conquer *
* *
* File Name : LOGIC.H *
* *
* Programmer : Joe L. Bostic *
* *
* Start Date : May 29, 1994 *
* *
* Last Update : May 29, 1994 [JLB] *
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#ifndef LOGIC_H
#define LOGIC_H
#include "layer.h"
/***********************************************************************************************
** Game logic processing is controlled by this class. The graphic and AI logic is handled
** separately so that on slower machines, the graphic display is least affected.
*/
class LogicClass : public LayerClass
{
public:
void AI(void);
#ifdef CHEAT_KEYS
void Debug_Dump(MonoClass *mono) const;
#endif
};
#endif