932 lines
28 KiB
C++
932 lines
28 KiB
C++
/*
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** Command & Conquer(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* $Header: F:\projects\c&c\vcs\code\menus.cpv 2.17 16 Oct 1995 16:50:48 JOE_BOSTIC $ */
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Command & Conquer *
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* *
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* File Name : MENUS.CPP *
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* *
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* Programmer : Phil W. Gorrow *
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* *
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* Start Date : September 10, 1993 *
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* *
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* Last Update : May 17, 1995 [BRR] *
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* Main_Menu -- Menu processing *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#include "function.h"
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#include "ccdde.h"
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/*****************************
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** Function prototypes
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******************************/
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#ifdef SCENARIO_EDITOR
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PRIVATE int Coordinates_In_Region(int x,int y,int inx1,int iny1,int inx2,int iny2);
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PRIVATE int Select_To_Entry(int select, unsigned long bitfield, int index);
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PRIVATE void Flash_Line(char const *text,int xpix,int ypix,unsigned nfgc,unsigned hfgc,unsigned bgc);
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int UnknownKey;
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PRIVATE int MenuUpdate=1;
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PRIVATE int MenuSkip;
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/*=========================================================================*/
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/* SELECT_TO_ENTRY: */
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/* */
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/* This routine converts a selection to the correct string entry. It */
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/* does this by search through a long bitfield starting at position index */
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/* until it finds the correct conversion to entries. */
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/* */
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/* INPUTS: int selection from menu, long the bit field to search, int */
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/* the starting index within the bit field. */
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/* RETURNS: int the index into the table of entries */
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/*=========================================================================*/
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PRIVATE int Select_To_Entry(int select, unsigned long bitfield, int index)
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{
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int placement;
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if (bitfield==0xFFFFFFFFL) /* if all bits are set */
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return(select); /* then it as is */
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placement=0; /* current pos zero */
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while (select) { /* while still ones */
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if (bitfield & (1L<<(placement+index))) /* if this flagged then */
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select--; /* decrement counter */
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placement++; /* and we moved a place */
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}
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while (!(bitfield & (1L<<(placement+index)))) {
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placement++;
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}
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return(placement); /* return the position */
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}
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/*=========================================================================*/
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/* FLASH_LINE: */
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/* */
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/* This routine will flash the line at the desired location for the */
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/* menu routine. It is way cool awesome! */
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/* */
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/* INPUTS: char *text, int x position on line, int y position, char */
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/* normal foreground color, char hilight foreground color, char */
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/* background color */
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/* RETURNS: none */
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/*=========================================================================*/
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PRIVATE void Flash_Line(char const *text,int xpix,int ypix,unsigned nfgc,unsigned hfgc,unsigned bgc)
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{
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int loop;
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for (loop=0;loop<3;loop++) {
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Hide_Mouse();
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Fancy_Text_Print(text,xpix,ypix,hfgc,bgc, TPF_8POINT|TPF_DROPSHADOW);
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Delay(2);
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Fancy_Text_Print(text,xpix,ypix,nfgc,bgc, TPF_8POINT|TPF_DROPSHADOW);
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Show_Mouse();
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Delay(2);
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}
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}
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/*=========================================================================*/
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/* COORDINATES_IN_REGION: */
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/* */
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/* Test to see if a given pair of coordinates are within the given */
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/* rectangular region. */
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/* */
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/* INPUTS: int x to be tested, int y to be tested, int left x pos, */
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/* int top y pos, int right x pos, int bottom y pos */
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/* RETURNS: none */
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/*=========================================================================*/
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PRIVATE int Coordinates_In_Region(int x,int y,int inx1,int iny1,int inx2,int iny2)
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{
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return((x>=inx1)&&(x<=inx2)&&(y>=iny1)&&(y<=iny2));
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}
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#ifdef NEVER
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/*=========================================================================*/
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/* FIND_MENU_ITEMS: */
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/* */
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/* This routine finds the real total items in a menu when certain items */
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/* may be disabled by bit fields and the like. This is done by looping */
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/* through the fields, starting at the position passed in index and */
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/* counting the number of bits that are set. */
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/* */
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/* INPUTS: int the maximum number of items possible on the menu, long */
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/* the bit field of enabled and disabled items, char the index */
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/* point to start at within the list. */
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/* RETURNS: int the total number of items in the menu */
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/*=========================================================================*/
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int Find_Menu_Items(int maxitems, unsigned long field, char index)
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{
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int loop,ctr;
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if (field==0xFFFFFFFFL) /* if all bits are set */
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return(maxitems); /* then maxitems set */
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for (loop=ctr=0;loop<maxitems;loop++) { /* loop through items */
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if (field & (1L<<(loop+index))) { /* if the bit is set */
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ctr++; /* count the item */
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}
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}
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return(ctr);
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}
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#endif
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/*=========================================================================*/
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/* SETUP_EOB_MONITOR_MENU: */
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/* */
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/* This routine sets up the eye of the beholder monitor menu. */
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/* */
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/* INPUTS: int the menu we are using, char *[] the array of text which */
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/* makes up the menu commands, long the info field, int the */
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/* index into the field, int the number of lines to skip. */
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/* RETURNS: none */
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/*=========================================================================*/
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void Setup_Menu(int menu,char const *text[], unsigned long field, int index, int skip)
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{
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int *menuptr,lp;
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int menuy,menux,idx,item,num,drawy;
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menuptr=&MenuList[menu][0]; /* get pointer to menu */
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menuy=WinY+menuptr[MENUY]; /* get the absolute */
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menux=(WinX+menuptr[MENUX])<<3; /* coords of menu */
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item=Select_To_Entry(menuptr[MSELECTED],field,index);
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num=menuptr[ITEMSHIGH];
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Fancy_Text_Print(0, 0, 0, TBLACK, TBLACK, TPF_8POINT|TPF_DROPSHADOW);
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Hide_Mouse();
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for (lp=0;lp<num;lp++) {
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idx=Select_To_Entry(lp,field,index);
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drawy=menuy+(lp*FontHeight)+(lp*skip);
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Fancy_Text_Print(text[idx], menux, drawy, menuptr[((idx==item) && (MenuUpdate )) ? HILITE : NORMCOL], TBLACK, TPF_8POINT|TPF_DROPSHADOW);
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// if ((idx==item) && (MenuUpdate ))
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// Text_Print(text[idx],menux,drawy,menuptr[HILITE],TBLACK);
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}
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MenuSkip=skip;
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Show_Mouse();
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Keyboard::Clear();
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}
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/*=========================================================================*/
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/* CHECK_MENU: */
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/* */
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/* */
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/* */
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/* INPUTS: */
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/* RETURNS: */
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/*=========================================================================*/
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int Check_Menu(int menu,char const *text[],char *,long field,int index)
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{
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int maxitem,select,key,menuy,menux;
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int mx1,mx2,my1,my2,tempy;
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int drawy,menuskip,halfskip;
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int normcol,litcol,item,newitem,idx;
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int *menuptr;
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//selection++; /* get rid of warning */
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menuptr = &MenuList[menu][0]; /* get pointer to menu */
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maxitem = menuptr[ITEMSHIGH]-1; /* find max items */
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newitem = item = menuptr[MSELECTED]%(maxitem+1); /* find selected */
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select = -1; /* no selection made */
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menuskip = FontHeight+MenuSkip; /* calc new font height */
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halfskip = MenuSkip>>1; /* adjustment for menus */
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menuy = WinY+menuptr[MENUY]; /* get the absolute */
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menux = (WinX+menuptr[MENUX])<<3; /* coords of menu */
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normcol = menuptr[NORMCOL];
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litcol = menuptr[HILITE];
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/*
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** Fetch a pending keystroke from the buffer if there is a keystroke
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** present. If no keystroke is pending then simple mouse tracking will
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** be done.
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*/
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key = 0;
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UnknownKey = 0;
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if (Keyboard::Check()) {
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key = (Keyboard::Get()&0x18FF); /* mask off all but release bit */
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}
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/*
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** if we are using the mouse and it is installed, then find the mouse
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** coordinates of the menu and if we are not somewhere on the menu get
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** the heck outta here. If we are somewhere on the menu, then figure
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** out the new selected item, and continue forward.
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*/
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mx1=(WinX<<3)+(menuptr[MENUX]*FontWidth); /* get menu coords */
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my1=(WinY)+(menuptr[MENUY])-halfskip; /* from the menu */
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mx2=mx1+(menuptr[ITEMWIDTH]*FontWidth)-1; /* structure as */
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my2=my1+(menuptr[ITEMSHIGH]*menuskip)-1; /* necessary */
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tempy=Get_Mouse_Y();
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if (Coordinates_In_Region(Get_Mouse_X(),tempy,mx1,my1,mx2,my2)&& MenuUpdate) {
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newitem=(tempy-my1)/menuskip;
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}
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switch (key) {
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case KN_UP: /* if the key moves up */
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newitem--; /* new item up one */
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if (newitem<0) /* if invalid new item */
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newitem=maxitem; /* put at list bottom */
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break;
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case KN_DOWN: /* if key moves down */
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newitem++; /* new item down one */
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if (newitem>maxitem) /* if new item past */
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newitem=0; /* list end, clear */
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break;
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case KN_HOME: /* if top of list key */
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case KN_PGUP: /* is selected then */
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newitem=0; /* new item = top */
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break;
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case KN_END: /* if bottom of list is */
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case KN_PGDN: /* selected then */
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newitem=maxitem; /* new item = bottom */
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break;
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/*
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** Handle mouse button press. Set selection and then fall into the
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** normal menu item select logic.
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*/
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case KN_RMOUSE:
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case KN_LMOUSE:
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if (Coordinates_In_Region(_Kbd->MouseQX,_Kbd->MouseQY,mx1,my1,mx2,my2)) {
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newitem = (_Kbd->MouseQY - my1) / menuskip;
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} else {
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UnknownKey = key; // Pass the unprocessed button click back.
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break;
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}
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/*
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** Normal menu item select logic. Will flash line and exit with menu
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** selection number.
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*/
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case KN_RETURN: /* if a selection is */
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case KN_SPACE: /* made with key */
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case KN_CENTER:
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select=newitem; /* flag it made. */
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break;
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case 0:
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break;
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/*
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** When no key was pressed or an unknown key was pressed, set the
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** global record of the key and exit normally.
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** EXCEPTION: If the key matches the first letter of any of the
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** menu entries, then presume it as a selection of
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** that entry.
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*/
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default:
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for (idx = 0; idx < menuptr[ITEMSHIGH]; idx++) {
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if (toupper(*(text[Select_To_Entry(idx,field,index)])) == toupper(Keyboard::To_ASCII((KeyNumType)(key&0x0FF)))) {
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newitem = select = idx;
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break;
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}
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}
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UnknownKey = key;
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break;
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}
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if (newitem!=item) {
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Hide_Mouse();
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idx=Select_To_Entry(item,field,index);
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drawy=menuy+(item*menuskip);
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Fancy_Text_Print(text[idx],menux,drawy,normcol,TBLACK, TPF_8POINT|TPF_DROPSHADOW);
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idx=Select_To_Entry(newitem,field,index);
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drawy=menuy+(newitem*menuskip);
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Fancy_Text_Print(text[idx],menux,drawy,litcol,TBLACK, TPF_8POINT|TPF_DROPSHADOW);
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Show_Mouse(); /* resurrect the mouse */
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}
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if (select!=-1) {
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idx=Select_To_Entry(select,field,index);
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Hide_Mouse(); /* get rid of the mouse */
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drawy=menuy+(newitem*menuskip);
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Flash_Line(text[idx], menux, drawy, normcol, litcol, TBLACK);
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Show_Mouse();
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select=idx;
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}
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menuptr[MSELECTED]=newitem; /* update menu select */
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return(select);
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}
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/***************************************************************************
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* Do_Menu -- Generic menu processor. *
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* *
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* This helper function displays a menu of specified entries and waits *
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* for the player to make a selection. If a selection is made, then *
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* a whole number (starting at 0) is returned matching the entry *
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* selected. If ESC is pressed, then -1 is returned. *
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* *
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* INPUT: strings -- A pointer to an array of pointers to text strings. *
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* Each entry in the list will be a menu entry that *
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* can be selected. *
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* *
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* blue -- Should the special blue color be used to display *
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* the menu? *
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* *
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* OUTPUT: Returns with the cardinal number of the selected menu entry. *
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* If ESC was pressed, then -1 is returned. *
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* *
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* WARNINGS: none *
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* *
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* HISTORY: *
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* 05/16/1994 JLB : Created. *
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*=========================================================================*/
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int Do_Menu(char const **strings, bool blue)
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{
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int count; // Number of entries in this menu.
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int length; // The width of the menu (in pixels).
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char const **ptr; // Working menu text pointer.
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int selection; // Selection from user.
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if (!strings) return(-1);
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Set_Logic_Page(SeenBuff);
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Keyboard::Clear();
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/*
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** Determine the number of entries in this string.
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*/
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ptr = strings;
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count = 0;
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while (*ptr++) {
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count++;
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}
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MenuList[0][ITEMSHIGH] = count;
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/*
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** Determine the width of the menu by finding the length of the
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** longest menu entry.
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*/
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Fancy_Text_Print(TXT_NONE, 0, 0, 0, 0, TPF_8POINT|TPF_DROPSHADOW);
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length = 0;
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ptr = strings;
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while (*ptr) {
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length = MAX(length, (int)String_Pixel_Width(*ptr));
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ptr++;
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}
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length += 7;
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MenuList[0][ITEMWIDTH] = length >> 3;
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/*
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** Adjust the window values to match the size of the
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** specified menu.
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*/
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WindowList[WINDOW_MENU][WINDOWWIDTH] = MenuList[0][ITEMWIDTH] + 2;
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WindowList[WINDOW_MENU][WINDOWX] = 19 - (length >> 4);
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WindowList[WINDOW_MENU][WINDOWY] = 174 - (unsigned)(MenuList[0][ITEMSHIGH] * (FontHeight+FontYSpacing));
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WindowList[WINDOW_MENU][WINDOWHEIGHT] = MenuList[0][ITEMSHIGH] * FontHeight + 5 /*11*/;
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/*
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** Display the menu.
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*/
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Change_Window((int)WINDOW_MENU);
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Show_Mouse();
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Window_Box(WINDOW_MENU, blue ? BOXSTYLE_BLUE_UP : BOXSTYLE_RAISED);
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Setup_Menu(0, strings, 0xFFFFL, 0, 0);
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Keyboard::Clear();
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selection = -1;
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UnknownKey = 0;
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while (selection == -1) {
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Call_Back();
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selection = Check_Menu(0, strings, NULL, 0xFFL, 0);
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if (UnknownKey != 0 || UnknownKey == KN_ESC || UnknownKey==KN_LMOUSE || UnknownKey==KN_RMOUSE) break;
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}
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Keyboard::Clear();
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Hide_Mouse();
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HidPage.Blit(SeenBuff);
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Change_Window((int)WINDOW_MAIN);
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Map.Flag_To_Redraw(true);
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return(selection);
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}
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#endif
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/***************************************************************************
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* Main_Menu -- Menu processing *
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* *
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* INPUT: *
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* none. *
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* *
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* OUTPUT: *
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* index of item selected, -1 if time out *
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* *
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* WARNINGS: *
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* none. *
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* *
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* HISTORY: *
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* 05/17/1995 BRR : Created. *
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|
*=========================================================================*/
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int Main_Menu(unsigned long timeout)
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{
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enum {
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D_DIALOG_W = 152*2,
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D_DIALOG_H = 136*2,
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D_DIALOG_X = 85*2,
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D_DIALOG_Y = 0,
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D_DIALOG_CX = D_DIALOG_X + (D_DIALOG_W / 2),
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D_START_W = 125*2,
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D_START_H = 9*2,
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D_START_X = 98*2,
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D_START_Y = 35*2,
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#ifdef BONUS_MISSIONS
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D_BONUS_W = 125*2,
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D_BONUS_H = 9*2,
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D_BONUS_X = 98*2,
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D_BONUS_Y = 0,
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#endif //BONUS_MISSIONS
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D_INTERNET_W = 125*2,
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D_INTERNET_H = 9*2,
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D_INTERNET_X = 98*2,
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D_INTERNET_Y = 36*2,
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D_LOAD_W = 125*2,
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D_LOAD_H = 9*2,
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D_LOAD_X = 98*2,
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D_LOAD_Y = 53*2,
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D_MULTI_W = 125*2,
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D_MULTI_H = 9*2,
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D_MULTI_X = 98*2,
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D_MULTI_Y = 71*2,
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D_INTRO_W = 125*2,
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D_INTRO_H = 9*2,
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D_INTRO_X = 98*2,
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D_INTRO_Y = 89*2,
|
|
#if (GERMAN | FRENCH)
|
|
D_EXIT_W = 83*2,
|
|
#else
|
|
D_EXIT_W = 63*2,
|
|
#endif
|
|
D_EXIT_H = 9*2,
|
|
#if (GERMAN | FRENCH)
|
|
D_EXIT_X = 118*2,
|
|
#else
|
|
D_EXIT_X = 128*2,
|
|
#endif
|
|
D_EXIT_Y = 111*2,
|
|
|
|
};
|
|
|
|
#ifdef NEWMENU
|
|
int starty = 25*2;
|
|
#endif
|
|
|
|
enum {
|
|
#ifdef NEWMENU
|
|
BUTTON_EXPAND=100*2,
|
|
BUTTON_START,
|
|
#ifdef BONUS_MISSIONS
|
|
BUTTON_BONUS,
|
|
#endif //BONUS_MISSIONS
|
|
BUTTON_INTERNET,
|
|
#else
|
|
BUTTON_START=100*2,
|
|
#endif
|
|
BUTTON_LOAD,
|
|
BUTTON_MULTI,
|
|
BUTTON_INTRO,
|
|
BUTTON_EXIT,
|
|
};
|
|
|
|
#ifdef NEWMENU
|
|
bool expansions = Expansion_Present();
|
|
#endif
|
|
KeyNumType input; // input from user
|
|
int retval; // return value
|
|
int curbutton;
|
|
#ifdef NEWMENU
|
|
#ifdef BONUS_MISSIONS
|
|
TextButtonClass *buttons[8];
|
|
#else
|
|
TextButtonClass *buttons[7];
|
|
#endif //BONUS_MISSIONS
|
|
#else
|
|
TextButtonClass *buttons[5];
|
|
#endif
|
|
unsigned long starttime;
|
|
|
|
ControlClass *commands = NULL; // the button list
|
|
|
|
#ifdef NEWMENU
|
|
#ifdef BONUS_MISSIONS
|
|
int ystep = 13*2;
|
|
#else
|
|
int ystep = 15*2;
|
|
#endif //BONUS_MISSIONS
|
|
|
|
if (expansions) ystep -= 2*2;
|
|
TextButtonClass expandbtn (BUTTON_EXPAND, TXT_NEW_MISSIONS,
|
|
TPF_CENTER | TPF_6PT_GRAD | TPF_USE_GRAD_PAL | TPF_NOSHADOW,
|
|
D_START_X, starty, D_START_W, D_START_H);
|
|
if (expansions) starty += ystep;
|
|
|
|
TextButtonClass startbtn (BUTTON_START, TXT_START_NEW_GAME,
|
|
TPF_CENTER | TPF_6PT_GRAD | TPF_USE_GRAD_PAL | TPF_NOSHADOW,
|
|
D_START_X, starty, D_START_W, D_START_H);
|
|
starty += ystep;
|
|
|
|
#ifdef BONUS_MISSIONS
|
|
TextButtonClass bonusbtn (BUTTON_BONUS, TXT_BONUS_MISSIONS,
|
|
TPF_CENTER | TPF_6PT_GRAD | TPF_USE_GRAD_PAL | TPF_NOSHADOW,
|
|
D_BONUS_X, starty, D_BONUS_W, D_BONUS_H);
|
|
starty += ystep;
|
|
#endif //BONUS_MISSIONS
|
|
|
|
TextButtonClass internetbutton(BUTTON_INTERNET, TXT_INTERNET,
|
|
TPF_CENTER | TPF_6PT_GRAD | TPF_USE_GRAD_PAL | TPF_NOSHADOW,
|
|
D_INTERNET_X, starty, D_INTERNET_W, D_INTERNET_H);
|
|
starty += ystep;
|
|
|
|
TextButtonClass loadbtn (BUTTON_LOAD, TXT_LOAD_MISSION,
|
|
TPF_CENTER | TPF_6PT_GRAD | TPF_USE_GRAD_PAL | TPF_NOSHADOW,
|
|
D_LOAD_X, starty, D_LOAD_W, D_LOAD_H);
|
|
starty += ystep;
|
|
#else
|
|
|
|
TextButtonClass startbtn (BUTTON_START, TXT_START_NEW_GAME,
|
|
TPF_CENTER | TPF_6PT_GRAD | TPF_USE_GRAD_PAL | TPF_NOSHADOW,
|
|
D_START_X, D_START_Y, D_START_W, D_START_H);
|
|
|
|
TextButtonClass loadbtn (BUTTON_LOAD, TXT_LOAD_MISSION,
|
|
TPF_CENTER | TPF_6PT_GRAD | TPF_USE_GRAD_PAL | TPF_NOSHADOW,
|
|
D_LOAD_X, D_LOAD_Y, D_LOAD_W, D_LOAD_H);
|
|
|
|
#endif
|
|
|
|
|
|
#ifdef DEMO
|
|
TextButtonClass multibtn (BUTTON_MULTI, TXT_ORDER_INFO,
|
|
TPF_CENTER | TPF_6PT_GRAD | TPF_USE_GRAD_PAL | TPF_NOSHADOW,
|
|
D_MULTI_X, D_MULTI_Y, D_MULTI_W, D_MULTI_H);
|
|
#else
|
|
|
|
#ifdef NEWMENU
|
|
TextButtonClass multibtn (BUTTON_MULTI, TXT_MULTIPLAYER_GAME,
|
|
TPF_CENTER | TPF_6PT_GRAD | TPF_USE_GRAD_PAL | TPF_NOSHADOW,
|
|
D_MULTI_X, starty, D_MULTI_W, D_MULTI_H);
|
|
starty += ystep;
|
|
|
|
//TextButtonClass internetbutton(BUTTON_INTERNET, TXT_INTERNET,
|
|
// TPF_CENTER | TPF_6PT_GRAD | TPF_USE_GRAD_PAL | TPF_NOSHADOW,
|
|
// D_INTERNET_X, starty, D_INTERNET_W, D_INTERNET_H);
|
|
//starty += ystep;
|
|
#else
|
|
TextButtonClass multibtn (BUTTON_MULTI, TXT_MULTIPLAYER_GAME,
|
|
TPF_CENTER | TPF_6PT_GRAD | TPF_USE_GRAD_PAL | TPF_NOSHADOW,
|
|
D_MULTI_X, D_MULTI_Y, D_MULTI_W, D_MULTI_H);
|
|
#endif
|
|
#endif
|
|
|
|
#ifdef NEWMENU
|
|
#ifdef DEMO
|
|
TextButtonClass introbtn (BUTTON_INTRO, TXT_JUST_INTRO,
|
|
#else //DEMO
|
|
TextButtonClass introbtn (BUTTON_INTRO, TXT_INTRO,
|
|
#endif //DEMO
|
|
TPF_CENTER | TPF_6PT_GRAD | TPF_USE_GRAD_PAL | TPF_NOSHADOW,
|
|
D_INTRO_X, starty, D_INTRO_W, D_INTRO_H);
|
|
starty += ystep;
|
|
|
|
TextButtonClass exitbtn (BUTTON_EXIT, TXT_EXIT_GAME,
|
|
TPF_CENTER | TPF_6PT_GRAD | TPF_USE_GRAD_PAL | TPF_NOSHADOW,
|
|
#if (GERMAN | FRENCH)
|
|
//D_EXIT_X, starty);
|
|
D_EXIT_X, starty, D_EXIT_W, D_EXIT_H);
|
|
#else
|
|
D_EXIT_X, starty, D_EXIT_W, D_EXIT_H);
|
|
#endif
|
|
starty += ystep;
|
|
|
|
#else
|
|
|
|
#ifdef DEMO
|
|
TextButtonClass introbtn (BUTTON_INTRO, TXT_JUST_INTRO,
|
|
#else //DEMO
|
|
TextButtonClass introbtn (BUTTON_INTRO, TXT_INTRO,
|
|
#endif //DEMO
|
|
TPF_CENTER | TPF_6PT_GRAD | TPF_USE_GRAD_PAL | TPF_NOSHADOW,
|
|
D_INTRO_X, D_INTRO_Y, D_INTRO_W, D_INTRO_H);
|
|
|
|
TextButtonClass exitbtn (BUTTON_EXIT, TXT_EXIT_GAME,
|
|
TPF_CENTER | TPF_6PT_GRAD | TPF_USE_GRAD_PAL | TPF_NOSHADOW,
|
|
#if (GERMAN | FRENCH)
|
|
//D_EXIT_X, D_EXIT_Y);
|
|
D_EXIT_X, D_EXIT_Y, D_EXIT_W, D_EXIT_H);
|
|
#else
|
|
D_EXIT_X, D_EXIT_Y, D_EXIT_W, D_EXIT_H);
|
|
#endif
|
|
#endif
|
|
|
|
/*
|
|
** Initialize
|
|
*/
|
|
Set_Logic_Page(SeenBuff);
|
|
Keyboard::Clear();
|
|
starttime = TickCount.Time();
|
|
|
|
/*
|
|
** Create the list
|
|
*/
|
|
commands = &startbtn;
|
|
#ifdef NEWMENU
|
|
if (expansions) {
|
|
expandbtn.Add_Tail(*commands);
|
|
}
|
|
#endif
|
|
#ifdef BONUS_MISSIONS
|
|
bonusbtn.Add_Tail(*commands);
|
|
#endif //BONUS_MISSIONS
|
|
|
|
|
|
#ifndef DEMO
|
|
internetbutton.Add_Tail(*commands);
|
|
#endif //DEMO
|
|
loadbtn.Add_Tail(*commands);
|
|
multibtn.Add_Tail(*commands);
|
|
introbtn.Add_Tail(*commands);
|
|
exitbtn.Add_Tail(*commands);
|
|
|
|
/*
|
|
** Fill array of button ptrs
|
|
*/
|
|
#ifdef NEWMENU
|
|
if (expansions) {
|
|
curbutton = 0;
|
|
} else {
|
|
curbutton = 1;
|
|
}
|
|
int butt = 0;
|
|
|
|
buttons[butt++] = &expandbtn;
|
|
buttons[butt++] = &startbtn;
|
|
#ifdef BONUS_MISSIONS
|
|
buttons[butt++] = &bonusbtn;
|
|
#endif //BONUS_MISSIONS
|
|
buttons[butt++] = &internetbutton;
|
|
buttons[butt++] = &loadbtn;
|
|
buttons[butt++] = &multibtn;
|
|
buttons[butt++] = &introbtn;
|
|
buttons[butt++] = &exitbtn;
|
|
#else
|
|
curbutton = 0;
|
|
buttons[0] = &startbtn;
|
|
buttons[1] = &loadbtn;
|
|
buttons[2] = &multibtn;
|
|
buttons[3] = &introbtn;
|
|
buttons[4] = &exitbtn;
|
|
#endif
|
|
buttons[curbutton]->Turn_On();
|
|
|
|
Keyboard::Clear();
|
|
|
|
Fancy_Text_Print(TXT_NONE, 0, 0, CC_GREEN, TBLACK, TPF_CENTER|TPF_6PT_GRAD|TPF_USE_GRAD_PAL|TPF_NOSHADOW);
|
|
while (Get_Mouse_State() > 0) Show_Mouse();
|
|
|
|
/*
|
|
** Main Processing Loop.
|
|
*/
|
|
bool display = true;
|
|
bool process = true;
|
|
while (process) {
|
|
|
|
/*
|
|
** If we have just received input focus again after running in the background then
|
|
** we need to redraw.
|
|
*/
|
|
if (AllSurfaces.SurfacesRestored){
|
|
AllSurfaces.SurfacesRestored=FALSE;
|
|
display=TRUE;
|
|
}
|
|
|
|
/*
|
|
** If timeout expires, bail
|
|
*/
|
|
if (timeout && TickCount.Time() - starttime > timeout) {
|
|
retval = -1;
|
|
process = false;
|
|
}
|
|
|
|
/*
|
|
** Invoke game callback.
|
|
*/
|
|
Call_Back();
|
|
|
|
/*
|
|
** Refresh display if needed.
|
|
*/
|
|
if (display) {
|
|
|
|
/*
|
|
** Load the background picture.
|
|
*/
|
|
Load_Title_Screen("HTITLE.PCX", &HidPage, Palette);
|
|
HidPage.Blit(SeenBuff);
|
|
|
|
/*
|
|
** Display the title and text overlay for the menu.
|
|
*/
|
|
Set_Logic_Page(HidPage);
|
|
Dialog_Box(D_DIALOG_X, D_DIALOG_Y, D_DIALOG_W, D_DIALOG_H);
|
|
Draw_Caption (TXT_NONE, D_DIALOG_X, D_DIALOG_Y, D_DIALOG_W);
|
|
#ifdef VIRGIN_CHEAT_KEYS
|
|
#ifdef DEMO
|
|
Version_Number();
|
|
Fancy_Text_Print("Demo%s", D_DIALOG_X+D_DIALOG_W-5*2, D_DIALOG_Y+D_DIALOG_H-10*2, DKGREY, TBLACK, TPF_6POINT|TPF_FULLSHADOW|TPF_RIGHT, VersionText);
|
|
#else
|
|
Fancy_Text_Print("V.%d%s", D_DIALOG_X+D_DIALOG_W-5*2, D_DIALOG_Y+D_DIALOG_H-10*2, DKGREY, TBLACK, TPF_6POINT|TPF_FULLSHADOW|TPF_RIGHT, Version_Number(), VersionText, FOREIGN_VERSION_NUMBER);
|
|
#endif
|
|
// Fancy_Text_Print("V.%d%s%02d", D_DIALOG_X+D_DIALOG_W-5, D_DIALOG_Y+D_DIALOG_H-10, DKGREY, TBLACK, TPF_6POINT|TPF_FULLSHADOW|TPF_RIGHT, Version_Number(), VersionText, FOREIGN_VERSION_NUMBER);
|
|
#else
|
|
#ifdef DEMO
|
|
Version_Number();
|
|
Fancy_Text_Print("Demo%s", D_DIALOG_X+D_DIALOG_W-5*2, D_DIALOG_Y+D_DIALOG_H-10*2, DKGREY, TBLACK, TPF_6POINT|TPF_FULLSHADOW|TPF_RIGHT, VersionText);
|
|
#else
|
|
Fancy_Text_Print("V.%d%s", D_DIALOG_X+D_DIALOG_W-5*2, D_DIALOG_Y+D_DIALOG_H-10*2, DKGREY, TBLACK, TPF_6POINT|TPF_FULLSHADOW|TPF_RIGHT, Version_Number(), VersionText);
|
|
#endif
|
|
#endif
|
|
|
|
/*
|
|
** Copy the menu to the visible page.
|
|
*/
|
|
Hide_Mouse();
|
|
HidPage.Blit(SeenBuff);
|
|
Show_Mouse();
|
|
|
|
Set_Logic_Page(SeenBuff);
|
|
startbtn.Draw_All();
|
|
if (ScreenWidth==320){
|
|
ModeX_Blit (SeenBuff.Get_Graphic_Buffer());
|
|
}
|
|
display = false;
|
|
}
|
|
|
|
#ifndef DEMO
|
|
/*
|
|
** Check to see if WChat has told us to start playing an internet game
|
|
*/
|
|
if (DDEServer.Get_MPlayer_Game_Info()){
|
|
retval = BUTTON_INTERNET - BUTTON_EXPAND;
|
|
process = false;
|
|
}
|
|
#endif //DEMO
|
|
|
|
/*
|
|
** Get and process player input.
|
|
*/
|
|
input = commands->Input();
|
|
switch (input) {
|
|
#ifdef NEWMENU
|
|
case (BUTTON_EXPAND | KN_BUTTON):
|
|
retval = (input & 0x7FFF) - BUTTON_EXPAND;
|
|
process = false;
|
|
break;
|
|
|
|
case (BUTTON_INTERNET | KN_BUTTON):
|
|
retval = (input & 0x7FFF) - BUTTON_EXPAND;
|
|
process = false;
|
|
break;
|
|
|
|
#else
|
|
#define BUTTON_EXPAND BUTTON_START
|
|
#endif
|
|
|
|
case (BUTTON_START | KN_BUTTON):
|
|
retval = (input & 0x7FFF) - BUTTON_EXPAND;
|
|
process = false;
|
|
break;
|
|
|
|
#ifdef BONUS_MISSIONS
|
|
case (BUTTON_BONUS | KN_BUTTON):
|
|
retval = (input & 0x7FFF) - BUTTON_EXPAND;
|
|
process = false;
|
|
break;
|
|
#endif //BONUS_MISSIONS
|
|
|
|
case (BUTTON_LOAD | KN_BUTTON):
|
|
retval = (input & 0x7FFF) - BUTTON_EXPAND;
|
|
#ifdef DEMO
|
|
retval += 1;
|
|
#endif //DEMO
|
|
process = false;
|
|
break;
|
|
|
|
case (BUTTON_MULTI | KN_BUTTON):
|
|
retval = (input & 0x7FFF) - BUTTON_EXPAND;
|
|
#ifdef DEMO
|
|
retval += 1;
|
|
#endif //DEMO
|
|
process = false;
|
|
break;
|
|
|
|
case (BUTTON_INTRO | KN_BUTTON):
|
|
retval = (input & 0x7FFF) - BUTTON_EXPAND;
|
|
#ifdef DEMO
|
|
retval += 1;
|
|
#endif //DEMO
|
|
process = false;
|
|
break;
|
|
|
|
case (BUTTON_EXIT | KN_BUTTON):
|
|
retval = (input & 0x7FFF) - BUTTON_EXPAND;
|
|
#ifdef DEMO
|
|
retval += 1;
|
|
#endif //DEMO
|
|
process = false;
|
|
break;
|
|
|
|
case KN_UP:
|
|
buttons[curbutton]->Turn_Off();
|
|
buttons[curbutton]->Flag_To_Redraw();
|
|
curbutton--;
|
|
#ifdef NEWMENU
|
|
if (expansions) {
|
|
if (curbutton < 0) {
|
|
curbutton = 6;
|
|
}
|
|
} else {
|
|
if (curbutton < 1) {
|
|
curbutton = 6;
|
|
}
|
|
}
|
|
#else
|
|
if (curbutton < 0) {
|
|
curbutton = 4;
|
|
}
|
|
#endif
|
|
buttons[curbutton]->Turn_On();
|
|
buttons[curbutton]->Flag_To_Redraw();
|
|
break;
|
|
|
|
case KN_DOWN:
|
|
buttons[curbutton]->Turn_Off();
|
|
buttons[curbutton]->Flag_To_Redraw();
|
|
curbutton++;
|
|
#ifdef NEWMENU
|
|
if (curbutton > 6) {
|
|
if (expansions) {
|
|
curbutton = 0;
|
|
} else {
|
|
curbutton = 1;
|
|
}
|
|
}
|
|
#else
|
|
if (curbutton > 4) {
|
|
curbutton = 0;
|
|
}
|
|
#endif
|
|
buttons[curbutton]->Turn_On();
|
|
buttons[curbutton]->Flag_To_Redraw();
|
|
break;
|
|
|
|
case KN_RETURN:
|
|
buttons[curbutton]->IsPressed = true;
|
|
buttons[curbutton]->Draw_Me(true);
|
|
retval = curbutton;
|
|
process = false;
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
return(retval);
|
|
}
|