generated from tpaw/StarterAdventure
Fully merged with Starter Adventure
This commit is contained in:
parent
2e3a80fb61
commit
ea00b2cc64
1 changed files with 95 additions and 87 deletions
|
@ -1,14 +1,6 @@
|
||||||
:: StoryTitle
|
:: StoryTitle
|
||||||
Crimson Hunter
|
Crimson Hunter
|
||||||
|
|
||||||
:: StoryInit
|
|
||||||
(set: $bond to 50)
|
|
||||||
(set: $inventory to (a:))
|
|
||||||
(set: $thrusters to "stable")
|
|
||||||
(set: $commStatus to "open")
|
|
||||||
(set: $callsign to "Crimson Hunter")
|
|
||||||
(set: $partner to "Patchwork")
|
|
||||||
|
|
||||||
|
|
||||||
:: StoryData
|
:: StoryData
|
||||||
{
|
{
|
||||||
|
@ -20,29 +12,75 @@ Crimson Hunter
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
:: Header [header] {"position":"450,350","size":"100,100"}
|
:: BarrelLaunch {"position":"275,75","size":"100,100"}
|
||||||
(align:"=><=")+(box:"X")[''Starter Adventure'' |
|
You punch a barrel roll straight into launch, laughing as *Strider V* spirals out from the Skyloft like a bottle rocket.
|
||||||
[[Settings->Settings]]]
|
|
||||||
|
|
||||||
:: Return {"position":"575,350","size":"100,100"}
|
> {Patchwork}: "Seriously?! They're gonna **see you from orbit,** $player!"
|
||||||
(align:"=><=")+(box:"X")[(link-goto:
|
|
||||||
"Return", (history:)'s last)]
|
The Skiff's stabilizers whine — but you land clean, riding momentum straight into open air.
|
||||||
|
|
||||||
|
[[Boost toward the mission marker.->MissionStart]]
|
||||||
|
|
||||||
|
|
||||||
:: Settings {"position":"450,500","size":"100,100"}
|
:: CleanLaunch {"position":"600,250","size":"100,100"}
|
||||||
(align:"=><=")+(box:"X")[=
|
You ease the throttle up smoothly, letting the Skiff slide off the Skyloft lip like a stone skipping water.
|
||||||
Name: (input-box:2bind $player,"X",1,"Max")
|
|
||||||
Location: (dropdown: bind $location, "Sunset Arms", "TPaw HQ")
|
|
||||||
Class: (dropdown: bind $class, "DJ", "Programmer")
|
|
||||||
|
|
||||||
(display:"Return")
|
Zack hums approval through the line.
|
||||||
|
|
||||||
|
> {Patchwork}: "Finally. A **professional criminal.** Mom would be so proud."
|
||||||
|
|
||||||
|
Clouds part under you like gates. The sky is yours.
|
||||||
|
|
||||||
|
[[Head toward the mission marker.->MissionStart]]
|
||||||
|
|
||||||
|
|
||||||
|
:: Header [header] {"position":"75,425","size":"100,100"}
|
||||||
|
(align:"=><=")+(box:"X")[''Crimson Hunter | [[Settings->Settings]] ]
|
||||||
|
|
||||||
|
|
||||||
|
:: LiftOffWild {"position":"600,100","size":"100,100"}
|
||||||
|
You slam the throttle without even looking.
|
||||||
|
|
||||||
|
The Skiff lurches forward like a furious catapult. Somewhere, Zack yelps into the comms.
|
||||||
|
|
||||||
|
> {Patchwork}: "WHAT THE HELL MAX—!"
|
||||||
|
|
||||||
|
You grin feral, blood singing. *Now* you're awake.
|
||||||
|
|
||||||
|
[[Steer hard toward the mission marker.->MissionStart]]
|
||||||
|
|
||||||
|
|
||||||
:: Main Menu {"position":"325,350","size":"100,100"}
|
:: Main Menu {"position":"325,350","size":"100,100"}
|
||||||
(align:"=><=")+(box:"X")[=
|
(align:"=><=")+(box:"X")[=
|
||||||
## [[Play->Start]]
|
## [[Play->Start]]
|
||||||
|
|
||||||
:: Start
|
|
||||||
|
:: MissionStart {"position":"425,150","size":"100,100"}
|
||||||
|
Ahead, the coordinates Zack sent shimmer against the endless clouds — a salvage beacon pulsing weakly atop a broken drift.
|
||||||
|
|
||||||
|
Job's simple:
|
||||||
|
- Retrieve whatever's left.
|
||||||
|
- Don’t die.
|
||||||
|
- Optional: look cooler than anyone else ever has while doing it.
|
||||||
|
|
||||||
|
The Sky calls. You answer.
|
||||||
|
|
||||||
|
[[Approach the salvage drift.->Main Menu]]
|
||||||
|
|
||||||
|
|
||||||
|
:: Return {"position":"75,150","size":"100,100"}
|
||||||
|
(align:"=><=")+(box:"X")[(link-goto:
|
||||||
|
"Return", (history:)'s last)]
|
||||||
|
|
||||||
|
|
||||||
|
:: Settings {"position":"200,475","size":"100,100"}
|
||||||
|
(align:"=><=")+(box:"X")[=
|
||||||
|
Name: (input-box:2bind $player,"X",1,"Max")
|
||||||
|
|
||||||
|
(display:"Return")
|
||||||
|
|
||||||
|
|
||||||
|
:: Start {"position":"450,325","size":"100,100"}
|
||||||
Your cockpit hums like a sleeping dragon.
|
Your cockpit hums like a sleeping dragon.
|
||||||
Through the cracked canopy of *Strider V*, a soft red mist curls off the Skyloft’s edge. Somewhere deep in the chassis, warning lights flicker half-heartedly, like they’re as tired as you are.
|
Through the cracked canopy of *Strider V*, a soft red mist curls off the Skyloft’s edge. Somewhere deep in the chassis, warning lights flicker half-heartedly, like they’re as tired as you are.
|
||||||
|
|
||||||
|
@ -56,50 +94,18 @@ Your knuckles ache against the worn controls. Another job. Another gamble. Anoth
|
||||||
[[Mutter and stretch lazily.->WakeupLazy]]
|
[[Mutter and stretch lazily.->WakeupLazy]]
|
||||||
[[Groan dramatically into the comms.->WakeupGroan]]
|
[[Groan dramatically into the comms.->WakeupGroan]]
|
||||||
|
|
||||||
:: WakeupGrin
|
|
||||||
You crack a grin so wide it probably pings off every cheap sensor in a ten-meter radius.
|
|
||||||
|
|
||||||
> {You}: "Relax, Patchwork. *Crimson Hunter's* always ready to fly."
|
:: StoryInit {"position":"75,275","size":"100,100"}
|
||||||
|
(set: $bond to 50)
|
||||||
|
(set: $inventory to (a:))
|
||||||
|
(set: $thrusters to "stable")
|
||||||
|
(set: $commStatus to "open")
|
||||||
|
(set: $callsign to "Crimson Hunter")
|
||||||
|
(set: $partner to "Patchwork")
|
||||||
|
(set: $player to "Max")
|
||||||
|
|
||||||
A beat of static. Then Zack’s voice, drier than desert toast:
|
|
||||||
|
|
||||||
> {Patchwork}: "Sure, ace. Tell that to your **left booster**, which by the way, is crying for mercy."
|
:: SystemsCheck {"position":"775,100","size":"100,100"}
|
||||||
|
|
||||||
The Skiff shudders under you — an old, familiar tremble, like a dog itching for the chase.
|
|
||||||
|
|
||||||
[[Check systems manually.->SystemsCheck]]
|
|
||||||
[[Punch it and hope for the best.->LiftOffWild]]
|
|
||||||
|
|
||||||
:: WakeupLazy
|
|
||||||
You stretch slow, deliberate, bones cracking like popcorn.
|
|
||||||
$player Casey’s guide to being technically alive: minimal effort, maximum cool.
|
|
||||||
|
|
||||||
> {You}: "Mmrph. Five more minutes. Tell the sky pirates to hold, will ya?"
|
|
||||||
|
|
||||||
Zack exhales loud enough to blow out the comm mic.
|
|
||||||
|
|
||||||
> {Patchwork}: "Yeah, I'll just *reschedule* reality. Get moving, Hunter."
|
|
||||||
|
|
||||||
The Skiff's dash blinks a soft yellow — not urgent, but not *great* either.
|
|
||||||
|
|
||||||
[[Check systems manually.->SystemsCheck]]
|
|
||||||
[[Punch it and hope for the best.->LiftOffWild]]
|
|
||||||
|
|
||||||
:: WakeupGroan
|
|
||||||
You press your forehead to the controls and groan, long and theatrical.
|
|
||||||
|
|
||||||
> {You}: "Consider me dead. Tell my fan club."
|
|
||||||
|
|
||||||
Zack snorts.
|
|
||||||
|
|
||||||
> {Patchwork}: "Cool. I'll write a eulogy. 'Here lies Crimson Hunter. Taken too soon. Self-inflicted cause of death: **Chronic dumbassery.**'"
|
|
||||||
|
|
||||||
Outside, the Skyloft's early light fractures across the clouds — gold and blood-red.
|
|
||||||
|
|
||||||
[[Check systems manually.->SystemsCheck]]
|
|
||||||
[[Punch it and hope for the best.->LiftOffWild]]
|
|
||||||
|
|
||||||
:: SystemsCheck
|
|
||||||
You sweep your fingers across the cracked holopanel, coaxing a grudging status feed from *Strider V*.
|
You sweep your fingers across the cracked holopanel, coaxing a grudging status feed from *Strider V*.
|
||||||
|
|
||||||
- Thrusters: Stable-ish.
|
- Thrusters: Stable-ish.
|
||||||
|
@ -115,46 +121,48 @@ Zack pings back:
|
||||||
[[Launch clean and professional.->CleanLaunch]]
|
[[Launch clean and professional.->CleanLaunch]]
|
||||||
[[Launch with a barrel roll, style first.->BarrelLaunch]]
|
[[Launch with a barrel roll, style first.->BarrelLaunch]]
|
||||||
|
|
||||||
:: LiftOffWild
|
|
||||||
You slam the throttle without even looking.
|
|
||||||
|
|
||||||
The Skiff lurches forward like a furious catapult. Somewhere, Zack yelps into the comms.
|
:: WakeupGrin {"position":"925,150","size":"100,100"}
|
||||||
|
You crack a grin so wide it probably pings off every cheap sensor in a ten-meter radius.
|
||||||
|
|
||||||
> {Patchwork}: "WHAT THE HELL MAX—!"
|
> {You}: "Relax, Patchwork. *Crimson Hunter's* always ready to fly."
|
||||||
|
|
||||||
You grin feral, blood singing. *Now* you're awake.
|
A beat of static. Then Zack’s voice, drier than desert toast:
|
||||||
|
|
||||||
[[Steer hard toward the mission marker.->MissionStart]]
|
> {Patchwork}: "Sure, ace. Tell that to your **left booster**, which by the way, is crying for mercy."
|
||||||
|
|
||||||
:: CleanLaunch
|
The Skiff shudders under you — an old, familiar tremble, like a dog itching for the chase.
|
||||||
You ease the throttle up smoothly, letting the Skiff slide off the Skyloft lip like a stone skipping water.
|
|
||||||
|
|
||||||
Zack hums approval through the line.
|
[[Check systems manually.->SystemsCheck]]
|
||||||
|
[[Punch it and hope for the best.->LiftOffWild]]
|
||||||
|
|
||||||
> {Patchwork}: "Finally. A **professional criminal.** Mom would be so proud."
|
|
||||||
|
|
||||||
Clouds part under you like gates. The sky is yours.
|
:: WakeupGroan {"position":"775,225","size":"100,100"}
|
||||||
|
You press your forehead to the controls and groan, long and theatrical.
|
||||||
|
|
||||||
[[Head toward the mission marker.->MissionStart]]
|
> {You}: "Consider me dead. Tell my fan club."
|
||||||
|
|
||||||
:: BarrelLaunch
|
Zack snorts.
|
||||||
You punch a barrel roll straight into launch, laughing as *Strider V* spirals out from the Skyloft like a bottle rocket.
|
|
||||||
|
|
||||||
> {Patchwork}: "Seriously?! They're gonna **see you from orbit,** $player!"
|
> {Patchwork}: "Cool. I'll write a eulogy. 'Here lies Crimson Hunter. Taken too soon. Self-inflicted cause of death: **Chronic dumbassery.**'"
|
||||||
|
|
||||||
The Skiff's stabilizers whine — but you land clean, riding momentum straight into open air.
|
Outside, the Skyloft's early light fractures across the clouds — gold and blood-red.
|
||||||
|
|
||||||
[[Boost toward the mission marker.->MissionStart]]
|
[[Check systems manually.->SystemsCheck]]
|
||||||
|
[[Punch it and hope for the best.->LiftOffWild]]
|
||||||
|
|
||||||
:: MissionStart
|
|
||||||
Ahead, the coordinates Zack sent shimmer against the endless clouds — a salvage beacon pulsing weakly atop a broken drift.
|
|
||||||
|
|
||||||
Job's simple:
|
:: WakeupLazy {"position":"700,375","size":"100,100"}
|
||||||
- Retrieve whatever's left.
|
You stretch slow, deliberate, bones cracking like popcorn.
|
||||||
- Don’t die.
|
$player Casey’s guide to being technically alive: minimal effort, maximum cool.
|
||||||
- Optional: look cooler than anyone else ever has while doing it.
|
|
||||||
|
|
||||||
The Sky calls. You answer.
|
> {You}: "Mmrph. Five more minutes. Tell the sky pirates to hold, will ya?"
|
||||||
|
|
||||||
[[Approach the salvage drift.->DriftApproach]]
|
Zack exhales loud enough to blow out the comm mic.
|
||||||
|
|
||||||
|
> {Patchwork}: "Yeah, I'll just *reschedule* reality. Get moving, Hunter."
|
||||||
|
|
||||||
|
The Skiff's dash blinks a soft yellow — not urgent, but not *great* either.
|
||||||
|
|
||||||
|
[[Check systems manually.->SystemsCheck]]
|
||||||
|
[[Punch it and hope for the best.->LiftOffWild]]
|
||||||
|
|
Loading…
Add table
Reference in a new issue