Snake game

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Tony Bark 2025-02-06 09:11:22 -05:00
parent e12b508072
commit 926cbda034

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snake.py Normal file
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# Generated by AI
import pygame
import random
import sys
# Initialize pygame
pygame.init()
# Constants for the game
SCREEN_WIDTH, SCREEN_HEIGHT = 640, 480
CELL_SIZE = 20
GRID_WIDTH, GRID_HEIGHT = SCREEN_WIDTH // CELL_SIZE, SCREEN_HEIGHT // CELL_SIZE
FPS = 10 # Game speed
# Colors
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
GREEN = (0, 255, 0)
RED = (255, 0, 0)
# Directions
UP = (0, -1)
DOWN = (0, 1)
LEFT = (-1, 0)
RIGHT = (1, 0)
class SnakeGame:
def __init__(self):
self.screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
pygame.display.set_caption('Snake Game')
self.clock = pygame.time.Clock()
self.snake = [(GRID_WIDTH // 2, GRID_HEIGHT // 2)]
self.snake_direction = RIGHT
self.grow = False # Flag for growing the snake
self.place_food()
def place_food(self):
"""Place the food at a random position on the grid."""
self.food = (random.randint(0, GRID_WIDTH - 1), random.randint(0, GRID_HEIGHT - 1))
while self.food in self.snake: # Ensure food is not placed on the snake
self.food = (random.randint(0, GRID_WIDTH - 1), random.randint(0, GRID_HEIGHT - 1))
def move_snake(self):
"""Move the snake one cell in the current direction."""
head_x, head_y = self.snake[0]
new_head = (head_x + self.snake_direction[0], head_y + self.snake_direction[1])
if self.grow:
self.snake.insert(0, new_head) # Grow the snake
else:
self.snake.insert(0, new_head) # Move the head
self.snake.pop() # Remove the tail
self.grow = False
# Detect collisions with the walls
if not (0 <= new_head[0] < GRID_WIDTH) or not (0 <= new_head[1] < GRID_HEIGHT):
self.game_over()
# Detect collisions with the snake itself
if new_head in self.snake[1:]:
self.game_over()
def check_food_collision(self):
"""Check if the snake has eaten the food."""
if self.snake[0] == self.food:
self.place_food()
self.grow = True
def draw(self):
"""Draw the game state to the screen."""
self.screen.fill(BLACK)
for segment in self.snake:
pygame.draw.rect(self.screen, GREEN, (segment[0] * CELL_SIZE, segment[1] * CELL_SIZE, CELL_SIZE, CELL_SIZE))
pygame.draw.rect(self.screen, RED, (self.food[0] * CELL_SIZE, self.food[1] * CELL_SIZE, CELL_SIZE, CELL_SIZE))
pygame.display.flip()
def game_over(self):
"""Handle the game over scenario."""
self.screen.fill(BLACK)
font = pygame.font.SysFont(None, 72)
text = font.render("Game Over", True, WHITE)
text_rect = text.get_rect(center=(SCREEN_WIDTH // 2, SCREEN_HEIGHT // 2))
self.screen.blit(text, text_rect)
pygame.display.flip()
pygame.time.wait(2000)
pygame.quit()
sys.exit()
def run(self):
"""Main game loop."""
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
self.game_over()
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_UP and self.snake_direction != DOWN:
self.snake_direction = UP
elif event.key == pygame.K_DOWN and self.snake_direction != UP:
self.snake_direction = DOWN
elif event.key == pygame.K_LEFT and self.snake_direction != RIGHT:
self.snake_direction = LEFT
elif event.key == pygame.K_RIGHT and self.snake_direction != LEFT:
self.snake_direction = RIGHT
self.move_snake()
self.check_food_collision()
self.draw()
self.clock.tick(FPS)
if __name__ == '__main__':
game = SnakeGame()
game.run()