Second (major) refactor

Moved the core algorithm into its own function. All variables are now local to their appreciate functions as well.
This commit is contained in:
Tony Bark 2025-03-12 17:06:08 -04:00
parent aebe0c7040
commit 77e9db562a
2 changed files with 48 additions and 37 deletions

View file

@ -1,39 +1,41 @@
// I hereby waive this project under the public domain - see UNLICENSE for details.
const string banner = "=== Publish Times ===";
var numberOfArticles = 5; // Define how many articles to schedule
var startTime = new TimeSpan(9, 0, 0); // Starting time at 9:00 AM
var rng = new Random();
var scheduledTimes = new List<TimeSpan>();
var storeSchedule = new List<String>();
// App directory is used for config file
var appDir = Directory.GetCurrentDirectory();
// File directory is used for file location set in config
var fileDir = Directory.GetCurrentDirectory();
var isRestart = false;
var communities = new[] { "Games", "Politics", "Research", "Technology" };
var scheduleFile = "schedule.txt";
var cfgFile = "config.toml";
for (int i = 0; i < numberOfArticles; i++)
/// <summary>
/// Generates a schedule of article publishing times, ensuring a randomized
/// delay between each while avoiding time conflicts within a 30-minute window.
/// </summary>
/// <returns>A list of TimeSpan objects representing scheduled article times.</returns>
List<TimeSpan> GenerateSchedule()
{
var baseDelayHours = rng.Next(2, 4); // Randomly choose between 2-3 hours delay
var minutesToAdd = rng.Next(0, 60); // Randomly choose minutes (0-59)
var numberOfArticles = 5; // Define how many articles to schedule
var startTime = new TimeSpan(9, 0, 0); // Starting time at 9:00 AM
var rng = new Random();
var scheduledTimes = new List<TimeSpan>();
// Calculate new time by adding base delay and random minutes
var nextTime = startTime.Add(new TimeSpan(baseDelayHours, minutesToAdd, 0));
// Check if the new time is within 30 minutes of any existing time
while (scheduledTimes.Exists(previousTime => Math.Abs((nextTime - previousTime).TotalMinutes) < 30))
for (int i = 0; i < numberOfArticles; i++)
{
// If the new time is within 30 minutes of an existing time, adjust it
nextTime = nextTime.Add(new TimeSpan(0, 30, 0));
var baseDelayHours = rng.Next(2, 4); // Randomly choose between 2-3 hours delay
var minutesToAdd = rng.Next(0, 60); // Randomly choose minutes (0-59)
// Calculate new time by adding base delay and random minutes
var nextTime = startTime.Add(new TimeSpan(baseDelayHours, minutesToAdd, 0));
// Check if the new time is within 30 minutes of any existing time
while (scheduledTimes.Exists(previousTime => Math.Abs((nextTime - previousTime).TotalMinutes) < 30))
{
// If the new time is within 30 minutes of an existing time, adjust it
nextTime = nextTime.Add(new TimeSpan(0, 30, 0));
}
scheduledTimes.Add(nextTime);
startTime = nextTime; // Update start time for the next article
}
scheduledTimes.Add(nextTime);
startTime = nextTime; // Update start time for the next article
return scheduledTimes;
}
/// <summary>
/// Converts a TimeSpan into a 12-hour AM/PM formatted time string.
/// </summary>
@ -56,13 +58,22 @@ string TimeSpanToAMPM(TimeSpan time)
/// the directory, filename, and list of topics based on
/// a configuration file if available.
/// </summary>
void ExportSchedule()
void ExportSchedule(List<String> storeSchedule)
{
// App directory is used for config file
var appDir = Directory.GetCurrentDirectory();
// File directory is used for file location set in config
var fileDir = Directory.GetCurrentDirectory();
var communities = new[] { "Games", "Politics", "Research", "Technology" };
var scheduleFile = "schedule.txt";
var cfgFile = "config.toml";
var cfgPath = Path.Combine(appDir, cfgFile);
var filePath = Path.Combine(fileDir, scheduleFile);
var appendSchedule = false;
var topic = "";
var rng = new Random();
var chooseTopic = rng.Next(0, communities.Length);
topic = communities[chooseTopic];
@ -118,12 +129,15 @@ void ExportSchedule()
/// Displays the scheduled article times in a formatted manner and provides
/// options to export the schedule or restart the scheduling process.
/// </summary>
void PrintSchedule()
void PrintSchedule(bool isRestart = false)
{
var storeSchedule = new List<String>();
var scheduledTimes = GenerateSchedule();
if (isRestart)
Console.Clear();
Console.WriteLine(banner);
Console.WriteLine("=== Publish Times ===");
foreach (var time in scheduledTimes)
{
var articleTime = $"Article {scheduledTimes.IndexOf(time) + 1} Scheduled at: {TimeSpanToAMPM(time)}";
@ -136,14 +150,11 @@ void PrintSchedule()
// Give the user an option to export the schedule
Console.WriteLine($"{Environment.NewLine}Export? Y/N");
if (Console.ReadKey().Key == ConsoleKey.Y)
ExportSchedule();
ExportSchedule(storeSchedule);
Console.WriteLine($"{Environment.NewLine}Start Over? Y/N");
if (Console.ReadKey().Key == ConsoleKey.Y)
{
isRestart = true;
PrintSchedule();
}
PrintSchedule(true);
else
{
Console.Clear();

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@ -1,10 +1,10 @@
# Publish Times
This is a very simple console application that generates a list of times to schedule news with a 2-3 hour delay and a 30 minute time gap per-article.
This is a very simple console application that generates a list of times to publish news articles within a randomized 2-3 hour delay while avoiding time conflicts within a 30-minute window.
## Background
A while back, I [found a tool](https://schedule.lemmings.world) to schedule articles on Lemmy. I've been posting within a few hour apart at random minutes and I wanted to something decide that for me. I had AI write the base algorithm everything else is my own touches.
A while back, I [found a tool](https://schedule.lemmings.world) to schedule articles on Lemmy. I've been posting within a few hours apart at random minutes and I wanted to something decide that for me. I had AI write the base algorithm, everything else is my own touches.
## License