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2 changed files with 48 additions and 39 deletions
83
Program.cs
83
Program.cs
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@ -1,37 +1,37 @@
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// I hereby waive this project under the public domain - see UNLICENSE for details.
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const string banner = "=== Publish Times ===";
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var numberOfArticles = 5; // Define how many articles to schedule
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var startTime = new TimeSpan(9, 0, 0); // Starting time at 9:00 AM
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var rng = new Random();
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var scheduledTimes = new List<TimeSpan>();
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var storeSchedule = new List<String>();
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// App directory is used for config file
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var appDir = Directory.GetCurrentDirectory();
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// File directory is used for file location set in config
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var fileDir = Directory.GetCurrentDirectory();
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var isRestart = false;
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var communities = new[] { "Games", "Politics", "Research", "Technology" };
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var scheduleFile = "schedule.txt";
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var cfgFile = "config.toml";
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for (int i = 0; i < numberOfArticles; i++)
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/// <summary>
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/// Generates a schedule of article publishing times, ensuring a randomized
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/// delay between each while avoiding time conflicts within a 30-minute window.
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/// </summary>
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/// <returns>A list of TimeSpan objects representing scheduled article times.</returns>
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List<TimeSpan> GenerateSchedule()
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{
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var baseDelayHours = rng.Next(2, 4); // Randomly choose between 2-3 hours delay
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var minutesToAdd = rng.Next(0, 60); // Randomly choose minutes (0-59)
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var numberOfArticles = 5; // Define how many articles to schedule
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var startTime = new TimeSpan(9, 0, 0); // Starting time at 9:00 AM
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var rng = new Random();
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var scheduledTimes = new List<TimeSpan>();
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// Calculate new time by adding base delay and random minutes
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var nextTime = startTime.Add(new TimeSpan(baseDelayHours, minutesToAdd, 0));
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// Check if the new time is within 30 minutes of any existing time
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while (scheduledTimes.Exists(previousTime => Math.Abs((nextTime - previousTime).TotalMinutes) < 30))
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for (int i = 0; i < numberOfArticles; i++)
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{
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// If the new time is within 30 minutes of an existing time, adjust it
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nextTime = nextTime.Add(new TimeSpan(0, 30, 0));
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var baseDelayHours = rng.Next(2, 4); // Randomly choose between 2-3 hours delay
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var minutesToAdd = rng.Next(0, 60); // Randomly choose minutes (0-59)
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// Calculate new time by adding base delay and random minutes
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var nextTime = startTime.Add(new TimeSpan(baseDelayHours, minutesToAdd, 0));
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// Check if the new time is within 30 minutes of any existing time
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while (scheduledTimes.Exists(previousTime => Math.Abs((nextTime - previousTime).TotalMinutes) < 30))
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{
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// If the new time is within 30 minutes of an existing time, adjust it
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nextTime = nextTime.Add(new TimeSpan(0, 30, 0));
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}
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scheduledTimes.Add(nextTime);
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startTime = nextTime; // Update start time for the next article
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}
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scheduledTimes.Add(nextTime);
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startTime = nextTime; // Update start time for the next article
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return scheduledTimes;
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}
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/// <summary>
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@ -39,7 +39,7 @@ for (int i = 0; i < numberOfArticles; i++)
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/// </summary>
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/// <param name="time">The TimeSpan representing the time of day.</param>
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/// <returns>A formatted string representing the time in AM/PM format.</returns>
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string TimeSpanToAMPM(TimeSpan time)
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string ConvertTo12Hour(TimeSpan time)
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{
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var minutes = time.TotalMinutes;
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var hours12 = time.Hours % 12;
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/// the directory, filename, and list of topics based on
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/// a configuration file if available.
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/// </summary>
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void ExportSchedule()
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void ExportSchedule(List<String> storeSchedule)
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{
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// App directory is used for config file
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var appDir = Directory.GetCurrentDirectory();
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// File directory is used for file location set in config
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var fileDir = Directory.GetCurrentDirectory();
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var communities = new[] { "Games", "Politics", "Research", "Technology" };
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var scheduleFile = "schedule.txt";
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var cfgFile = "config.toml";
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var cfgPath = Path.Combine(appDir, cfgFile);
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var filePath = Path.Combine(fileDir, scheduleFile);
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var appendSchedule = false;
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var topic = "";
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var rng = new Random();
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var chooseTopic = rng.Next(0, communities.Length);
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topic = communities[chooseTopic];
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/// Displays the scheduled article times in a formatted manner and provides
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/// options to export the schedule or restart the scheduling process.
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/// </summary>
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void PrintSchedule()
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void PrintSchedule(bool isRestart = false)
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{
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var storeSchedule = new List<String>();
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var scheduledTimes = GenerateSchedule();
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if (isRestart)
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Console.Clear();
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Console.WriteLine(banner);
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Console.WriteLine("=== Publish Times ===");
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foreach (var time in scheduledTimes)
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{
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var articleTime = $"Article {scheduledTimes.IndexOf(time) + 1} Scheduled at: {TimeSpanToAMPM(time)}";
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var articleTime = $"Article {scheduledTimes.IndexOf(time) + 1} Scheduled at: {ConvertTo12Hour(time)}";
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// Correct format string to display time in 12-hour format with AM/PM
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Console.WriteLine(articleTime);
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// Store the schedule to memory for option export
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// Give the user an option to export the schedule
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Console.WriteLine($"{Environment.NewLine}Export? Y/N");
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if (Console.ReadKey().Key == ConsoleKey.Y)
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ExportSchedule();
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ExportSchedule(storeSchedule);
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Console.WriteLine($"{Environment.NewLine}Start Over? Y/N");
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if (Console.ReadKey().Key == ConsoleKey.Y)
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{
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isRestart = true;
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PrintSchedule();
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}
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PrintSchedule(true);
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else
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{
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Console.Clear();
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@ -1,10 +1,10 @@
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# Publish Times
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This is a very simple console application that generates a list of times to schedule news with a 2-3 hour delay and a 30 minute time gap per-article.
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This is a very simple console application that generates a list of times to publish news articles within a randomized 2-3 hour delay while avoiding time conflicts within a 30-minute window.
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## Background
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A while back, I [found a tool](https://schedule.lemmings.world) to schedule articles on Lemmy. I've been posting within a few hour apart at random minutes and I wanted to something decide that for me. I had AI write the base algorithm everything else is my own touches.
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A while back, I [found a tool](https://schedule.lemmings.world) to schedule articles on Lemmy. I've been posting within a few hours apart at random minutes and I wanted to something decide that for me. I had AI write the base algorithm, everything else is my own touches.
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## License
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