14 lines
465 B
C#
14 lines
465 B
C#
|
using SimsPersonalityGenerator;
|
|||
|
|
|||
|
var character = new Sim();
|
|||
|
Console.WriteLine("Generated Personality:");
|
|||
|
Console.WriteLine(character);
|
|||
|
|
|||
|
// Example of setting one trait higher and compensating for the differences
|
|||
|
Console.WriteLine("\nSetting Niceness higher...");
|
|||
|
character.SetTraitHigher("niceness", true);
|
|||
|
Console.WriteLine(character);
|
|||
|
|
|||
|
Console.WriteLine("\nSetting Neatness lower...");
|
|||
|
character.SetTraitHigher("neatness", false);
|
|||
|
Console.WriteLine(character);
|