As the name suggests, this will generate a personality for The Sims 2. If you choose to have a bias towards one trait being higher over the others, it will automatically compensate for the difference. It is recommended to only set a bias towards one trait at a time.
I wanted to play The Sims 2 with my characters. Problem was I've been spoiled by traits. How do I create an ideal personality within these limitations? What if I have a random generator that gives me some options but also is smart enough to let me set some bias towards Playfulness or Nice?
The code itself was initially generated using the [Qwen Coder](https://qwenlm.github.io/blog/qwen2.5-coder-family/) model because I wouldn't know to begin. While it is easy to generate random numbers, I didn't know how make it compensate for one trait being higher than the other. How? That was the point in asking the AI for a template, with that taken into consideration.