diff --git a/README.md b/README.md index f108b72..4d9bd28 100644 --- a/README.md +++ b/README.md @@ -2,13 +2,43 @@ As the name suggests, this will generate a personality for The Sims 2. If you choose to have a bias towards one trait being higher over the others, it will automatically compensate for the difference. It is recommended to only set a bias towards one trait at a time. - +## πŸ“… Support & Update Cadence +| Type | Frequency | Notes | +| ------------ | ---------------- | ---------------------------------------- | +| Minor Update | Every 3–6 months | Small enhancements, non-breaking changes | +| Patch Update | As needed | Bug fixes, security updates | +| Major Update | As needed | Framework upgrades, major refactors | -## License +* Reserve months: June (Mid-Year Chill) & December (End-Year Freeze) -I hereby waive this project under the public domain - see [LICENSE](LICENSE) for details. +## 🧘 Sustainability Practices + +* 20% creative/recovery space built into development +* Mandatory cooldowns after major launches (minimum 1 week) +* Crisis Mode Activates if: + * Critical vulnerabilities + * Framework-breaking issues + +## πŸ›‘οΈ Support Levels + +* [x] Active Support +* [ ] Limited Support (Security patches only) +* [ ] Maintenance Mode (Dependency-only updates) +* [ ] Archived (No active work planned) + +## πŸ““ Project Notes + +* With Sims 3 and later, creating personalities is as simple as selecting a trait. It’s predecessors, however, require spending a certain amounts points. + +## πŸ“„ License + +I hereby waive this project under the public domain β€” see the LICENSE file for full text. diff --git a/SimPersonalityGenerator/Program.cs b/SimPersonalityGenerator/Program.cs index 80d5b06..007c0ad 100644 --- a/SimPersonalityGenerator/Program.cs +++ b/SimPersonalityGenerator/Program.cs @@ -28,8 +28,8 @@ void AllocatePoints() else { points[i] = rng.Next(0, 6); - } + remainingPoints -= points[i]; }