Renamed Sim class to TraitGenerator
- Moved TraitGenerator to PersonalityGenerator library
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5 changed files with 47 additions and 6 deletions
9
PersonalityGenerator/PersonalityGenerator.csproj
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9
PersonalityGenerator/PersonalityGenerator.csproj
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net8.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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</PropertyGroup>
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</Project>
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@ -1,9 +1,9 @@
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namespace SimsPersonalityGenerator;
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namespace PersonalityGenerator;
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/// <summary>
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/// <summary>
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/// Represents the Sim personality generator with methods to assign traits and display personality.
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/// Represents the Sim personality generator with methods to assign traits and display personality.
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/// </summary>
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/// </summary>
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internal static class Sim
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public static class TraitGenerator
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{
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{
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/// <summary>
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/// <summary>
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/// The target value for prioritized traits to aim for, typically 8.
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/// The target value for prioritized traits to aim for, typically 8.
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@ -1,4 +1,4 @@
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using SimsPersonalityGenerator;
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using PersonalityGenerator;
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var isFinishedSession = false;
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var isFinishedSession = false;
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@ -32,16 +32,16 @@ void GenerateTraits()
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if (prioritizedTraits.Count > 0)
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if (prioritizedTraits.Count > 0)
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{
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{
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// Assign values to the prioritized traits.
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// Assign values to the prioritized traits.
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Sim.AssignPrioritizedTraits(traits, prioritizedTraits);
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TraitGenerator.AssignPrioritizedTraits(traits, prioritizedTraits);
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}
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}
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else
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else
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{
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{
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// If no prioritized traits are provided, assign random values to all traits.
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// If no prioritized traits are provided, assign random values to all traits.
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Sim.AssignRandomTraits(traits);
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TraitGenerator.AssignRandomTraits(traits);
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}
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}
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// Display the generated personality traits.
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// Display the generated personality traits.
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Sim.DisplayPersonality(traits);
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TraitGenerator.DisplayPersonality(traits);
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// Mark the session as finished.
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// Mark the session as finished.
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isFinishedSession = true;
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isFinishedSession = true;
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@ -8,4 +8,8 @@
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<Nullable>enable</Nullable>
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<Nullable>enable</Nullable>
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</PropertyGroup>
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</PropertyGroup>
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<ItemGroup>
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<ProjectReference Include="..\PersonalityGenerator\PersonalityGenerator.csproj" />
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</ItemGroup>
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</Project>
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</Project>
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28
SimsPersonalityGenerator.sln
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SimsPersonalityGenerator.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 17
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VisualStudioVersion = 17.0.31903.59
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SimsPersonalityGenerator", "SimPersonalityGenerator\SimsPersonalityGenerator.csproj", "{A5D8C13E-6B94-4E4E-8591-8906A3ADF113}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "PersonalityGenerator", "PersonalityGenerator\PersonalityGenerator.csproj", "{2A84208A-A129-400D-BBFA-37D8DB4B80AF}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{A5D8C13E-6B94-4E4E-8591-8906A3ADF113}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{A5D8C13E-6B94-4E4E-8591-8906A3ADF113}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{A5D8C13E-6B94-4E4E-8591-8906A3ADF113}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{A5D8C13E-6B94-4E4E-8591-8906A3ADF113}.Release|Any CPU.Build.0 = Release|Any CPU
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{2A84208A-A129-400D-BBFA-37D8DB4B80AF}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{2A84208A-A129-400D-BBFA-37D8DB4B80AF}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{2A84208A-A129-400D-BBFA-37D8DB4B80AF}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{2A84208A-A129-400D-BBFA-37D8DB4B80AF}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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EndGlobal
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