using SimsPersonalityGenerator; var character = new Sim(); Console.WriteLine("Generated Personality:"); Console.WriteLine(character); // Example of setting one trait higher and compensating for the differences Console.WriteLine("\nSetting Niceness higher..."); character.SetTraitHigher("niceness", true); Console.WriteLine(character); Console.WriteLine("\nSetting Neatness lower..."); character.SetTraitHigher("neatness", false); Console.WriteLine(character);