using SimsPersonalityGenerator; var sim = new Sim(); Console.WriteLine("Generated Personality:"); Console.WriteLine(sim); // Example of setting one trait higher and compensating for the differences Console.WriteLine("\nSetting Niceness higher..."); sim.SetTraitHigher(Traits.Nice, true); Console.WriteLine(sim); Console.WriteLine("\nSetting Neatness lower..."); sim.SetTraitHigher(Traits.Neat, false); Console.WriteLine(sim);