Generate a personality for The Sims 2.
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2025-02-07 07:53:48 -05:00
.vscode Initial source commit 2025-02-02 01:34:43 -05:00
.gitignore Initial source commit 2025-02-02 01:34:43 -05:00
LICENSE Eh, screw the old licenses for this project. 2025-02-07 04:07:20 -05:00
Program.cs Commented main code 2025-02-07 07:53:48 -05:00
README.md Eh, screw the old licenses for this project. 2025-02-07 04:07:20 -05:00
Sim.cs Decided to generate new code because the last had balancing issues. 2025-02-07 04:04:44 -05:00
SimsPersonalityGenerator.csproj Decided to generate new code because the last had balancing issues. 2025-02-07 04:04:44 -05:00

Sims Personality Generator

As the name suggests, this will generate a personality for The Sims 2. If you choose to have a bias towards one trait being higher over the others, it will automatically compensate for the difference. It is recommended to only set a bias towards one trait at a time.

Background

I wanted to play The Sims 2 with my characters. Problem was I've been spoiled by traits. How do I create an ideal personality within these limitations? What if I have a random generator that gives me some options but also is smart enough to let me set some bias towards Playfulness or Nice?

The code itself was initially generated using the Qwen Coder model because I wouldn't know to begin. While it is easy to generate random numbers, I didn't know how make it compensate for one trait being higher than the other. How? That was the point in asking the AI for a template, with that taken into consideration.

License

I hereby waive this project under the public domain - see LICENSE for details.