// I hereby waive this project under the public domain - see UNLICENSE for details.
namespace StaggerPost;
///
/// Provides debug-only console output methods.
/// These methods are only executed when the application is compiled in DEBUG mode.
///
internal static class Tracer
{
///
/// Writes a line of text to the console, but only when in DEBUG mode.
///
/// The text to write to the console.
[Conditional("DEBUG")]
internal static void WriteLine(string content) =>
Console.WriteLine(content);
///
/// Writes text to the console without a newline, but only when in DEBUG mode.
///
/// The text to write to the console.
[Conditional("DEBUG")]
internal static void Write(string content) =>
Console.Write(content);
///
/// Writes multiple lines of text to the console, but only when in DEBUG mode.
///
/// A collection of text lines to write to the console.
[Conditional("DEBUG")]
internal static void WriteLine(IEnumerable contents)
{
foreach (var content in contents)
{
Console.WriteLine(content);
}
}
///
/// Writes multiple text entries to the console without newlines, but only when in DEBUG mode.
///
/// A collection of text entries to write to the console.
[Conditional("DEBUG")]
internal static void Write(IEnumerable contents)
{
foreach (var content in contents)
{
Console.Write(content);
}
}
///
/// Gets the current working directory in DEBUG mode or the application's base directory in release mode.
///
internal static string AppDirectory
{
get
{
#if DEBUG
return Directory.GetCurrentDirectory();
#else
return AppDomain.CurrentDomain.BaseDirectory;
#endif
}
}
}