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https://github.com/tonytins/bullseye.git
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Renamed desktop.dart to adaptive.dart
- Added Attach to Device to launch settings - Fallback to standard flutter desktop window on Linux
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3 changed files with 27 additions and 15 deletions
5
.vscode/launch.json
vendored
5
.vscode/launch.json
vendored
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@ -14,6 +14,11 @@
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"request": "launch",
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"type": "dart",
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"flutterMode": "profile"
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},
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{
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"name": "Flutter: Attach to Device",
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"type": "dart",
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"request": "attach"
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}
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]
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}
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@ -5,6 +5,7 @@ import 'package:flutter/material.dart';
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bool get isDesktop =>
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(Platform.isLinux || Platform.isMacOS || Platform.isWindows);
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bool get isMacWin => (Platform.isMacOS || Platform.isWindows);
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class WindowButtons extends StatelessWidget {
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@override
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@ -1,6 +1,6 @@
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import 'dart:math';
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import 'package:bitsdojo_window/bitsdojo_window.dart';
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import 'package:bullseye/desktop.dart';
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import 'package:bullseye/adaptive.dart';
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import 'package:flutter/material.dart';
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@ -96,20 +96,26 @@ class _GamePageState extends State<GamePage> {
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}
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Widget desktopContainer() {
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return Column(children: [
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Container(
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height: 50,
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child: WindowTitleBarBox(
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child: Row(
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children: [
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Expanded(
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child: MoveWindow(
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child: Score(
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totalScore: _model.totalScore, round: _model.round)))
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],
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))),
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Expanded(child: gameContainer()),
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]);
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var score = Score(totalScore: _model.totalScore, round: _model.round);
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// Fallback to standard Flutter window on Linux while retaining the score toolbar.
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// Rendering on Linux isn't quite perfect yet, but it's better than nothing.
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if (isMacWin) {
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return Column(children: [
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Container(
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height: 50,
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child: WindowTitleBarBox(
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child: Row(
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children: [Expanded(child: MoveWindow(child: score))],
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))),
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Expanded(child: gameContainer()),
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]);
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} else {
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return Column(children: [
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Container(height: 50, child: score),
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Expanded(child: gameContainer()),
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]);
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}
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}
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@override
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