import 'package:bullseye/game_model.dart'; import 'package:flutter/material.dart'; import 'package:flutter_platform_widgets/flutter_platform_widgets.dart'; class Control extends StatefulWidget { Control({Key? key, @required this.model}) : super(key: key); final GameModel? model; @override State createState() => _ControlState(); } class _ControlState extends State { static const double PADDING = 45; @override Widget build(BuildContext context) { var currentValue = widget.model?.current; return Row( mainAxisAlignment: MainAxisAlignment.center, children: [ Padding( padding: const EdgeInsets.all(PADDING), child: PlatformText("1"), ), Expanded( child: PlatformSlider( value: currentValue!.toDouble(), onChanged: (newValue) { setState(() { widget.model!.current = newValue.toInt(); }); }, min: 1.0, max: 100.0, ), ), Padding( padding: const EdgeInsets.all(PADDING), child: PlatformText("100"), ) ], ); } }