import 'package:flutter/material.dart'; void main() => runApp(BullsEyeApp()); class BullsEyeApp extends StatelessWidget { // This widget is the root of your application. @override Widget build(BuildContext context) { return MaterialApp( title: 'BullsEye', theme: ThemeData( // This is the theme of your application. // // Try running your application with "flutter run". You'll see the // application has a blue toolbar. Then, without quitting the app, try // changing the primarySwatch below to Colors.green and then invoke // "hot reload" (press "r" in the console where you ran "flutter run", // or simply save your changes to "hot reload" in a Flutter IDE). // Notice that the counter didn't reset back to zero; the application // is not restarted. primarySwatch: Colors.blue, ), home: GamePage(title: 'BullsEye'), ); } } class GamePage extends StatefulWidget { GamePage({Key key, this.title}) : super(key: key); final String title; @override _GamePageState createState() => _GamePageState(); } class _GamePageState extends State { @override Widget build(BuildContext context) { return Scaffold( body: Center( child: Column( mainAxisAlignment: MainAxisAlignment.center, children: [ Text("Hello World!", style: TextStyle( fontWeight: FontWeight.bold, color: Colors.green)), TextButton(child: Text('Hit me!'), onPressed: () {}) ], ), ), ); } }