first commit

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Tony Bark 2022-07-31 09:30:19 -04:00
commit 966c679efb
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# File created using '.gitignore Generator' for Visual Studio Code: https://bit.ly/vscode-gig
# Created by https://www.toptal.com/developers/gitignore/api/visualstudiocode,macos,c,c++,cmake,linux,qt,qtcreator,windows
# Edit at https://www.toptal.com/developers/gitignore?templates=visualstudiocode,macos,c,c++,cmake,linux,qt,qtcreator,windows
### C ###
# Prerequisites
*.d
# Object files
*.o
*.ko
*.obj
*.elf
# Linker output
*.ilk
*.map
*.exp
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*.gch
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*.dSYM/
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*.mod*
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modules.order
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dkms.conf
### C++ ###
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# Compiled Object files
*.slo
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# Fortran module files
*.mod
*.smod
# Compiled Static libraries
*.lai
# Executables
### CMake ###
CMakeLists.txt.user
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*~
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BSD 3-Clause License
Copyright (c) 2022, Tony Bark
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
3. Neither the name of the copyright holder nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

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# C Practice
This is some really *old* C code that I wrote with a friend when I was still figuring what programming language best suited me. I'm providing this as is for the sake archiving.
## License
This archive is dual-licensed under the [BSD-3-Clause](COPYING) or the [UNLICENSE](UNLICENSE).

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This is free and unencumbered software released into the public domain.
Anyone is free to copy, modify, publish, use, compile, sell, or
distribute this software, either in source code form or as a compiled
binary, for any purpose, commercial or non-commercial, and by any
means.
In jurisdictions that recognize copyright laws, the author or authors
of this software dedicate any and all copyright interest in the
software to the public domain. We make this dedication for the benefit
of the public at large and to the detriment of our heirs and
successors. We intend this dedication to be an overt act of
relinquishment in perpetuity of all present and future rights to this
software under copyright law.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
OTHER DEALINGS IN THE SOFTWARE.
For more information, please refer to <http://unlicense.org/>

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#include <stdio.h>
#include <QtGui>
int main(int argc, char **argv)
{
QApplication app(argc, argv);
QLabel label("Hello, world!");
label.show();
return app.exec();
}

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#include <stdio.h>
int main(int argc, char **argv)
{
char initial;
printf("Please enter the following info:");
scanf("%c", &initial); // scanf("Initial i%". i%)
print("Your initials are %i");
return 0;
}

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/*
Here, i will attempt to show you some simple concepts of 'pointers'
Including a few common uses, as well as the differences
between a dereference and a reference pass...
*/
/* standard include file for IO.... */
#include <stdio.h>
#include <stdlib.h>
/* Main function */
int main ( int argc, char * argv[] )
/*
The above is a stack pointer, it's placed on the current
execution space of the program (the memory is allocated at startup).
There's no heap used here and thus we don't 'free' any memory.
argv[] is a string constant,
it's the command line passed to the program
on startup. Where [0] is the actual executable name
*/
{
/* Now, let's make a pointer! */
char *FirstPointer; /* This is a 'stack pointer' */
/*
Remember that the above IS a pointer, but it's an stack-space
one. Meaning it's allocated at startup.
The stack can only be a certian size, if all the data
won't fit on it, it may get cut off or give
undefined behaviour. So let's convert our 'stack' to a
'heap pointer below
*/
FirstPointer = (char *) malloc(sizeof(char) * 200000);
/*
OK! Now we have a nice, BIG space in the 'heap' (the rest of the
system's RAM that's not beeing used by a program). We'll just
work with data under 200000 bytes long for now so as not to cause
a memory leak. So, what shal we -do- with our baby? Hmm, i have
an idea.....
*/
*FirstPointer = (char *)"Hello There, i belong on the heap!\n";
/* Let's make it say something for us!
The trick here is the asterisk (*) will 'dereference' the pointer.
When we dereference a pointer, we no longer worry about the
memory address, we worry about, and work with the DATA!
If we work by REFERENCE we are working with the ADDRESS!
The &-sign is the reference operator, we'll work with that soon.
*/
/* Let's put something on screen... */
printf("%s", FirstPointer);
/* Ok, we have text-on-screen action! Sexy! Now, let's make another
pointer, here's where reference play comes in!
*/
char *SecondPointer; /* Another char (byte) pointer, to match types with the first one. */
/* Now let's see what happens if we do the following.... */
SecondPointer = (char *)&FirstPointer;
/* We passed the ADDRESS of the 'FirstPointer' (our heap pointer)
to our second, which can accept the address, let's print the
second one to the screen!
*/
printf("%s", SecondPointer);
/* Sweet, more screen action! Now let's do something a bit odd....
*/
char *ThirdPointer; /* Wow this crap is becomming common.... */
ThirdPointer = (char *) *SecondPointer;
/* Hmm, interesting... We have just copied the data from the FIRST
pointer to the third! But how???
It's simple, when we did the address assign (&FirstPointer)
earlier in the code, it placed the address in SecondPointer.
That links SecondPointer and FirstPointer together! They can share
data now. ThirdPointer now equals the data of second pointer,
which by address points to first pointer, so we have a circle.
Let's see it in action.....
*/
printf("%s", ThirdPointer);
/* Yay, more output, But what happens if we do something like this?
*/
printf("%s %s %s", &FirstPointer, &SecondPointer, &ThirdPointer);
/* Well, what'cha know? We have the addresses on screen of all
three pointers! Two of them (first and second) should be the same
While third should be different.....
Reason for third beeing different???
We didn't assign it ANY Address, ONLY data!
Ok, we have worked with our pointers and are all done....
What do we do now? THat funny malloc() stuff did something
right? Yes it did! It told the kernel of the OS to allocate
some of the computer's RAM so we could put stuff in it.
Now we need to be nice to the OS and our computer and
give the RAM back with free(). Free() tells the kernel
'We're done, you can have this back now'. If a program with an
malloc() ends without a free() to release, you have a memory leak.
A memory leak is when RAM is allocated and not freed once the
stack is destroyed (main returns and exits). The RAM is still
there and possibly usable, but it hasn't been set back to
zero-byte yet. So to be nice let's free......
*/
free(FirstPointer); /* Done, no mem leaks now! */
/* And a nice return to let the kernel know we're all done */
return 0;
}

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#include <stdio.h>
#include <stdlib.h>
int main( void )
{
FILE *source;
source = fopen("printself.c", "r");
long file_size;
fseek(source, 0, SEEK_END);
file_size = ftell(source);
rewind(source);
char *filedata;
filedata = (char*) malloc(sizeof(char) * file_size);
fread(filedata, 1, file_size, source);
fclose(source);
printf("%s\n", filedata);
free(filedata);
getchar();
return 0;
}

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#include <stdio.h>
void Recurse( int number )
{
printf("Call #: %d\n", number);
Recurse(number+1);
}
int main( void )
{
Recurse(1);
return 0;
}

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#include <stdio.h>
// This application is purely for study purposes.
int main(int argc, char **argv)
{
char name[100];
printf("Tell me your name.\n");
scanf("%s", name);
printf("Welcome, %s!\n", name);
return 0;
}