[gd_scene load_steps=4 format=3 uid="uid://b3onvgtcvpk3q"]

[sub_resource type="Gradient" id="Gradient_fu8gh"]
interpolation_mode = 2

[sub_resource type="FastNoiseLite" id="FastNoiseLite_54wht"]
noise_type = 5
frequency = 0.034
fractal_type = 0
fractal_octaves = 1
fractal_lacunarity = 204.627
fractal_gain = 2.103
fractal_weighted_strength = 0.32
cellular_distance_function = 1
cellular_jitter = 0.884

[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_kpv1q"]
generate_mipmaps = false
color_ramp = SubResource("Gradient_fu8gh")
noise = SubResource("FastNoiseLite_54wht")

[node name="ParcelNoiseTesting" type="Sprite2D"]
position = Vector2(1480, 700)
rotation = 0.523598
scale = Vector2(2.6875, 2.60938)
texture = SubResource("NoiseTexture2D_kpv1q")

[node name="TileMap" type="TileMap" parent="."]
format = 2
