[gd_scene load_steps=3 format=3 uid="uid://d373de88jug8x"]

[sub_resource type="FastNoiseLite" id="FastNoiseLite_ncuso"]
noise_type = 0
seed = 35
fractal_octaves = 7
fractal_lacunarity = 1.671
fractal_gain = 0.947
fractal_ping_pong_strength = 25.0
domain_warp_fractal_type = 2

[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_l3pkr"]
width = 256
height = 256
noise = SubResource("FastNoiseLite_ncuso")

[node name="BiomeNoise" type="Sprite2D"]
position = Vector2(604, 592)
scale = Vector2(1.59375, 1.5625)
texture = SubResource("NoiseTexture2D_l3pkr")
