load and remove chunks around camera pos working

This commit is contained in:
Antti Hakkarainen 2023-02-12 22:17:21 +02:00
parent fccef57210
commit 0109934933
8 changed files with 137 additions and 73 deletions

View file

@ -16,11 +16,13 @@ var map_filenames:Array = [
"res://maps/tampere_10x10km_1000px.png",
"res://maps/tampere_10x10km_1024px.png",
"res://maps/varkaus_256x256px_test.png",
"res://maps/tampere_256px.png"
"res://maps/tampere_256px.png",
"res://maps/tampere_10x10km_4096px.png"
]
var map_filename:String = map_filenames[3]
var map_filename:String = map_filenames[1]
var _world_generator:WorldGenerator
var _chunk_handler:ChunkHandler
#var _2d_camera:CameraZoom2D
func _init():
@ -28,23 +30,27 @@ func _init():
# #Vector2i(Globals.DEFAULT_X_RES, Globals.DEFAULT_Y_RES)
# Vector2i(3800,2000)
# )
pass
Globals.CAMERA_POSITION = Vector2(16*256/2, 16*256/2)
#func _process(_delta):
# Globals.CAMERA_POSITION = _2d_camera.position
# Called when the node enters the scene tree for the first time.
func _ready():
# create a new world and worldgenerator
_world_generator = WorldGenerator.new()
_chunk_handler = ChunkHandler.new()
add_child(_chunk_handler)
_chunk_handler = ChunkHandler.new()
#_2d_camera = CameraZoom2D.new()
var result = _world_generator.generate_world(map_filename)
if result:
_chunk_handler.start_handler()
for y in Globals.map_size/Globals.CHUNK_SIZE:
for x in Globals.map_size/Globals.CHUNK_SIZE:
if (y + x) % 2 == 0:
_chunk_handler.add_chunk(x, y)
# add chunk handler if worldgen was successful
if _world_generator.generate_world(map_filename):
add_child(_chunk_handler)
#add_child(_2d_camera)
# for y in Globals.map_size/Globals.CHUNK_SIZE.y:
# for x in Globals.map_size/Globals.CHUNK_SIZE.x:
# #if (y + x) % 2 == 0:
# _chunk_handler.load_chunk(x, y)
else:
push_error("World generation failed :-(")