refactor to use mediator pattern with EventBus
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15 changed files with 212 additions and 225 deletions
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@ -1,19 +1,13 @@
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class_name Game
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extends Node2D
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@onready var node_camera:CameraZoom2D
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@onready var node_chunkhandler:ChunkHandler
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@onready var node_minimap:Minimap
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@onready var node_mapbackground:MapBackground
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@onready var node_uilayer
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func _ready() -> void:
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node_camera = find_child("CameraZoom2D")
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node_chunkhandler = find_child("ChunkHandler")
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node_minimap = find_child("Minimap")
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node_mapbackground = find_child("MapBackground")
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node_uilayer = find_child("UILayer")
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# sets the minimap texture as map background to avoid jarring transitions
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@ -22,66 +16,8 @@ func _on_minimap_set_map_background_texture(sprite, scaling:Vector2) -> void:
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func set_ready() -> void:
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node_camera.set_ready()
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node_chunkhandler.set_ready()
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node_minimap.set_ready()
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func set_map_background_texture(sprite, scaling:Vector2) -> void:
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node_mapbackground.set_map_background_texture(sprite, scaling)
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func camera_clamp_position() -> void:
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node_camera.clamp_camera_position()
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func camera_pan_position(value):
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node_camera.camera_pan_position(value)
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func camera_zoom_out() -> void:
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node_camera.camera_zoom_out()
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func camera_zoom_in() -> void:
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node_camera.camera_zoom_in()
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func camera_rotate(value) -> void:
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node_camera.camera_rotate(value)
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func camera_reset_rotation() -> void:
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node_camera.camera_reset_rotation()
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func camera_get_panning() -> bool:
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return node_camera.get_camera_panning()
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func camera_get_rotation():
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return node_camera.get_camera_rotation()
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func camera_set_panning(value:bool) -> void:
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node_camera.set_camera_panning(value)
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func camera_set_position(pos:Vector2) -> void:
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node_camera.set_camera_position(pos)
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func camera_take_screenshot() -> void:
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node_camera.camera_take_screenshot()
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func toggle_visibility() -> void:
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if self.visible:
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self.hide()
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else:
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self.show()
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if node_uilayer.visible:
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node_uilayer.hide()
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else:
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node_uilayer.show()
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