refactor to use mediator pattern with EventBus
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15 changed files with 212 additions and 225 deletions
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# https://github.com/dfloer/SC2k-docs
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class_name Main
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extends Node2D
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extends Node
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var bus:EventBus
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func _init() -> void:
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# DisplayServer.window_set_size(
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# #Vector2i(Globals.DEFAULT_X_RES, Globals.DEFAULT_Y_RES)
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# Vector2i(3800,2000)
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# )
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pass
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func _ready() -> void:
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pause_game()
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bus = find_child("EventBus")
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bus.set_camera_position(Vector2(16*256/2, 16*256/2))
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bus.set_ready()
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func pause_game() -> void:
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