refactor to use mediator pattern with EventBus
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15 changed files with 212 additions and 225 deletions
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scripts/Simulation.gd
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12
scripts/Simulation.gd
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class_name Simulation
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extends Node
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(_delta):
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pass
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