minimap: move camera with mouse, show camera pos on map

This commit is contained in:
Antti Hakkarainen 2023-02-14 23:32:52 +02:00
parent 0f6343b44f
commit 14aa4f0e9a
6 changed files with 68 additions and 23 deletions

View file

@ -1,24 +1,54 @@
class_name Minimap
extends Control
signal set_camera_position(pos:Vector2)
@onready var minimap_texture:ImageTexture = null
@onready var sprite:Sprite2D
var is_mouse_inside_minimap:bool = false
# Called when the node enters the scene tree for the first time.
func _ready():
self.minimap_texture = ImageTexture.new()
self.minimap_texture = ImageTexture.new()
func _draw():
#self.draw_rect(Rect2i(Vector2i(1,1), Vector2i(514,514)), Color(0,0,0), false, 2.0)
pass
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(_delta):
pass
if !is_mouse_inside_minimap:
Globals.camera_marker.position = Vector2i(
Globals.CAMERA_POSITION.x / 8,
Globals.CAMERA_POSITION.y / 8,
)
func _on_main_worldgen_ready():
self.generate_minimap()
self.set_minimap()
self.setup_camera_marker()
func _on_mouse_entered():
is_mouse_inside_minimap = true
func _on_mouse_exited():
is_mouse_inside_minimap = false
func _unhandled_input(event) -> void:
if is_mouse_inside_minimap:
if event is InputEventMouseButton and event.button_index == MOUSE_BUTTON_LEFT:
Globals.camera_marker.position = get_local_mouse_position()
emit_signal(
"set_camera_position",
get_local_mouse_position() * 8
)
func generate_minimap() -> void:
var image = Image.new()
@ -63,8 +93,8 @@ func set_minimap() -> void:
func setup_camera_marker() -> void:
var marker = self.find_child("CameraMarker")
marker.position = Vector2i(1000,500)
Globals.camera_marker = self.find_child("CameraMarker")