minimap: move camera with mouse, show camera pos on map
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6 changed files with 68 additions and 23 deletions
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@ -1,6 +1,11 @@
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class_name WorldGenerator
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extends RefCounted
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# About biome generation with noise: https://www.redblobgames.com/maps/terrain-from-noise/
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# Trees with Poisson Disc: http://devmag.org.za/2009/05/03/poisson-disk-sampling/
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var image:Image = Image.new()
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@ -58,13 +63,13 @@ func choose_tile(tile:Vector2i, selected, surrounding) -> Array:
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func generate_biomes() -> void:
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# generate a new noisemap which should emulate forest-looking areas
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var fnl = FastNoiseLite.new()
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fnl.noise_type = FastNoiseLite.TYPE_PERLIN
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fnl.noise_type = FastNoiseLite.TYPE_SIMPLEX
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fnl.seed = 69 #randi()
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fnl.frequency = 0.1
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fnl.frequency = 0.01
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fnl.fractal_type = FastNoiseLite.FRACTAL_FBM
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fnl.fractal_octaves = 3
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fnl.fractal_lacunarity = 1
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fnl.fractal_gain = 1.746
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fnl.fractal_octaves = 7
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fnl.fractal_lacunarity = 1.671
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fnl.fractal_gain = 0.947
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var water_next_to_tile:bool = false
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@ -84,7 +89,7 @@ func generate_biomes() -> void:
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# if there's no water next to a land tile, it can be replaced with forest
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if !water_next_to_tile:
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var noise_sample = fnl.get_noise_2d(x,y)
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var noise_sample = fnl.get_noise_2d(x, y)
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if noise_sample < 0.1:
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Globals.map_terrain_data[y][x] = Globals.TILE_FOREST
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# can add other tresholds here for other biomes
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