protoype world gen based on input image

This commit is contained in:
Antti Hakkarainen 2023-02-08 13:45:34 +02:00
parent acf1ed5423
commit 30ec55066b
11 changed files with 188 additions and 32 deletions

View file

@ -8,12 +8,30 @@
extends Node
# Called when the node enters the scene tree for the first time.
func _ready():
var world_map: TileMap
func _init():
DisplayServer.window_set_size(
Vector2i(Globals.DEFAULT_X_RES, Globals.DEFAULT_Y_RES)
)
)
# Called when the node enters the scene tree for the first time.
func _ready():
generate_terrain()
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(_delta):
pass
func generate_terrain():
world_map = get_node("World")
var image = Image.new()
image.load("res://maps/tampere_10x10km_1000px.png")
for x in 1000:
for y in 1000:
# layer | position coords | tilemap id | coords of the tile at tilemap | alternative tile
if image.get_pixel(x, y) == Color(1,1,1,1):
world_map.set_cell(0, Vector2i(x, y), 2, Vector2i(0,0), 0)