initial biome generation with forest support
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4d7af7ed69
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4030f040b6
10 changed files with 200 additions and 12 deletions
20
scenes/BiomeNoiseTesting.tscn
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20
scenes/BiomeNoiseTesting.tscn
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[gd_scene load_steps=3 format=3 uid="uid://d373de88jug8x"]
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_ncuso"]
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noise_type = 3
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seed = 35
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frequency = 0.008
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fractal_octaves = 3
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fractal_lacunarity = 1.0
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fractal_gain = 1.746
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fractal_ping_pong_strength = 25.0
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domain_warp_fractal_type = 2
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[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_l3pkr"]
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width = 1024
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height = 1024
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noise = SubResource("FastNoiseLite_ncuso")
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[node name="BiomeNoise" type="Sprite2D"]
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position = Vector2(528, 520)
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texture = SubResource("NoiseTexture2D_l3pkr")
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@ -506,7 +506,14 @@ texture = ExtResource("5_bqev6")
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2:1/0 = 0
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3:1/0 = 0
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4:1/0 = 0
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5:1/next_alternative_id = 4
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5:1/0 = 0
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5:1/1 = 1
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5:1/1/flip_h = true
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5:1/2 = 2
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5:1/2/flip_v = true
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5:1/3 = 3
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5:1/3/transpose = true
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6:1/0 = 0
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7:1/0 = 0
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8:1/0 = 0
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